El Libro del Día: 2016-03-15
Titulo: D3.js By Example
Autor: Michael Heydt
Editorial: Packt
Nro Paginas: 304
Capítulos:
Chapter 1: Getting Started with D3.js
Chapter 2: Selections and Data Binding
Chapter 3: Creating Visuals with SVG
Chapter 4: Creating a Bar Graph
Chapter 5: Using Data and Scales
Chapter 6: Creating Scatter and Bubble Plots
Chapter 7: Creating Animated Visuals
Chapter 8: Adding User Interactivity
Chapter 9: Complex Shapes Using Paths
Chapter 10: Using Layouts to Visualize Series and Hierarchical Data
Chapter 11: Visualizing Information Networks
Chapter 12: Creating Maps with GeoJSON and TopoJSON
Chapter 13: Combining D3.js and AngularJS
Descarga:
D3.js_By_Example
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta Interactivity. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Interactivity. Mostrar todas las entradas
martes, 15 de marzo de 2016
El Libro del Día: D3.js By Example
Etiquetas:
AngularJS,
Animated,
Bar Graph,
Bubble Plots,
By Example,
D3.js,
Data Binding,
Hierarchical,
Interactivity,
Layouts,
Libros,
Maps,
Michael Heydt,
Networks,
Packt,
Paths,
Scales,
Shapes,
SVG,
Visuals
lunes, 6 de julio de 2015
El Libro del Día: Advanced Game Design with HTML5 and JavaScript
El Libro del Día: 2015-07-06
Titulo: Advanced Game Design with HTML5 and JavaScript
Autor: Rex van der Spuy
Editorial: Apress
Nro Paginas: 540
Capítulos:
Chapter 1: Level Up
Chapter 2: The Canvas Drawing API
Chapter 3: Working with Game Assets
Chapter 4: Making Sprites and a Scene Graph
Chapter 5: Making Things Move
Chapter 6: Interactivity
Chapter 7: Collision Detection
Chapter 8: Juice It Up
Chapter 9: Sound with the Web Audio API
Chapter 10: Tweening
Chapter 11: Make Your Own Game Engine
Appendix A: Vectors for Movement and Collision Detection
Descarga:
Advanced_Game_Design_with_HTML5_and_JavaScript
Titulo: Advanced Game Design with HTML5 and JavaScript
Autor: Rex van der Spuy
Editorial: Apress
Nro Paginas: 540
Capítulos:
Chapter 1: Level Up
Chapter 2: The Canvas Drawing API
Chapter 3: Working with Game Assets
Chapter 4: Making Sprites and a Scene Graph
Chapter 5: Making Things Move
Chapter 6: Interactivity
Chapter 7: Collision Detection
Chapter 8: Juice It Up
Chapter 9: Sound with the Web Audio API
Chapter 10: Tweening
Chapter 11: Make Your Own Game Engine
Appendix A: Vectors for Movement and Collision Detection
Descarga:
Advanced_Game_Design_with_HTML5_and_JavaScript
Etiquetas:
Advanced,
API,
Apress,
Assets,
Canvas,
Collision,
Drawing,
Game,
Graphs,
HTML5,
Interactivity,
Javascript,
Libros,
Move,
Rex van der Spuy,
Sound,
Sprites,
Tweening,
Vectors,
Web Audio
martes, 17 de febrero de 2015
El Libro del Día: HTML5 Boilerplate Web Development
El Libro del Día: 2015-02-17
Titulo: HTML5 Boilerplate Web Development
Autor: Divya Manian
Editorial: Packt
Nro Paginas: 174
Capítulos:
Chapter 1: Before We Begin
Chapter 2: Starting Your Project
Chapter 3: Creating Your Site
Chapter 4: Adding Interactivity and Completing Your Site
Chapter 5: Customizing the Apache Server
Chapter 6: Making Your Site Better
Chapter 7: Automate Deployment With the Build Script
Appendix: You Are an Expert, Now What
Descarga:
HTML5_Boilerplate_Web_Development
Titulo: HTML5 Boilerplate Web Development
Autor: Divya Manian
Editorial: Packt
Nro Paginas: 174
Capítulos:
Chapter 1: Before We Begin
Chapter 2: Starting Your Project
Chapter 3: Creating Your Site
Chapter 4: Adding Interactivity and Completing Your Site
Chapter 5: Customizing the Apache Server
Chapter 6: Making Your Site Better
Chapter 7: Automate Deployment With the Build Script
Appendix: You Are an Expert, Now What
Descarga:
HTML5_Boilerplate_Web_Development
Etiquetas:
Apache,
Automate,
Boilerplate,
Build Script,
Completing,
Customizing,
Deployment,
Divya Manian,
HTML5,
Interactivity,
Libros,
Nicolas Gallagher,
Packt,
Paul Irish,
Site Better,
Templates,
Web Development
miércoles, 31 de diciembre de 2014
El Libro del Día: WebGL HOTSHOT
El Libro del Día: 2014-12-31
Titulo: WebGL HOTSHOT
Autor: Mitch Williams
Editorial: Packt
Nro Paginas: 306
Capítulos:
Project 1: Building Great Web3D
Project 2: WebGL for E-Commerce
Project 3: User experience, Story, Character, Visual Design, and Interactivity
Project 4: Mobile and Web3D Gaming
Project 5: Social Media Meets Its Destiny
Project 6: 3D Reveals More Information
Project 7: Adapting Architecture, Medical, and Mechanical Enginieering to Web3D
Project 8: 3D Websites
Project 9: Education in the Third Dimension
Project 10: The New World of 3D Art
Descarga:
WebGL_HOTSHOT
Titulo: WebGL HOTSHOT
Autor: Mitch Williams
Editorial: Packt
Nro Paginas: 306
Capítulos:
Project 1: Building Great Web3D
Project 2: WebGL for E-Commerce
Project 3: User experience, Story, Character, Visual Design, and Interactivity
Project 4: Mobile and Web3D Gaming
Project 5: Social Media Meets Its Destiny
Project 6: 3D Reveals More Information
Project 7: Adapting Architecture, Medical, and Mechanical Enginieering to Web3D
Project 8: 3D Websites
Project 9: Education in the Third Dimension
Project 10: The New World of 3D Art
Descarga:
WebGL_HOTSHOT
Etiquetas:
Architecture,
Art,
Character,
E-Commerce,
Education,
Gaming,
HOTSHOT,
HTML5,
Interactivity,
Libros,
Mitch Williams,
Mobile,
Packt,
Social Media,
Story,
Visual Design,
Web3D,
WebGL,
Websites
jueves, 20 de noviembre de 2014
El Libro del Día: Building Web Applications with SVG
El Libro del Día: 2014-11-20
Titulo: Building Web Applications with SVG
Autor: David Dailey, Jon Frost, Domenico Strazzullo
Editorial: Microsoft
Nro Paginas: 293
Capítulos:
Chapter 1 SVG Basics
Chapter 2 Creating and Editing SVG Graphics
Chapter 3 Adding Text, Style, and Transforms
Chapter 4 Motion and Interactivity
Chapter 5 SVG Filters
Chapter 6 SVG Tools and Resources
Chapter 7 Building a Web Application: Case Studies
Descarga:
Building_Web_Applications_with_SVG
Titulo: Building Web Applications with SVG
Autor: David Dailey, Jon Frost, Domenico Strazzullo
Editorial: Microsoft
Nro Paginas: 293
Capítulos:
Chapter 1 SVG Basics
Chapter 2 Creating and Editing SVG Graphics
Chapter 3 Adding Text, Style, and Transforms
Chapter 4 Motion and Interactivity
Chapter 5 SVG Filters
Chapter 6 SVG Tools and Resources
Chapter 7 Building a Web Application: Case Studies
Descarga:
Building_Web_Applications_with_SVG
Etiquetas:
Basics,
Case Studies,
David Dailey,
Domenico Strazzullo,
Filters,
Graphics,
HTML5,
Interactivity,
Jon Frost,
Libros,
Microsoft,
Motion,
Resources,
Style,
SVG,
Text,
Tools,
Transforms,
Web Applications
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