Mostrando las entradas con la etiqueta Multiplayer. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Multiplayer. Mostrar todas las entradas

jueves, 13 de agosto de 2015

El Libro del Día: HTML5 Game Development by Example

El Libro del Día: 2015-08-13

Titulo: HTML5 Game Development by Example
Autor: Makzan
Editorial: Packt
Nro Paginas: 354

Capítulos:
Chapter 1: Introducing HTML5 Games
Chapter 2: Getting Started with DOM-based Game Development
Chapter 3: Building a Card-matching Game in CSS3
Chapter 4: Building the Untangle Game with Canvas and the Drawing API
Chapter 5: Building a Canvas Game's Masterclass
Chapter 6: Adding Sound Effects to Your Games
Chapter 7: Saving the Game's Progress
Chapter 8: Building a Multiplayer Draw-and-Guess Game with WebSockets
Chapter 9: Building a Physics Car Game with Box2D and Canvas
Chapter 10: Deploying HTML5 Games

Descarga:
HTML5_Game_Development_by_Example

viernes, 2 de enero de 2015

El Libro del Día: WebGL Game Development

El Libro del Día: 2015-01-02

Titulo: WebGL Game Development
Autor: Sumeet Arora
Editorial: Packt
Nro Paginas: 418

Capítulos:
Chapter 1: Getting Started with WebGL Game Development
Chapter 2: Colors and Shading Languages
Chapter 3: Loading the Game Scene
Chapter 4: Applying Textures
Chapter 5: Camera and User Interaction
Chapter 6: Applying Textures and Simple Animations to Our Scene
Chapter 7: Physics and Terrains
Chapter 8: Skinning and Animations
Chapter 9: Ray Casting and Filters
Chapter 10: 2D Canvas and Multiplayer Games

Descarga:
WebGL_Game_Development

martes, 25 de noviembre de 2014

El Libro del Día: HTML5 Games Most Wanted

El Libro del Día: 2014-11-25

Titulo: HTML5 Games Most Wanted
Autor: Egor Kuryanovich, Shy Shalom, ...
Editorial: Friendsoft
Nro Paginas: 278

Capítulos:
Chapter 1: The State of Open Web Games
Chapter 2: Complexity from Simplicity
Chapter 3: How to Make Multi-Platform HTML5 Games from Scratch
Chapter 4: Creating, Saving, and Loading Tracks
Chapter 5: 3D CSS Tutorial
Chapter 6: Particle Systems
Chapter 7: Beginning WebGL
Chapter 8: CycleBlob: A WebGL Lightcycle Game
Chapter 9: A Real-Time Multiplayer Game Using WebSockets
Chapter 10: Hard-Pressed for a Choice of Technology

Descarga:
HTML5_Games_Most_Wanted

lunes, 24 de noviembre de 2014

El Libro del Día: Pro HTML5 Games

El Libro del Día: 2014-11-24

Titulo: Pro HTML5 Games
Autor: Aditya Ravi Shankar
Editorial: Apress
Nro Paginas: 357

Capítulos:
Chapter 1: HTML5 and JavaScript Essentials
Chapter 2: Creating a Basic Game World
Chapter 3: Physics Engine Basics
Chapter 4: Integrating The Physics Engine
Chapter 5: Creating the RTS Game World
Chapter 6: Adding Entities to Our World
Chapter 7: Intelligent Unit Movement
Chapter 8: Adding More Game Elements
Chapter 9: Adding Weapons and Combat
Chapter 10: Wrapping Up the Single-Player Campaign
Chapter 11: Multiplayer with WebSockets
Chapter 12: Multiplayer Gameplay

Descarga:
Pro_HTML5_Games

viernes, 24 de octubre de 2014

El Libro del Día: jQuery Game Development Essentials

El Libro del Día: 2014-10-24

Titulo: jQuery Game Development Essentials
Autor: Selim Arsever
Editorial: Packt
Nro Paginas: 244

Capítulos:
Chapter 1: jQuery for Games
Chapter 2: Creating Our First Game
Chapter 3: Better, Faster, but not Harder
Chapter 4: Looking Sideways
Chapter 5: Putting Things into Perspective
Chapter 6: Adding Levels to Your Games
Chapter 7: Making a Multiplayer Game
Chapter 8: Let's Get Social
Chapter 9: Making Your Game Mobile
Chapter 10: Making Some Noise

Descarga:
jQuery_Game_Development_Essentials