lunes, 19 de enero de 2015

El Libro del Día: Building JavaScript Games

El Libro del Día: 2015-01-19

Titulo: Building JavaScript Games
Autor: Arjan Egges
Editorial: Apress
Nro Paginas: 422

Capítulos:
Part I: Getting Started
Chapter 1: Programming
Chapter 2: Game Programming Basics
Chapter 3: Creating a Game World
Chapter 4: Game Assets
Part II: Creating Colorful Games
Chapter 5: Knowing What the Player Is Doing
Chapter 6: Reacting to Player Input
Chapter 7: Basic Game Objects
Chapter 8: Game Object Types
Chapter 9: Colors and Collisions
Chapter 10: Limited Lives
Chapter 11: Organizing Game Objects
Chapter 12: Finishing the Painter Game
Part III: Jewel Jam
Chapter 13: Adapting to Different Devices
Chapter 14: Game Objects in a Structure
Chapter 15: Gameplay Programming
Chapter 16: Game States
Chapter 17: Finishing the Jewel Jam Game
Part IV: Penguin Pairs
Chapter 18: Sprite Sheets
Chapter 19: Menus and Settings
Chapter 20: Game State Management
Chapter 21: Storing and Recalling Game Data
Chapter 22: Pairing the Penguins
Chapter 23: Finishing the Penguin Pairs Game
Part V: Tick Tick
Chapter 24: The Main Game Structure
Chapter 25: Animation
Chapter 26: Game Physics
Chapter 27: Intelligent Enemies
Chapter 28: Adding Player Interaction
Chapter 29: Finishing the Tick Tick Game
Part VI: Into the Great Wide Open
Chapter 30: Producing Games
Chapter 31: Publishing Games

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Building_JavaScript_Games