El Libro del Día: 2016-12-26
Titulo: WebGL Programming Guide
Autor: Kouichi Matsuda, Rodger Lea
Editorial: Addison Wesley
Nro Paginas: 544
Capítulos:
1. Overview of WebGL
2. Your First Step with WebGL
3. Drawing and Transforming Triangles
4. More Transformations and Basic Animation
5. Using Colors and Texture Images
6. The OpenGL ES Shading Language (GLSL ES)
7. Toward the 3D World
8. Lighting Objects
9. Hierarchical Objects
10. Advanced Techniques
Anexos:
A. No Need to Swap Buffers in WebGL
B. Built-in Functions of GLSL ES 1.0
C. Projection Matrices
D. WebGL/OpenGL: Left or Right Handed
E. The Inverse Transpose Matrix
F. Load Shader Programs from Files
G. World Coordinate System Versus Local Coordinate System
H. Web Browser Settings for WebGL
Descarga:
WebGL_Programming_Guide
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta Colors. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Colors. Mostrar todas las entradas
lunes, 26 de diciembre de 2016
El Libro del Día: WebGL Programming Guide
Etiquetas:
3D World,
Addison Wesley,
Animations,
Colors,
Drawing,
Hierarchical,
Kouichi Matsuda,
Libros,
Lighting,
Matrices,
Objects,
OpenGL,
Programming Guide,
Rodger Lea,
Texture Images,
Transformations,
Triangles,
WebGL
viernes, 23 de octubre de 2015
El Libro del Día: SVG Colors, Patterns & Gradients
El Libro del Día: 2015-10-23
Titulo: SVG Colors, Patterns & Gradients
Autor: Amelia Bellamy-Royds, Kurt Cagle
Editorial: O'Reilly
Nro Paginas: 309
Capítulos:
1. Things You Should Already Know
2. The Painter’s Model
3. Creating Colors
4. Becoming Transparent
5. Serving Paint
6. Simple Gradients
7. Gradients in All Shapes and Sizes
8. And Repeat
9. Radial Gradients
10. Tiles and Textures
11. Picture-Perfect Patterns
12. Textured Text
13. Painting Lines
14. Motion Pictures
A. Color Keywords and Syntax
B. Elements, Attributes, and Style Properties
Descarga:
SVG_Colors_Patterns_Gradients
Titulo: SVG Colors, Patterns & Gradients
Autor: Amelia Bellamy-Royds, Kurt Cagle
Editorial: O'Reilly
Nro Paginas: 309
Capítulos:
1. Things You Should Already Know
2. The Painter’s Model
3. Creating Colors
4. Becoming Transparent
5. Serving Paint
6. Simple Gradients
7. Gradients in All Shapes and Sizes
8. And Repeat
9. Radial Gradients
10. Tiles and Textures
11. Picture-Perfect Patterns
12. Textured Text
13. Painting Lines
14. Motion Pictures
A. Color Keywords and Syntax
B. Elements, Attributes, and Style Properties
Descarga:
SVG_Colors_Patterns_Gradients
Etiquetas:
Amelia Bellamy-Royds,
Colors,
Gradients,
Kurt Cagle,
Libros,
Lines,
Model,
O'Reilly,
Painters,
Patterns,
Pictures,
Radial,
Shapes,
Sizes,
SVG,
Texts,
Textures,
Tiles,
Transparent
lunes, 19 de enero de 2015
El Libro del Día: Building JavaScript Games
El Libro del Día: 2015-01-19
Titulo: Building JavaScript Games
Autor: Arjan Egges
Editorial: Apress
Nro Paginas: 422
Capítulos:
Part I: Getting Started
Chapter 1: Programming
Chapter 2: Game Programming Basics
Chapter 3: Creating a Game World
Chapter 4: Game Assets
Part II: Creating Colorful Games
Chapter 5: Knowing What the Player Is Doing
Chapter 6: Reacting to Player Input
Chapter 7: Basic Game Objects
Chapter 8: Game Object Types
Chapter 9: Colors and Collisions
Chapter 10: Limited Lives
Chapter 11: Organizing Game Objects
Chapter 12: Finishing the Painter Game
Part III: Jewel Jam
Chapter 13: Adapting to Different Devices
Chapter 14: Game Objects in a Structure
Chapter 15: Gameplay Programming
Chapter 16: Game States
Chapter 17: Finishing the Jewel Jam Game
Part IV: Penguin Pairs
Chapter 18: Sprite Sheets
Chapter 19: Menus and Settings
Chapter 20: Game State Management
Chapter 21: Storing and Recalling Game Data
Chapter 22: Pairing the Penguins
Chapter 23: Finishing the Penguin Pairs Game
Part V: Tick Tick
Chapter 24: The Main Game Structure
Chapter 25: Animation
Chapter 26: Game Physics
Chapter 27: Intelligent Enemies
Chapter 28: Adding Player Interaction
Chapter 29: Finishing the Tick Tick Game
Part VI: Into the Great Wide Open
Chapter 30: Producing Games
Chapter 31: Publishing Games
Descarga:
Building_JavaScript_Games
Titulo: Building JavaScript Games
Autor: Arjan Egges
Editorial: Apress
Nro Paginas: 422
Capítulos:
Part I: Getting Started
Chapter 1: Programming
Chapter 2: Game Programming Basics
Chapter 3: Creating a Game World
Chapter 4: Game Assets
Part II: Creating Colorful Games
Chapter 5: Knowing What the Player Is Doing
Chapter 6: Reacting to Player Input
Chapter 7: Basic Game Objects
Chapter 8: Game Object Types
Chapter 9: Colors and Collisions
Chapter 10: Limited Lives
Chapter 11: Organizing Game Objects
Chapter 12: Finishing the Painter Game
Part III: Jewel Jam
Chapter 13: Adapting to Different Devices
Chapter 14: Game Objects in a Structure
Chapter 15: Gameplay Programming
Chapter 16: Game States
Chapter 17: Finishing the Jewel Jam Game
Part IV: Penguin Pairs
Chapter 18: Sprite Sheets
Chapter 19: Menus and Settings
Chapter 20: Game State Management
Chapter 21: Storing and Recalling Game Data
Chapter 22: Pairing the Penguins
Chapter 23: Finishing the Penguin Pairs Game
Part V: Tick Tick
Chapter 24: The Main Game Structure
Chapter 25: Animation
Chapter 26: Game Physics
Chapter 27: Intelligent Enemies
Chapter 28: Adding Player Interaction
Chapter 29: Finishing the Tick Tick Game
Part VI: Into the Great Wide Open
Chapter 30: Producing Games
Chapter 31: Publishing Games
Descarga:
Building_JavaScript_Games
Etiquetas:
Animation,
Apress,
Arjan Egges,
Assets,
Collisions,
Colors,
Devices,
Doing,
Game World,
Games,
Input,
Javascript,
Libros,
Menus,
Objects,
Painter,
Physics,
Player,
Sprites,
Types
martes, 6 de enero de 2015
El Libro del Día: WebGL Beginner's Guide
El Libro del Día: 2015-01-06
Titulo: WebGL Beginner's Guide
Autor: Diego Cantor, Brandon Jones
Editorial: Packt
Nro Paginas: 377
Capítulos:
Chapter 1: Getting Started with WebGL
Chapter 2: Rendering Geometry
Chapter 3: Lights
Chapter 4: Camera
Chapter 5: Action
Chapter 6: Colors, Depth Testing, and Alpha Blending
Chapter 7: Textures
Chapter 8: Picking
Chapter 9: Putting It All Together
Chapter 10: Advanced Techniques
Descarga:
WebGL_Beginner's_Guide
Titulo: WebGL Beginner's Guide
Autor: Diego Cantor, Brandon Jones
Editorial: Packt
Nro Paginas: 377
Capítulos:
Chapter 1: Getting Started with WebGL
Chapter 2: Rendering Geometry
Chapter 3: Lights
Chapter 4: Camera
Chapter 5: Action
Chapter 6: Colors, Depth Testing, and Alpha Blending
Chapter 7: Textures
Chapter 8: Picking
Chapter 9: Putting It All Together
Chapter 10: Advanced Techniques
Descarga:
WebGL_Beginner's_Guide
Etiquetas:
3D,
Action,
Alpha Blending,
Brandon Jones,
Camera,
Colors,
Depth Testing,
Diego Cantor,
Geometry,
HTML5,
Libros,
Lights,
Packt,
Picking,
Rendering,
Textures,
WebGL
viernes, 2 de enero de 2015
El Libro del Día: WebGL Game Development
El Libro del Día: 2015-01-02
Titulo: WebGL Game Development
Autor: Sumeet Arora
Editorial: Packt
Nro Paginas: 418
Capítulos:
Chapter 1: Getting Started with WebGL Game Development
Chapter 2: Colors and Shading Languages
Chapter 3: Loading the Game Scene
Chapter 4: Applying Textures
Chapter 5: Camera and User Interaction
Chapter 6: Applying Textures and Simple Animations to Our Scene
Chapter 7: Physics and Terrains
Chapter 8: Skinning and Animations
Chapter 9: Ray Casting and Filters
Chapter 10: 2D Canvas and Multiplayer Games
Descarga:
WebGL_Game_Development
Titulo: WebGL Game Development
Autor: Sumeet Arora
Editorial: Packt
Nro Paginas: 418
Capítulos:
Chapter 1: Getting Started with WebGL Game Development
Chapter 2: Colors and Shading Languages
Chapter 3: Loading the Game Scene
Chapter 4: Applying Textures
Chapter 5: Camera and User Interaction
Chapter 6: Applying Textures and Simple Animations to Our Scene
Chapter 7: Physics and Terrains
Chapter 8: Skinning and Animations
Chapter 9: Ray Casting and Filters
Chapter 10: 2D Canvas and Multiplayer Games
Descarga:
WebGL_Game_Development
Etiquetas:
2D,
3D,
Animations,
Camera,
Canvas,
Colors,
Filters,
Games,
Libros,
Multiplayer,
Packt,
Physics,
Ray Casting,
Scene,
Shading,
Skinning,
Sumeet Arora,
Textures,
User Interaction,
WebGL
domingo, 23 de noviembre de 2014
El Libro del Día: HTML & CSS. The Complete Reference
El Libro del Día: 2014-11-23
Titulo: HTML & CSS: The Complete Reference (5th Edition)
Autor: Thomas A. Powell
Editorial: McGraw Hill
Nro Paginas: 857
Capítulos:
Part I Core Markup
1 Traditional HTML and XHTML
2 Introducing HTML5
3 HTML and XHTML Element Reference
Part II Core Style
4 Introduction to CSS
5 CSS Syntax and Property Reference
6 CSS3 Proprietary and Emerging Features Reference
Part III Appendixes
A Character Entities
B Fonts
C Colors
D URLs
E Reading a Document Type Definition
Descarga:
HTML_CSS_The_Complete_Reference
Titulo: HTML & CSS: The Complete Reference (5th Edition)
Autor: Thomas A. Powell
Editorial: McGraw Hill
Nro Paginas: 857
Capítulos:
Part I Core Markup
1 Traditional HTML and XHTML
2 Introducing HTML5
3 HTML and XHTML Element Reference
Part II Core Style
4 Introduction to CSS
5 CSS Syntax and Property Reference
6 CSS3 Proprietary and Emerging Features Reference
Part III Appendixes
A Character Entities
B Fonts
C Colors
D URLs
E Reading a Document Type Definition
Descarga:
HTML_CSS_The_Complete_Reference
Etiquetas:
Characters,
Colors,
CSS,
CSS3,
DTD,
Elements,
Fonts,
HTML,
HTML5,
Libros,
McGraw Hill,
Property,
Reading,
Reference,
Style,
Syntax,
Thomas A. Powell,
URLs,
XHTML
sábado, 22 de noviembre de 2014
El Libro del Día: Hello! HTML5 & CSS3
El Libro del Día: 2014-11-22
Titulo: Hello! HTML5 & CSS3
Autor: Rob Crowther
Editorial: Manning
Nro Paginas: 561
Capítulos:
PART 1 LEARNING HTML5
1 Introducing HTML5 markup
2 HTML5 forms
3 Dynamic graphics
4 Audio and video
5 Browser-based APIs
6 Network and location APIs
PART 2 LEARNING CSS3
7 New CSS language features
8 Layout with CSS3
9 Motion and color
10 Borders and backgrounds with CSS3
11 Text and fonts
Descarga:
Hello_HTML5_CSS3
Titulo: Hello! HTML5 & CSS3
Autor: Rob Crowther
Editorial: Manning
Nro Paginas: 561
Capítulos:
PART 1 LEARNING HTML5
1 Introducing HTML5 markup
2 HTML5 forms
3 Dynamic graphics
4 Audio and video
5 Browser-based APIs
6 Network and location APIs
PART 2 LEARNING CSS3
7 New CSS language features
8 Layout with CSS3
9 Motion and color
10 Borders and backgrounds with CSS3
11 Text and fonts
Descarga:
Hello_HTML5_CSS3
lunes, 17 de noviembre de 2014
El Libro del Día:Practical WPF Charts and Graphics
El Libro del Día: 2014-11-17
Titulo: Practical WPF Charts and Graphics
Autor: Jack Xu
Editorial: Apress
Nro Paginas: 709
Capítulos:
1. Overview of WPF Programming
2. 2D Transformations
3. WPF Graphics Basics in 2D
4. Colors and Brushes
5. 2D Line charts
6. Specialized 2D Charts
7. Stock Charts
8. Interactive 2D Charts
9. 2D Chart Controls
10. Data Interpolations
11. Curve Fitting
12. 3D Transformations
13. WPF Graphics Basics in 3D
14. 3D Charts with the WPF 3D Engine
15. 3D Charts Without the WPF 3D Engine
16. Specialized 3D Charts
Descarga:
Practical_WPF_Charts_Graphics
Titulo: Practical WPF Charts and Graphics
Autor: Jack Xu
Editorial: Apress
Nro Paginas: 709
Capítulos:
1. Overview of WPF Programming
2. 2D Transformations
3. WPF Graphics Basics in 2D
4. Colors and Brushes
5. 2D Line charts
6. Specialized 2D Charts
7. Stock Charts
8. Interactive 2D Charts
9. 2D Chart Controls
10. Data Interpolations
11. Curve Fitting
12. 3D Transformations
13. WPF Graphics Basics in 3D
14. 3D Charts with the WPF 3D Engine
15. 3D Charts Without the WPF 3D Engine
16. Specialized 3D Charts
Descarga:
Practical_WPF_Charts_Graphics
Etiquetas:
2D,
3D,
3D Charts,
3D Engine,
Apress,
Brushes,
Charts,
Colors,
Controls,
Curve,
Graphics,
Interactive,
Interpolations,
Jack Xu,
Libros,
Lines,
Specialized,
Stock,
Transformations,
WPF
miércoles, 30 de julio de 2014
El Libro del Día: Beginning HTML5 & CSS3 For Dummies
El Libro del Día: 2014-07-30
Titulo: Beginning HTML5 & CSS3 For Dummies
Autor: Ed Tittel, Chris Minnick
Editorial: Wiley
Nro Paginas: 387
Capítulos:
Part I: Getting Started with HTML and CSS on the Web
Chapter 1: An Overview of HTML and CSS on the Web
Chapter 2: Meeting the Structure and Components of HTML
Part II: Getting the Structure and Text Right
Chapter 4: HTML Documents Need Good Structure
Chapter 5: Text and Lists
Chapter 6: Tip-Top Tables in HTML
Chapter 7: Working with Forms in HTML
Part III: Adding Links, Images, and Other Media
Chapter 8: Getting Hyper with Links in HTML
Chapter 9: Working with Images in HTML
Chapter 10: Managing Media and More in HTML
Part IV: Adopting CSS Style
Chapter 11: Advantages of Style Sheets
Chapter 12: CSS Structure and Syntax
Chapter 13: Using Different Kinds of Style Sheets
Part V: Enhancing Your Pages’ Look and Feel
Chapter 14: Managing Layout and Positioning
Chapter 15: Building with Boxes, Borders, and Buttons
Chapter 16: Using Colors and Backgrounds
Chapter 17: Web Typography
Chapter 18: CSS Text and Shadow Effects
Chapter 19: Multimedia and Animation with CSS
Part VI: The Part of Tens
Chapter 20: Ten Keys to Mobile Web Design
Chapter 21: Ten HTML Do’s and Don’ts
Chapter 22: Ten Ways to Kill Web Bugs Dead
Chapter 23: Ten Cool HTML Tools and Technologies
Part VII: Appendixes
Appendix A: Twitterati
Appendix B: About the Dummies HTML Site
Descarga:
Beginning_HTML5_CSS3_ForDummies
Titulo: Beginning HTML5 & CSS3 For Dummies
Autor: Ed Tittel, Chris Minnick
Editorial: Wiley
Nro Paginas: 387
Capítulos:
Part I: Getting Started with HTML and CSS on the Web
Chapter 1: An Overview of HTML and CSS on the Web
Chapter 2: Meeting the Structure and Components of HTML
Part II: Getting the Structure and Text Right
Chapter 4: HTML Documents Need Good Structure
Chapter 5: Text and Lists
Chapter 6: Tip-Top Tables in HTML
Chapter 7: Working with Forms in HTML
Part III: Adding Links, Images, and Other Media
Chapter 8: Getting Hyper with Links in HTML
Chapter 9: Working with Images in HTML
Chapter 10: Managing Media and More in HTML
Part IV: Adopting CSS Style
Chapter 11: Advantages of Style Sheets
Chapter 12: CSS Structure and Syntax
Chapter 13: Using Different Kinds of Style Sheets
Part V: Enhancing Your Pages’ Look and Feel
Chapter 14: Managing Layout and Positioning
Chapter 15: Building with Boxes, Borders, and Buttons
Chapter 16: Using Colors and Backgrounds
Chapter 17: Web Typography
Chapter 18: CSS Text and Shadow Effects
Chapter 19: Multimedia and Animation with CSS
Part VI: The Part of Tens
Chapter 20: Ten Keys to Mobile Web Design
Chapter 21: Ten HTML Do’s and Don’ts
Chapter 22: Ten Ways to Kill Web Bugs Dead
Chapter 23: Ten Cool HTML Tools and Technologies
Part VII: Appendixes
Appendix A: Twitterati
Appendix B: About the Dummies HTML Site
Descarga:
Beginning_HTML5_CSS3_ForDummies
Etiquetas:
Animations,
Borders,
Boxes,
Chris Minnick,
Colors,
CSS3,
Ed Tittel,
Effects,
For Dummies,
Forms,
HTML5,
Images,
Layouts,
Libros,
Links,
Lists,
Media,
Tables,
Typography,
Wiley
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