El Libro del Día: 2015-08-13
Titulo: HTML5 Game Development by Example
Autor: Makzan
Editorial: Packt
Nro Paginas: 354
Capítulos:
Chapter 1: Introducing HTML5 Games
Chapter 2: Getting Started with DOM-based Game Development
Chapter 3: Building a Card-matching Game in CSS3
Chapter 4: Building the Untangle Game with Canvas and the Drawing API
Chapter 5: Building a Canvas Game's Masterclass
Chapter 6: Adding Sound Effects to Your Games
Chapter 7: Saving the Game's Progress
Chapter 8: Building a Multiplayer Draw-and-Guess Game with WebSockets
Chapter 9: Building a Physics Car Game with Box2D and Canvas
Chapter 10: Deploying HTML5 Games
Descarga:
HTML5_Game_Development_by_Example
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta Multiplayer. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Multiplayer. Mostrar todas las entradas
jueves, 13 de agosto de 2015
El Libro del Día: HTML5 Game Development by Example
Etiquetas:
APIs,
Box2D,
Canvas,
Card,
CSS3,
Development,
DOM,
Drawing,
Effects,
Example,
Games,
HTML5,
Libros,
Makzan,
Masterclass,
Multiplayer,
Packt,
Progress,
Sound,
WebSockets
viernes, 2 de enero de 2015
El Libro del Día: WebGL Game Development
El Libro del Día: 2015-01-02
Titulo: WebGL Game Development
Autor: Sumeet Arora
Editorial: Packt
Nro Paginas: 418
Capítulos:
Chapter 1: Getting Started with WebGL Game Development
Chapter 2: Colors and Shading Languages
Chapter 3: Loading the Game Scene
Chapter 4: Applying Textures
Chapter 5: Camera and User Interaction
Chapter 6: Applying Textures and Simple Animations to Our Scene
Chapter 7: Physics and Terrains
Chapter 8: Skinning and Animations
Chapter 9: Ray Casting and Filters
Chapter 10: 2D Canvas and Multiplayer Games
Descarga:
WebGL_Game_Development
Titulo: WebGL Game Development
Autor: Sumeet Arora
Editorial: Packt
Nro Paginas: 418
Capítulos:
Chapter 1: Getting Started with WebGL Game Development
Chapter 2: Colors and Shading Languages
Chapter 3: Loading the Game Scene
Chapter 4: Applying Textures
Chapter 5: Camera and User Interaction
Chapter 6: Applying Textures and Simple Animations to Our Scene
Chapter 7: Physics and Terrains
Chapter 8: Skinning and Animations
Chapter 9: Ray Casting and Filters
Chapter 10: 2D Canvas and Multiplayer Games
Descarga:
WebGL_Game_Development
Etiquetas:
2D,
3D,
Animations,
Camera,
Canvas,
Colors,
Filters,
Games,
Libros,
Multiplayer,
Packt,
Physics,
Ray Casting,
Scene,
Shading,
Skinning,
Sumeet Arora,
Textures,
User Interaction,
WebGL
martes, 25 de noviembre de 2014
El Libro del Día: HTML5 Games Most Wanted
El Libro del Día: 2014-11-25
Titulo: HTML5 Games Most Wanted
Autor: Egor Kuryanovich, Shy Shalom, ...
Editorial: Friendsoft
Nro Paginas: 278
Capítulos:
Chapter 1: The State of Open Web Games
Chapter 2: Complexity from Simplicity
Chapter 3: How to Make Multi-Platform HTML5 Games from Scratch
Chapter 4: Creating, Saving, and Loading Tracks
Chapter 5: 3D CSS Tutorial
Chapter 6: Particle Systems
Chapter 7: Beginning WebGL
Chapter 8: CycleBlob: A WebGL Lightcycle Game
Chapter 9: A Real-Time Multiplayer Game Using WebSockets
Chapter 10: Hard-Pressed for a Choice of Technology
Descarga:
HTML5_Games_Most_Wanted
Titulo: HTML5 Games Most Wanted
Autor: Egor Kuryanovich, Shy Shalom, ...
Editorial: Friendsoft
Nro Paginas: 278
Capítulos:
Chapter 1: The State of Open Web Games
Chapter 2: Complexity from Simplicity
Chapter 3: How to Make Multi-Platform HTML5 Games from Scratch
Chapter 4: Creating, Saving, and Loading Tracks
Chapter 5: 3D CSS Tutorial
Chapter 6: Particle Systems
Chapter 7: Beginning WebGL
Chapter 8: CycleBlob: A WebGL Lightcycle Game
Chapter 9: A Real-Time Multiplayer Game Using WebSockets
Chapter 10: Hard-Pressed for a Choice of Technology
Descarga:
HTML5_Games_Most_Wanted
Etiquetas:
3D,
Creating,
CSS,
CycleBlob,
Egor Kuryanovich,
Friendsoft,
Games,
HTML5,
Libros,
Loading,
Multi-Platform,
Multiplayer,
Open Web,
Particle,
Real-time,
Saving,
Shy Shalom,
Tracks,
WebGL,
WebSockets
lunes, 24 de noviembre de 2014
El Libro del Día: Pro HTML5 Games
El Libro del Día: 2014-11-24
Titulo: Pro HTML5 Games
Autor: Aditya Ravi Shankar
Editorial: Apress
Nro Paginas: 357
Capítulos:
Chapter 1: HTML5 and JavaScript Essentials
Chapter 2: Creating a Basic Game World
Chapter 3: Physics Engine Basics
Chapter 4: Integrating The Physics Engine
Chapter 5: Creating the RTS Game World
Chapter 6: Adding Entities to Our World
Chapter 7: Intelligent Unit Movement
Chapter 8: Adding More Game Elements
Chapter 9: Adding Weapons and Combat
Chapter 10: Wrapping Up the Single-Player Campaign
Chapter 11: Multiplayer with WebSockets
Chapter 12: Multiplayer Gameplay
Descarga:
Pro_HTML5_Games
Titulo: Pro HTML5 Games
Autor: Aditya Ravi Shankar
Editorial: Apress
Nro Paginas: 357
Capítulos:
Chapter 1: HTML5 and JavaScript Essentials
Chapter 2: Creating a Basic Game World
Chapter 3: Physics Engine Basics
Chapter 4: Integrating The Physics Engine
Chapter 5: Creating the RTS Game World
Chapter 6: Adding Entities to Our World
Chapter 7: Intelligent Unit Movement
Chapter 8: Adding More Game Elements
Chapter 9: Adding Weapons and Combat
Chapter 10: Wrapping Up the Single-Player Campaign
Chapter 11: Multiplayer with WebSockets
Chapter 12: Multiplayer Gameplay
Descarga:
Pro_HTML5_Games
Etiquetas:
Aditya Ravi Shankar,
Apress,
Elements,
Engine,
Entities,
Gameplay,
Games,
HTML5,
Javascript,
Libros,
Movement,
Multiplayer,
Physics,
RTS,
Singleplayer,
Weapons,
WebSockets
viernes, 24 de octubre de 2014
El Libro del Día: jQuery Game Development Essentials
El Libro del Día: 2014-10-24
Titulo: jQuery Game Development Essentials
Autor: Selim Arsever
Editorial: Packt
Nro Paginas: 244
Capítulos:
Chapter 1: jQuery for Games
Chapter 2: Creating Our First Game
Chapter 3: Better, Faster, but not Harder
Chapter 4: Looking Sideways
Chapter 5: Putting Things into Perspective
Chapter 6: Adding Levels to Your Games
Chapter 7: Making a Multiplayer Game
Chapter 8: Let's Get Social
Chapter 9: Making Your Game Mobile
Chapter 10: Making Some Noise
Descarga:
jQuery_Game_Development_Essentials
Titulo: jQuery Game Development Essentials
Autor: Selim Arsever
Editorial: Packt
Nro Paginas: 244
Capítulos:
Chapter 1: jQuery for Games
Chapter 2: Creating Our First Game
Chapter 3: Better, Faster, but not Harder
Chapter 4: Looking Sideways
Chapter 5: Putting Things into Perspective
Chapter 6: Adding Levels to Your Games
Chapter 7: Making a Multiplayer Game
Chapter 8: Let's Get Social
Chapter 9: Making Your Game Mobile
Chapter 10: Making Some Noise
Descarga:
jQuery_Game_Development_Essentials
Etiquetas:
Better,
Development,
Essentials,
Faster,
Games,
jQuery,
Levels,
Libros,
Mobile,
Multiplayer,
Noise,
Packt,
Selim Arsever,
Sideways,
Social
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