El Libro del Día: 2015-03-03
Titulo: Introducing Microsoft SQL Server 2014
Autor: Ross Mistry, Stacia Misner
Editorial: Microsoft Press
Nro Paginas: 144
Capítulos:
PART I DATABASE ADMINISTRATION
CHAPTER 1 SQL Server 2014 editions and engine enhancements
CHAPTER 2 In-Memory OLTP investments
CHAPTER 3 High-availability, hybrid-cloud, and backup enhancements
PART II BUSINESS INTELLIGENCE DEVELOPMENT
CHAPTER 4 Exploring self-service BI in Microsoft Excel 2013
CHAPTER 5 Introducing Power BI for Office 365
CHAPTER 6 Big data solutions
Descarga:
Introducing_Microsoft_SQL_Server_2014
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta Engine. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Engine. Mostrar todas las entradas
martes, 3 de marzo de 2015
El Libro del Día: Introducing Microsoft SQL Server 2014
Etiquetas:
Administration,
Backup,
BI,
Big Data,
Cloud,
DataBase,
Editions,
Engine,
Excel 2013,
Libros,
Microsoft,
Microsoft Press,
Office 365,
OLTP,
Power BI,
Ross Mistry,
SQL Server 2014,
Stacia Misner
lunes, 24 de noviembre de 2014
El Libro del Día: Pro HTML5 Games
El Libro del Día: 2014-11-24
Titulo: Pro HTML5 Games
Autor: Aditya Ravi Shankar
Editorial: Apress
Nro Paginas: 357
Capítulos:
Chapter 1: HTML5 and JavaScript Essentials
Chapter 2: Creating a Basic Game World
Chapter 3: Physics Engine Basics
Chapter 4: Integrating The Physics Engine
Chapter 5: Creating the RTS Game World
Chapter 6: Adding Entities to Our World
Chapter 7: Intelligent Unit Movement
Chapter 8: Adding More Game Elements
Chapter 9: Adding Weapons and Combat
Chapter 10: Wrapping Up the Single-Player Campaign
Chapter 11: Multiplayer with WebSockets
Chapter 12: Multiplayer Gameplay
Descarga:
Pro_HTML5_Games
Titulo: Pro HTML5 Games
Autor: Aditya Ravi Shankar
Editorial: Apress
Nro Paginas: 357
Capítulos:
Chapter 1: HTML5 and JavaScript Essentials
Chapter 2: Creating a Basic Game World
Chapter 3: Physics Engine Basics
Chapter 4: Integrating The Physics Engine
Chapter 5: Creating the RTS Game World
Chapter 6: Adding Entities to Our World
Chapter 7: Intelligent Unit Movement
Chapter 8: Adding More Game Elements
Chapter 9: Adding Weapons and Combat
Chapter 10: Wrapping Up the Single-Player Campaign
Chapter 11: Multiplayer with WebSockets
Chapter 12: Multiplayer Gameplay
Descarga:
Pro_HTML5_Games
Etiquetas:
Aditya Ravi Shankar,
Apress,
Elements,
Engine,
Entities,
Gameplay,
Games,
HTML5,
Javascript,
Libros,
Movement,
Multiplayer,
Physics,
RTS,
Singleplayer,
Weapons,
WebSockets
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