El Libro del Día: 2016-02-26
Titulo: Android TV Apps Development
Autor: Paul Trebilcox-Ruiz
Editorial: Apress
Nro Paginas: 127
Capítulos:
Chapter 1: Getting Started
Chapter 2: Planning Your App
Chapter 3: Building a Media App
Chapter 4: Enriching Your Media Apps
Chapter 5: The Android TV Platform for Game Development
Chapter 6: Android TV App Publishing
Descarga:
Android_TV_Apps_Development
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta Games. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Games. Mostrar todas las entradas
viernes, 26 de febrero de 2016
El Libro del Día: Android TV Apps Development
Etiquetas:
Android,
Apps,
Apress,
Building,
Development,
Enriching,
Games,
Google,
Libros,
Media,
Multimedia,
Paul Trebilcox-Ruiz,
Planning,
Platform,
Publishing,
TV
jueves, 13 de agosto de 2015
El Libro del Día: HTML5 Game Development by Example
El Libro del Día: 2015-08-13
Titulo: HTML5 Game Development by Example
Autor: Makzan
Editorial: Packt
Nro Paginas: 354
Capítulos:
Chapter 1: Introducing HTML5 Games
Chapter 2: Getting Started with DOM-based Game Development
Chapter 3: Building a Card-matching Game in CSS3
Chapter 4: Building the Untangle Game with Canvas and the Drawing API
Chapter 5: Building a Canvas Game's Masterclass
Chapter 6: Adding Sound Effects to Your Games
Chapter 7: Saving the Game's Progress
Chapter 8: Building a Multiplayer Draw-and-Guess Game with WebSockets
Chapter 9: Building a Physics Car Game with Box2D and Canvas
Chapter 10: Deploying HTML5 Games
Descarga:
HTML5_Game_Development_by_Example
Titulo: HTML5 Game Development by Example
Autor: Makzan
Editorial: Packt
Nro Paginas: 354
Capítulos:
Chapter 1: Introducing HTML5 Games
Chapter 2: Getting Started with DOM-based Game Development
Chapter 3: Building a Card-matching Game in CSS3
Chapter 4: Building the Untangle Game with Canvas and the Drawing API
Chapter 5: Building a Canvas Game's Masterclass
Chapter 6: Adding Sound Effects to Your Games
Chapter 7: Saving the Game's Progress
Chapter 8: Building a Multiplayer Draw-and-Guess Game with WebSockets
Chapter 9: Building a Physics Car Game with Box2D and Canvas
Chapter 10: Deploying HTML5 Games
Descarga:
HTML5_Game_Development_by_Example
Etiquetas:
APIs,
Box2D,
Canvas,
Card,
CSS3,
Development,
DOM,
Drawing,
Effects,
Example,
Games,
HTML5,
Libros,
Makzan,
Masterclass,
Multiplayer,
Packt,
Progress,
Sound,
WebSockets
jueves, 25 de junio de 2015
Videos - Google I/O 2015
Videos del Google I/O 2015
Comparto con ustedes el evento mas importante de Google llamado I/O en su versión 2015.
Las sesiones son sobre Cloud Messaging, Android, Analytics, Games, Material Design, Polymer, FireBase, Play Services, Google Play, Android Wear, iOS, etc.
1. Keynote
2. Google Cloud Messaging 3.0
3. What's new in Android
4. What's New in Android Development Tools
5. Smarter monetization with AdMob and Analytics
6. The next generation mobile web
7. Growing games with Google
8. Material Now
9. Android Pay: The next generation of payments on Android
10. Polymer and modern web APIs: In production at Google scale
11. Smarter user acquisition with App Indexing, AdWords and Google Analytics
12. Project Tango - Mobile 3D tracking and perception
13. Developing Extraordinary Apps with Firebase
14. Designing for virtual reality
15. What's new in Google Play services
16. Improve your Android app's accessibility
17. Developers connecting the world through Google Play
18. Ubiquitous Computing with Google
19. Android Wear: Your app and the always-on screen
20. Developing with Google on iOS
Comparto con ustedes el evento mas importante de Google llamado I/O en su versión 2015.
Las sesiones son sobre Cloud Messaging, Android, Analytics, Games, Material Design, Polymer, FireBase, Play Services, Google Play, Android Wear, iOS, etc.
1. Keynote
2. Google Cloud Messaging 3.0
3. What's new in Android
4. What's New in Android Development Tools
5. Smarter monetization with AdMob and Analytics
6. The next generation mobile web
7. Growing games with Google
8. Material Now
9. Android Pay: The next generation of payments on Android
10. Polymer and modern web APIs: In production at Google scale
11. Smarter user acquisition with App Indexing, AdWords and Google Analytics
12. Project Tango - Mobile 3D tracking and perception
13. Developing Extraordinary Apps with Firebase
14. Designing for virtual reality
15. What's new in Google Play services
16. Improve your Android app's accessibility
17. Developers connecting the world through Google Play
18. Ubiquitous Computing with Google
19. Android Wear: Your app and the always-on screen
20. Developing with Google on iOS
Etiquetas:
Analytics,
Android,
Android Wear,
Cloud Messaging,
FireBase,
Games,
Google,
Google Play,
I/O,
iOS,
Material Design,
Play Services,
Polymer,
Videos
miércoles, 18 de marzo de 2015
El Libro del Día: Xamarin Essentials
El Libro del Día: 2015-03-18
Titulo: Xamarin Essentials
Autor: Mark Reynolds
Editorial: Packt
Nro Paginas: 234
Capítulos:
Chapter 1: Xamarin and Mono a Pathway to the Unnatural
Chapter 2: Demystifying Xamarin.iOS
Chapter 3: Demystifying Xamarin.Android
Chapter 4: Developing Your First iOS App with Xamarin.iOS
Chapter 5: Developing Your First Android App with Xamarin.Android
Chapter 6: The Sharing Game
Chapter 7: Sharing with MvvmCross
Chapter 8: Sharing with Xamarin.Forms
Chapter 9: Preparing Xamarin.iOS Apps for Distribution
Chapter 10: Preparing Xamarin.Android Apps for Distribution
Descarga:
Xamarin_Essentials
Titulo: Xamarin Essentials
Autor: Mark Reynolds
Editorial: Packt
Nro Paginas: 234
Capítulos:
Chapter 1: Xamarin and Mono a Pathway to the Unnatural
Chapter 2: Demystifying Xamarin.iOS
Chapter 3: Demystifying Xamarin.Android
Chapter 4: Developing Your First iOS App with Xamarin.iOS
Chapter 5: Developing Your First Android App with Xamarin.Android
Chapter 6: The Sharing Game
Chapter 7: Sharing with MvvmCross
Chapter 8: Sharing with Xamarin.Forms
Chapter 9: Preparing Xamarin.iOS Apps for Distribution
Chapter 10: Preparing Xamarin.Android Apps for Distribution
Descarga:
Xamarin_Essentials
Etiquetas:
Android App,
Distribution,
Essentials,
Games,
iOS App,
Libros,
Mark Reynolds,
Mobile,
Mono,
MvvmCross,
Packt,
Xamarin,
Xamarin.Android,
Xamarin.Forms,
Xamarin.iOS
martes, 20 de enero de 2015
El Libro del Día: Pro JavaScript Development
El Libro del Día: 2015-01-20
Titulo: Pro JavaScript Development
Autor: Den Odell
Editorial: Apress
Nro Paginas: 454
Capítulos:
Chapter 1: Object-Oriented JavaScript
Chapter 2: Documenting JavaScript
Chapter 3: Writing High-Quality JavaScript
Chapter 4: Boosting JavaScript Performance
Chapter 5: Design Patterns: Creational
Chapter 6: Design Patterns: Structural
Chapter 7: Design Patterns: Behavioral
Chapter 8: Design Patterns: Architectural
Chapter 9: Managing Code File Dependencies
Chapter 10: Mobile JavaScript Development
Chapter 11: Building Games with Canvas API
Chapter 12: Using WebRTC for Video Chat
Chapter 13: Using Client-Side Templates
Chapter 14: The Node.js Application Platform
Chapter 15: Build Tools and Automation
Chapter 16: Browser Developer Tools
Descarga:
Pro_JavaScript_Development
Titulo: Pro JavaScript Development
Autor: Den Odell
Editorial: Apress
Nro Paginas: 454
Capítulos:
Chapter 1: Object-Oriented JavaScript
Chapter 2: Documenting JavaScript
Chapter 3: Writing High-Quality JavaScript
Chapter 4: Boosting JavaScript Performance
Chapter 5: Design Patterns: Creational
Chapter 6: Design Patterns: Structural
Chapter 7: Design Patterns: Behavioral
Chapter 8: Design Patterns: Architectural
Chapter 9: Managing Code File Dependencies
Chapter 10: Mobile JavaScript Development
Chapter 11: Building Games with Canvas API
Chapter 12: Using WebRTC for Video Chat
Chapter 13: Using Client-Side Templates
Chapter 14: The Node.js Application Platform
Chapter 15: Build Tools and Automation
Chapter 16: Browser Developer Tools
Descarga:
Pro_JavaScript_Development
Etiquetas:
Apress,
Architectural,
Behavioral,
Canvas,
Creational,
Den Odell,
Dependencies,
Design Patterns,
Documenting,
Games,
Javascript,
Libros,
Mobile,
Node.js,
OOP,
Performance,
Structural,
Templates,
Tools,
WebRTC
lunes, 19 de enero de 2015
El Libro del Día: Building JavaScript Games
El Libro del Día: 2015-01-19
Titulo: Building JavaScript Games
Autor: Arjan Egges
Editorial: Apress
Nro Paginas: 422
Capítulos:
Part I: Getting Started
Chapter 1: Programming
Chapter 2: Game Programming Basics
Chapter 3: Creating a Game World
Chapter 4: Game Assets
Part II: Creating Colorful Games
Chapter 5: Knowing What the Player Is Doing
Chapter 6: Reacting to Player Input
Chapter 7: Basic Game Objects
Chapter 8: Game Object Types
Chapter 9: Colors and Collisions
Chapter 10: Limited Lives
Chapter 11: Organizing Game Objects
Chapter 12: Finishing the Painter Game
Part III: Jewel Jam
Chapter 13: Adapting to Different Devices
Chapter 14: Game Objects in a Structure
Chapter 15: Gameplay Programming
Chapter 16: Game States
Chapter 17: Finishing the Jewel Jam Game
Part IV: Penguin Pairs
Chapter 18: Sprite Sheets
Chapter 19: Menus and Settings
Chapter 20: Game State Management
Chapter 21: Storing and Recalling Game Data
Chapter 22: Pairing the Penguins
Chapter 23: Finishing the Penguin Pairs Game
Part V: Tick Tick
Chapter 24: The Main Game Structure
Chapter 25: Animation
Chapter 26: Game Physics
Chapter 27: Intelligent Enemies
Chapter 28: Adding Player Interaction
Chapter 29: Finishing the Tick Tick Game
Part VI: Into the Great Wide Open
Chapter 30: Producing Games
Chapter 31: Publishing Games
Descarga:
Building_JavaScript_Games
Titulo: Building JavaScript Games
Autor: Arjan Egges
Editorial: Apress
Nro Paginas: 422
Capítulos:
Part I: Getting Started
Chapter 1: Programming
Chapter 2: Game Programming Basics
Chapter 3: Creating a Game World
Chapter 4: Game Assets
Part II: Creating Colorful Games
Chapter 5: Knowing What the Player Is Doing
Chapter 6: Reacting to Player Input
Chapter 7: Basic Game Objects
Chapter 8: Game Object Types
Chapter 9: Colors and Collisions
Chapter 10: Limited Lives
Chapter 11: Organizing Game Objects
Chapter 12: Finishing the Painter Game
Part III: Jewel Jam
Chapter 13: Adapting to Different Devices
Chapter 14: Game Objects in a Structure
Chapter 15: Gameplay Programming
Chapter 16: Game States
Chapter 17: Finishing the Jewel Jam Game
Part IV: Penguin Pairs
Chapter 18: Sprite Sheets
Chapter 19: Menus and Settings
Chapter 20: Game State Management
Chapter 21: Storing and Recalling Game Data
Chapter 22: Pairing the Penguins
Chapter 23: Finishing the Penguin Pairs Game
Part V: Tick Tick
Chapter 24: The Main Game Structure
Chapter 25: Animation
Chapter 26: Game Physics
Chapter 27: Intelligent Enemies
Chapter 28: Adding Player Interaction
Chapter 29: Finishing the Tick Tick Game
Part VI: Into the Great Wide Open
Chapter 30: Producing Games
Chapter 31: Publishing Games
Descarga:
Building_JavaScript_Games
Etiquetas:
Animation,
Apress,
Arjan Egges,
Assets,
Collisions,
Colors,
Devices,
Doing,
Game World,
Games,
Input,
Javascript,
Libros,
Menus,
Objects,
Painter,
Physics,
Player,
Sprites,
Types
viernes, 2 de enero de 2015
El Libro del Día: WebGL Game Development
El Libro del Día: 2015-01-02
Titulo: WebGL Game Development
Autor: Sumeet Arora
Editorial: Packt
Nro Paginas: 418
Capítulos:
Chapter 1: Getting Started with WebGL Game Development
Chapter 2: Colors and Shading Languages
Chapter 3: Loading the Game Scene
Chapter 4: Applying Textures
Chapter 5: Camera and User Interaction
Chapter 6: Applying Textures and Simple Animations to Our Scene
Chapter 7: Physics and Terrains
Chapter 8: Skinning and Animations
Chapter 9: Ray Casting and Filters
Chapter 10: 2D Canvas and Multiplayer Games
Descarga:
WebGL_Game_Development
Titulo: WebGL Game Development
Autor: Sumeet Arora
Editorial: Packt
Nro Paginas: 418
Capítulos:
Chapter 1: Getting Started with WebGL Game Development
Chapter 2: Colors and Shading Languages
Chapter 3: Loading the Game Scene
Chapter 4: Applying Textures
Chapter 5: Camera and User Interaction
Chapter 6: Applying Textures and Simple Animations to Our Scene
Chapter 7: Physics and Terrains
Chapter 8: Skinning and Animations
Chapter 9: Ray Casting and Filters
Chapter 10: 2D Canvas and Multiplayer Games
Descarga:
WebGL_Game_Development
Etiquetas:
2D,
3D,
Animations,
Camera,
Canvas,
Colors,
Filters,
Games,
Libros,
Multiplayer,
Packt,
Physics,
Ray Casting,
Scene,
Shading,
Skinning,
Sumeet Arora,
Textures,
User Interaction,
WebGL
jueves, 25 de diciembre de 2014
El Libro del Día: HTML5 Canvas Cookbook
El Libro del Día: 2014-12-25
Titulo: HTML5 Canvas Cookbook
Autor: Eric Rowell
Editorial: Packt
Nro Paginas: 348
Capítulos:
Chapter 1: Getting Started with Paths and Text
Chapter 2: Shape Drawing and Composites
Chapter 3: Working with Images and Videos
Chapter 4: Mastering Transformations
Chapter 5: Bringing the Canvas to Life with Animation
Chapter 6: Interacting with the Canvas: Attaching Event Listeners to Shapes and Regions
Chapter 7: Creating Graphs and Charts
Chapter 8: Saving the World with Game Development
Chapter 9: Introducing WebGL
Appendix A: Detecting Canvas Support
Appendix B: Canvas Security
Appendix C: Additional Topics
Descarga:
HTML5_Canvas_Cookbook
Titulo: HTML5 Canvas Cookbook
Autor: Eric Rowell
Editorial: Packt
Nro Paginas: 348
Capítulos:
Chapter 1: Getting Started with Paths and Text
Chapter 2: Shape Drawing and Composites
Chapter 3: Working with Images and Videos
Chapter 4: Mastering Transformations
Chapter 5: Bringing the Canvas to Life with Animation
Chapter 6: Interacting with the Canvas: Attaching Event Listeners to Shapes and Regions
Chapter 7: Creating Graphs and Charts
Chapter 8: Saving the World with Game Development
Chapter 9: Introducing WebGL
Appendix A: Detecting Canvas Support
Appendix B: Canvas Security
Appendix C: Additional Topics
Descarga:
HTML5_Canvas_Cookbook
Etiquetas:
Animations,
Canvas,
Charts,
Composites,
Cookbook,
Drawing,
Eric Rowell,
Games,
Graphs,
HTML5,
Images,
Libros,
Packt,
Paths,
Regions,
Shapes,
Text,
Transformations,
Videos,
WebGL
miércoles, 24 de diciembre de 2014
El Libro del Día: HTML5 Canvas (2nd Edition)
El Libro del Día: 2014-12-24
Titulo: HTML5 Canvas (2nd Edition)
Autor: Steve Fulton, Jeff Fulton
Editorial: O'Reilly
Nro Paginas: 749
Capítulos:
1. Introduction to HTML5 Canvas
2. Drawing on the Canvas
3. The HTML5 Canvas Text API
4. Images on the Canvas
5. Math, Physics, and Animation
6. Mixing HTML5 Video and Canvas
7. Working with Audio
8. Canvas Games: Part I
9. Canvas Games: Part II
A. Full Code Listings
Descarga:
HTML5_Canvas
Titulo: HTML5 Canvas (2nd Edition)
Autor: Steve Fulton, Jeff Fulton
Editorial: O'Reilly
Nro Paginas: 749
Capítulos:
1. Introduction to HTML5 Canvas
2. Drawing on the Canvas
3. The HTML5 Canvas Text API
4. Images on the Canvas
5. Math, Physics, and Animation
6. Mixing HTML5 Video and Canvas
7. Working with Audio
8. Canvas Games: Part I
9. Canvas Games: Part II
A. Full Code Listings
Descarga:
HTML5_Canvas
Etiquetas:
Animation,
Audio,
Canvas,
Code,
CSS,
Drawing,
Games,
HTML5,
Images,
Introduction,
Javascript,
Jeff Fulton,
Libros,
Math,
O'Reilly,
Physics,
Steve Fulton,
Text API,
Video
martes, 25 de noviembre de 2014
El Libro del Día: HTML5 Games Most Wanted
El Libro del Día: 2014-11-25
Titulo: HTML5 Games Most Wanted
Autor: Egor Kuryanovich, Shy Shalom, ...
Editorial: Friendsoft
Nro Paginas: 278
Capítulos:
Chapter 1: The State of Open Web Games
Chapter 2: Complexity from Simplicity
Chapter 3: How to Make Multi-Platform HTML5 Games from Scratch
Chapter 4: Creating, Saving, and Loading Tracks
Chapter 5: 3D CSS Tutorial
Chapter 6: Particle Systems
Chapter 7: Beginning WebGL
Chapter 8: CycleBlob: A WebGL Lightcycle Game
Chapter 9: A Real-Time Multiplayer Game Using WebSockets
Chapter 10: Hard-Pressed for a Choice of Technology
Descarga:
HTML5_Games_Most_Wanted
Titulo: HTML5 Games Most Wanted
Autor: Egor Kuryanovich, Shy Shalom, ...
Editorial: Friendsoft
Nro Paginas: 278
Capítulos:
Chapter 1: The State of Open Web Games
Chapter 2: Complexity from Simplicity
Chapter 3: How to Make Multi-Platform HTML5 Games from Scratch
Chapter 4: Creating, Saving, and Loading Tracks
Chapter 5: 3D CSS Tutorial
Chapter 6: Particle Systems
Chapter 7: Beginning WebGL
Chapter 8: CycleBlob: A WebGL Lightcycle Game
Chapter 9: A Real-Time Multiplayer Game Using WebSockets
Chapter 10: Hard-Pressed for a Choice of Technology
Descarga:
HTML5_Games_Most_Wanted
Etiquetas:
3D,
Creating,
CSS,
CycleBlob,
Egor Kuryanovich,
Friendsoft,
Games,
HTML5,
Libros,
Loading,
Multi-Platform,
Multiplayer,
Open Web,
Particle,
Real-time,
Saving,
Shy Shalom,
Tracks,
WebGL,
WebSockets
lunes, 24 de noviembre de 2014
El Libro del Día: Pro HTML5 Games
El Libro del Día: 2014-11-24
Titulo: Pro HTML5 Games
Autor: Aditya Ravi Shankar
Editorial: Apress
Nro Paginas: 357
Capítulos:
Chapter 1: HTML5 and JavaScript Essentials
Chapter 2: Creating a Basic Game World
Chapter 3: Physics Engine Basics
Chapter 4: Integrating The Physics Engine
Chapter 5: Creating the RTS Game World
Chapter 6: Adding Entities to Our World
Chapter 7: Intelligent Unit Movement
Chapter 8: Adding More Game Elements
Chapter 9: Adding Weapons and Combat
Chapter 10: Wrapping Up the Single-Player Campaign
Chapter 11: Multiplayer with WebSockets
Chapter 12: Multiplayer Gameplay
Descarga:
Pro_HTML5_Games
Titulo: Pro HTML5 Games
Autor: Aditya Ravi Shankar
Editorial: Apress
Nro Paginas: 357
Capítulos:
Chapter 1: HTML5 and JavaScript Essentials
Chapter 2: Creating a Basic Game World
Chapter 3: Physics Engine Basics
Chapter 4: Integrating The Physics Engine
Chapter 5: Creating the RTS Game World
Chapter 6: Adding Entities to Our World
Chapter 7: Intelligent Unit Movement
Chapter 8: Adding More Game Elements
Chapter 9: Adding Weapons and Combat
Chapter 10: Wrapping Up the Single-Player Campaign
Chapter 11: Multiplayer with WebSockets
Chapter 12: Multiplayer Gameplay
Descarga:
Pro_HTML5_Games
Etiquetas:
Aditya Ravi Shankar,
Apress,
Elements,
Engine,
Entities,
Gameplay,
Games,
HTML5,
Javascript,
Libros,
Movement,
Multiplayer,
Physics,
RTS,
Singleplayer,
Weapons,
WebSockets
viernes, 24 de octubre de 2014
El Libro del Día: jQuery Game Development Essentials
El Libro del Día: 2014-10-24
Titulo: jQuery Game Development Essentials
Autor: Selim Arsever
Editorial: Packt
Nro Paginas: 244
Capítulos:
Chapter 1: jQuery for Games
Chapter 2: Creating Our First Game
Chapter 3: Better, Faster, but not Harder
Chapter 4: Looking Sideways
Chapter 5: Putting Things into Perspective
Chapter 6: Adding Levels to Your Games
Chapter 7: Making a Multiplayer Game
Chapter 8: Let's Get Social
Chapter 9: Making Your Game Mobile
Chapter 10: Making Some Noise
Descarga:
jQuery_Game_Development_Essentials
Titulo: jQuery Game Development Essentials
Autor: Selim Arsever
Editorial: Packt
Nro Paginas: 244
Capítulos:
Chapter 1: jQuery for Games
Chapter 2: Creating Our First Game
Chapter 3: Better, Faster, but not Harder
Chapter 4: Looking Sideways
Chapter 5: Putting Things into Perspective
Chapter 6: Adding Levels to Your Games
Chapter 7: Making a Multiplayer Game
Chapter 8: Let's Get Social
Chapter 9: Making Your Game Mobile
Chapter 10: Making Some Noise
Descarga:
jQuery_Game_Development_Essentials
Etiquetas:
Better,
Development,
Essentials,
Faster,
Games,
jQuery,
Levels,
Libros,
Mobile,
Multiplayer,
Noise,
Packt,
Selim Arsever,
Sideways,
Social
jueves, 2 de octubre de 2014
El Libro del Día: HTML5 and JavaScript Projects
El Libro del Día: 2014-10-02
Titulo: HTML5 and JavaScript Projects
Autor: Jeanine Meyer
Editorial: Apress
Nro Paginas: 446
Capítulos:
Chapter 1: Building the HTML5 Logo – Drawing on Canvas, with Scaling, and Semantic Tags
Chapter 2: Family Collage: Manipulating Programmer-defined Objects on a Canvas
Chapter 3: Bouncing Video: Animating and Masking HTML5 Video
Chapter 4: Map Maker: Combining Google Maps and the Canvas
Chapter 5: Map Portal: Using Google Maps to Access Your Media
Chapter 6: Where am I: Using Geolocation, the Google Maps API, and PHP
Chapter 7: Origami Directions: Using Math-Based Line Drawings, Photographs, and Videos
Chapter 8: Jigsaw Video: Using the Mouse and Touch to Arrange Images
Chapter 9: US States Game: Building a Multiactivity Game
Chapter 10: Web Site Database: Using PHP and MySQL
Descarga:
HTML5_JavaScript_Projects
Titulo: HTML5 and JavaScript Projects
Autor: Jeanine Meyer
Editorial: Apress
Nro Paginas: 446
Capítulos:
Chapter 1: Building the HTML5 Logo – Drawing on Canvas, with Scaling, and Semantic Tags
Chapter 2: Family Collage: Manipulating Programmer-defined Objects on a Canvas
Chapter 3: Bouncing Video: Animating and Masking HTML5 Video
Chapter 4: Map Maker: Combining Google Maps and the Canvas
Chapter 5: Map Portal: Using Google Maps to Access Your Media
Chapter 6: Where am I: Using Geolocation, the Google Maps API, and PHP
Chapter 7: Origami Directions: Using Math-Based Line Drawings, Photographs, and Videos
Chapter 8: Jigsaw Video: Using the Mouse and Touch to Arrange Images
Chapter 9: US States Game: Building a Multiactivity Game
Chapter 10: Web Site Database: Using PHP and MySQL
Descarga:
HTML5_JavaScript_Projects
Etiquetas:
Animating,
Apress,
Canvas,
Drawings,
Games,
Geolocation,
Google Maps,
HTML5,
Images,
Javascript,
Jeanine Meyer,
Libros,
MySQL,
Objects,
Photographs,
PHP,
Projects,
Scaling,
Semantic,
Video
jueves, 7 de agosto de 2014
El Libro del Día: Windows Phone 8 Development Internals
El Libro del Día: 2014-08-07
Titulo: Windows Phone 8 Development Internals
Autor: Andrew Whitechapel, Sean McKenna
Editorial: Microsoft
Nro Paginas: 1046
Capítulos:
Part I CORE FEATURES
Chapter 1 Vision and architecture
Chapter 2 App model and navigation
Chapter 3 UI visuals and touch
Chapter 4 Data binding and MVVM
Chapter 5 Phone and media services
Chapter 6 Sensors
Chapter 7 Web connectivity
Chapter 8 Web services and the cloud
Chapter 9 Background agents
Chapter 10 Local storage and databases
Part II WINDOWS PHONE 7 TO WINDOWS PHONE 8
Chapter 11 App publication
Chapter 12 Profiling and diagnostics
Chapter 13 Porting to Windows Phone 8 and multitargeting
Chapter 14 Tiles and notifications
Chapter 15 Contacts and calendar
Chapter 16 Camera and photos
Chapter 17 Networking and proximity
Chapter 18 Location and maps
Part III NEW WINDOWS PHONE 8 FEATURES
Chapter 19 Speech
Chapter 20 The Wallet
Chapter 21 Monetizing your app
Chapter 22 Enterprise apps
Part IV NATIVE DEVELOPMENT AND WINDOWS PHONE 8
CONVERGENCE
Chapter 23 Native development
Chapter 24 Windows 8 convergence
Chapter 25 Games and Direct3D
Descarga:
WindowsPhone_8_Development_Internals
Titulo: Windows Phone 8 Development Internals
Autor: Andrew Whitechapel, Sean McKenna
Editorial: Microsoft
Nro Paginas: 1046
Capítulos:
Part I CORE FEATURES
Chapter 1 Vision and architecture
Chapter 2 App model and navigation
Chapter 3 UI visuals and touch
Chapter 4 Data binding and MVVM
Chapter 5 Phone and media services
Chapter 6 Sensors
Chapter 7 Web connectivity
Chapter 8 Web services and the cloud
Chapter 9 Background agents
Chapter 10 Local storage and databases
Part II WINDOWS PHONE 7 TO WINDOWS PHONE 8
Chapter 11 App publication
Chapter 12 Profiling and diagnostics
Chapter 13 Porting to Windows Phone 8 and multitargeting
Chapter 14 Tiles and notifications
Chapter 15 Contacts and calendar
Chapter 16 Camera and photos
Chapter 17 Networking and proximity
Chapter 18 Location and maps
Part III NEW WINDOWS PHONE 8 FEATURES
Chapter 19 Speech
Chapter 20 The Wallet
Chapter 21 Monetizing your app
Chapter 22 Enterprise apps
Part IV NATIVE DEVELOPMENT AND WINDOWS PHONE 8
CONVERGENCE
Chapter 23 Native development
Chapter 24 Windows 8 convergence
Chapter 25 Games and Direct3D
Descarga:
WindowsPhone_8_Development_Internals
Etiquetas:
Agents,
Andrew Whitechapel,
Camera,
Contacts,
Games,
Internals,
Libros,
Local Storage,
Maps,
Microsoft,
Monetizing,
Multitargeting,
MVVM,
Notifications,
Profiling,
Sean McKenna,
Sensors,
Speech,
Tiles,
Windows Phone
viernes, 11 de julio de 2014
El Libro del Día: Releasing HTML5 Games for Windows 8
El Libro del Día: 2014-07-11
Titulo: Releasing HTML5 Games for Windows 8
Autor: Jesse Freeman
Editorial: O'Reilly
Nro Paginas: 159
Capítulos:
1. Getting Started with Windows 8
2. Getting Started with Visual Studio
3. Screen Resolution and Artwork
4. Handling Game Controls On Windows 8
5. Debugging and Optimization
6. Publishing Your Game to the Windows 8 Store
7. Monetization
8. Back to the Web
9. Case Study: Heroine Dusk
10. Windows 8 Resources
Descarga:
Releasing_HTML5_Games_Windows8
Titulo: Releasing HTML5 Games for Windows 8
Autor: Jesse Freeman
Editorial: O'Reilly
Nro Paginas: 159
Capítulos:
1. Getting Started with Windows 8
2. Getting Started with Visual Studio
3. Screen Resolution and Artwork
4. Handling Game Controls On Windows 8
5. Debugging and Optimization
6. Publishing Your Game to the Windows 8 Store
7. Monetization
8. Back to the Web
9. Case Study: Heroine Dusk
10. Windows 8 Resources
Descarga:
Releasing_HTML5_Games_Windows8
Etiquetas:
Debugging,
Games,
Heroine Dusk,
HTML5,
Jesse Freeman,
Libros,
Monetization,
O'Reilly,
Optimization,
Visual Studio,
Windows 8,
Windows Store
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