Mostrando las entradas con la etiqueta Paths. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Paths. Mostrar todas las entradas

martes, 15 de marzo de 2016

El Libro del Día: D3.js By Example

El Libro del Día: 2016-03-15

Titulo: D3.js By Example
Autor: Michael Heydt
Editorial: Packt
Nro Paginas: 304

Capítulos:
Chapter 1: Getting Started with D3.js
Chapter 2: Selections and Data Binding
Chapter 3: Creating Visuals with SVG
Chapter 4: Creating a Bar Graph
Chapter 5: Using Data and Scales
Chapter 6: Creating Scatter and Bubble Plots
Chapter 7: Creating Animated Visuals
Chapter 8: Adding User Interactivity
Chapter 9: Complex Shapes Using Paths
Chapter 10: Using Layouts to Visualize Series and  Hierarchical Data
Chapter 11: Visualizing Information Networks
Chapter 12: Creating Maps with GeoJSON and TopoJSON
Chapter 13: Combining D3.js and AngularJS

Descarga:
D3.js_By_Example

lunes, 5 de enero de 2015

El Libro del Día: RaphaëlJS

El Libro del Día: 2015-01-05

Titulo: RaphaëlJS
Autor: Chris Wilson
Editorial: O'Reilly
Nro Paginas: 121

Capítulos:
1. Introduction: Why Raphael is Great
2. Shapes
3. Interaction
4. Paths: How to Make Custom Shapes and Curves
5. Animations, Part One
6. Maps, Illustrations, and Other Artifacts
7. Animations, Part Two
8. Mobile, Global Variables, and Other Things That Hurt Less Than You Think

Descarga:
RaphaelJS

domingo, 4 de enero de 2015

El Libro del Día: Learning Raphaël JS Vector Graphics

El Libro del Día: 2015-01-04

Titulo: Learning Raphaël JS Vector Graphics
Autor: Damian Dawber
Editorial: Packt
Nro Paginas: 130

Capítulos:
Chapter 1: The Graphical Web
Chapter 2: Basic Drawing with Raphaël
Chapter 3: Drawing Paths
Chapter 4: Transformations and Event Handling
Chapter 5: Vector Animation
Chapter 6: Working with Existing SVGs
Chapter 7: Creating a Suite of Social Media Visualizations

Descarga:
Learning_Raphael_JS_Vector_Graphics

jueves, 25 de diciembre de 2014

El Libro del Día: HTML5 Canvas Cookbook

El Libro del Día: 2014-12-25

Titulo: HTML5 Canvas Cookbook
Autor: Eric Rowell
Editorial: Packt
Nro Paginas: 348

Capítulos:
Chapter 1: Getting Started with Paths and Text
Chapter 2: Shape Drawing and Composites
Chapter 3: Working with Images and Videos
Chapter 4: Mastering Transformations
Chapter 5: Bringing the Canvas to Life with Animation
Chapter 6: Interacting with the Canvas: Attaching Event Listeners to Shapes and Regions
Chapter 7: Creating Graphs and Charts
Chapter 8: Saving the World with Game Development
Chapter 9: Introducing WebGL
Appendix A: Detecting Canvas Support
Appendix B: Canvas Security
Appendix C: Additional Topics

Descarga:
HTML5_Canvas_Cookbook