El Libro del Día: 2016-03-15
Titulo: D3.js By Example
Autor: Michael Heydt
Editorial: Packt
Nro Paginas: 304
Capítulos:
Chapter 1: Getting Started with D3.js
Chapter 2: Selections and Data Binding
Chapter 3: Creating Visuals with SVG
Chapter 4: Creating a Bar Graph
Chapter 5: Using Data and Scales
Chapter 6: Creating Scatter and Bubble Plots
Chapter 7: Creating Animated Visuals
Chapter 8: Adding User Interactivity
Chapter 9: Complex Shapes Using Paths
Chapter 10: Using Layouts to Visualize Series and Hierarchical Data
Chapter 11: Visualizing Information Networks
Chapter 12: Creating Maps with GeoJSON and TopoJSON
Chapter 13: Combining D3.js and AngularJS
Descarga:
D3.js_By_Example
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta Paths. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Paths. Mostrar todas las entradas
martes, 15 de marzo de 2016
El Libro del Día: D3.js By Example
Etiquetas:
AngularJS,
Animated,
Bar Graph,
Bubble Plots,
By Example,
D3.js,
Data Binding,
Hierarchical,
Interactivity,
Layouts,
Libros,
Maps,
Michael Heydt,
Networks,
Packt,
Paths,
Scales,
Shapes,
SVG,
Visuals
lunes, 5 de enero de 2015
El Libro del Día: RaphaëlJS
El Libro del Día: 2015-01-05
Titulo: RaphaëlJS
Autor: Chris Wilson
Editorial: O'Reilly
Nro Paginas: 121
Capítulos:
1. Introduction: Why Raphael is Great
2. Shapes
3. Interaction
4. Paths: How to Make Custom Shapes and Curves
5. Animations, Part One
6. Maps, Illustrations, and Other Artifacts
7. Animations, Part Two
8. Mobile, Global Variables, and Other Things That Hurt Less Than You Think
Descarga:
RaphaelJS
Titulo: RaphaëlJS
Autor: Chris Wilson
Editorial: O'Reilly
Nro Paginas: 121
Capítulos:
1. Introduction: Why Raphael is Great
2. Shapes
3. Interaction
4. Paths: How to Make Custom Shapes and Curves
5. Animations, Part One
6. Maps, Illustrations, and Other Artifacts
7. Animations, Part Two
8. Mobile, Global Variables, and Other Things That Hurt Less Than You Think
Descarga:
RaphaelJS
Etiquetas:
Animations,
Artifacts,
Chris Wilson,
Curves,
Global Variables,
Google,
Illustrations,
Interaction,
Introduction,
Javascript,
JS,
Libros,
Maps,
Mobile,
O'Reilly,
Paths,
Raphaël,
Shapes,
W3C
domingo, 4 de enero de 2015
El Libro del Día: Learning Raphaël JS Vector Graphics
El Libro del Día: 2015-01-04
Titulo: Learning Raphaël JS Vector Graphics
Autor: Damian Dawber
Editorial: Packt
Nro Paginas: 130
Capítulos:
Chapter 1: The Graphical Web
Chapter 2: Basic Drawing with Raphaël
Chapter 3: Drawing Paths
Chapter 4: Transformations and Event Handling
Chapter 5: Vector Animation
Chapter 6: Working with Existing SVGs
Chapter 7: Creating a Suite of Social Media Visualizations
Descarga:
Learning_Raphael_JS_Vector_Graphics
Titulo: Learning Raphaël JS Vector Graphics
Autor: Damian Dawber
Editorial: Packt
Nro Paginas: 130
Capítulos:
Chapter 1: The Graphical Web
Chapter 2: Basic Drawing with Raphaël
Chapter 3: Drawing Paths
Chapter 4: Transformations and Event Handling
Chapter 5: Vector Animation
Chapter 6: Working with Existing SVGs
Chapter 7: Creating a Suite of Social Media Visualizations
Descarga:
Learning_Raphael_JS_Vector_Graphics
Etiquetas:
Animation,
Damian Dawber,
Drawing,
Event Handling,
Graphical,
Graphics,
HTML5,
Javascript,
JS,
Libros,
Packt,
Paths,
Raphaël,
Social Media,
SVG,
Transformations,
Vector,
Visualizations,
Web
jueves, 25 de diciembre de 2014
El Libro del Día: HTML5 Canvas Cookbook
El Libro del Día: 2014-12-25
Titulo: HTML5 Canvas Cookbook
Autor: Eric Rowell
Editorial: Packt
Nro Paginas: 348
Capítulos:
Chapter 1: Getting Started with Paths and Text
Chapter 2: Shape Drawing and Composites
Chapter 3: Working with Images and Videos
Chapter 4: Mastering Transformations
Chapter 5: Bringing the Canvas to Life with Animation
Chapter 6: Interacting with the Canvas: Attaching Event Listeners to Shapes and Regions
Chapter 7: Creating Graphs and Charts
Chapter 8: Saving the World with Game Development
Chapter 9: Introducing WebGL
Appendix A: Detecting Canvas Support
Appendix B: Canvas Security
Appendix C: Additional Topics
Descarga:
HTML5_Canvas_Cookbook
Titulo: HTML5 Canvas Cookbook
Autor: Eric Rowell
Editorial: Packt
Nro Paginas: 348
Capítulos:
Chapter 1: Getting Started with Paths and Text
Chapter 2: Shape Drawing and Composites
Chapter 3: Working with Images and Videos
Chapter 4: Mastering Transformations
Chapter 5: Bringing the Canvas to Life with Animation
Chapter 6: Interacting with the Canvas: Attaching Event Listeners to Shapes and Regions
Chapter 7: Creating Graphs and Charts
Chapter 8: Saving the World with Game Development
Chapter 9: Introducing WebGL
Appendix A: Detecting Canvas Support
Appendix B: Canvas Security
Appendix C: Additional Topics
Descarga:
HTML5_Canvas_Cookbook
Etiquetas:
Animations,
Canvas,
Charts,
Composites,
Cookbook,
Drawing,
Eric Rowell,
Games,
Graphs,
HTML5,
Images,
Libros,
Packt,
Paths,
Regions,
Shapes,
Text,
Transformations,
Videos,
WebGL
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