El Libro del Día: 2016-02-25
Titulo: Android Studio Cookbook
Autor: Mike van Drongelen
Editorial: Packt
Nro Paginas: 232
Capítulos:
Chapter 1: Welcome to Android Studio
Chapter 2: Applications with a Cloud-based Backend
Chapter 3: Material Design
Chapter 4: Android Wear
Chapter 5: Size Does Matter
Chapter 6: Capture and Share
Chapter 7: Content Providers and Observers
Chapter 8: Improving Quality
Chapter 9: Improving Performance
Chapter 10: Beta Testing Your Apps
Descarga:
Android_Studio_Cookbook
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta Material Design. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Material Design. Mostrar todas las entradas
jueves, 25 de febrero de 2016
El Libro del Día: Android Studio Cookbook
Etiquetas:
Android Studio,
Android Wear,
Applications,
Apps,
Beta,
Capture,
Cloud,
Content,
Cookbook,
Libros,
Material Design,
Mike van Drongelen,
Observers,
Packt,
Performance,
Providers,
Quality,
Share,
Testing
miércoles, 13 de enero de 2016
El Libro del Día: Learning Material Design
El Libro del Día: 2016-01-13
Titulo: Learning Material Design
Autor: Kyle Mew
Editorial: Packt
Nro Paginas: 187
Capítulos:
Chapter 1: Getting Started with Material Design
Chapter 2: Building a Mobile Layout
Chapter 3: Common Components
Chapter 4: Sliding Drawers and Navigation
Chapter 5: Lists, Cards, and Data
Chapter 6: Animations and Transitions
Chapter 7: Material on Other Devices
Chapter 8: Material Web Frameworks
Chapter 9: The Materialize Framework
Chapter 10: Material Design Lite
Descarga:
Learning_Material_Design
Titulo: Learning Material Design
Autor: Kyle Mew
Editorial: Packt
Nro Paginas: 187
Capítulos:
Chapter 1: Getting Started with Material Design
Chapter 2: Building a Mobile Layout
Chapter 3: Common Components
Chapter 4: Sliding Drawers and Navigation
Chapter 5: Lists, Cards, and Data
Chapter 6: Animations and Transitions
Chapter 7: Material on Other Devices
Chapter 8: Material Web Frameworks
Chapter 9: The Materialize Framework
Chapter 10: Material Design Lite
Descarga:
Learning_Material_Design
Etiquetas:
Animations,
Cards,
Components,
CSS,
Data,
Design Lite,
Devices,
Drawers,
Kyle Mew,
Layout,
Learning,
Libros,
Lists,
Material Design,
Materialize,
Mobile,
Navigation,
Packt,
Transitions,
Web Frameworks
jueves, 25 de junio de 2015
Videos - Google I/O 2015
Videos del Google I/O 2015
Comparto con ustedes el evento mas importante de Google llamado I/O en su versión 2015.
Las sesiones son sobre Cloud Messaging, Android, Analytics, Games, Material Design, Polymer, FireBase, Play Services, Google Play, Android Wear, iOS, etc.
1. Keynote
2. Google Cloud Messaging 3.0
3. What's new in Android
4. What's New in Android Development Tools
5. Smarter monetization with AdMob and Analytics
6. The next generation mobile web
7. Growing games with Google
8. Material Now
9. Android Pay: The next generation of payments on Android
10. Polymer and modern web APIs: In production at Google scale
11. Smarter user acquisition with App Indexing, AdWords and Google Analytics
12. Project Tango - Mobile 3D tracking and perception
13. Developing Extraordinary Apps with Firebase
14. Designing for virtual reality
15. What's new in Google Play services
16. Improve your Android app's accessibility
17. Developers connecting the world through Google Play
18. Ubiquitous Computing with Google
19. Android Wear: Your app and the always-on screen
20. Developing with Google on iOS
Comparto con ustedes el evento mas importante de Google llamado I/O en su versión 2015.
Las sesiones son sobre Cloud Messaging, Android, Analytics, Games, Material Design, Polymer, FireBase, Play Services, Google Play, Android Wear, iOS, etc.
1. Keynote
2. Google Cloud Messaging 3.0
3. What's new in Android
4. What's New in Android Development Tools
5. Smarter monetization with AdMob and Analytics
6. The next generation mobile web
7. Growing games with Google
8. Material Now
9. Android Pay: The next generation of payments on Android
10. Polymer and modern web APIs: In production at Google scale
11. Smarter user acquisition with App Indexing, AdWords and Google Analytics
12. Project Tango - Mobile 3D tracking and perception
13. Developing Extraordinary Apps with Firebase
14. Designing for virtual reality
15. What's new in Google Play services
16. Improve your Android app's accessibility
17. Developers connecting the world through Google Play
18. Ubiquitous Computing with Google
19. Android Wear: Your app and the always-on screen
20. Developing with Google on iOS
Etiquetas:
Analytics,
Android,
Android Wear,
Cloud Messaging,
FireBase,
Games,
Google,
Google Play,
I/O,
iOS,
Material Design,
Play Services,
Polymer,
Videos
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