El Libro del Día: 2016-12-24
Titulo: Learning Virtual Reality
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 128
Capítulos:
1. Introduction
2. Virtual Reality Hardware
3. Going Native: Developing for Oculus Rift on the Desktop
4. Going Mobile: Developing for Gear VR
5. WebVR: Browser-Based Virtual Reality in HTML5
6. VR Everywhere: Google Cardboard for Low-Cost Mobile Virtual Reality
Descarga:
Learning_Virtual_Reality
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta Virtual Reality. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Virtual Reality. Mostrar todas las entradas
sábado, 24 de diciembre de 2016
El Libro del Día: Learning Virtual Reality
Etiquetas:
Browser-Based,
Cardboard,
Desktop,
Developing,
Gear VR,
Going Native,
Google,
Hardware,
HTML5,
Introduction,
Javascript,
Learning,
Libros,
Mobile,
O'Reilly,
Oculus Rift,
Tony Parisi,
Virtual Reality,
VR,
WebVR
miércoles, 21 de octubre de 2015
El Libro del Día: Unity Virtual Reality Projects
El Libro del Día: 2015-10-19
Titulo: Unity Virtual Reality Projects
Autor: Jonathan Linowes
Editorial: Packt
Nro Paginas: 286
Capítulos:
Chapter 1: Virtually Everything for Everyone
Chapter 2: Objects and Scale
Chapter 3: VR Build and Run
Chapter 4: Gaze-based Control
Chapter 5: World Space UI
Chapter 6: First-person Character
Chapter 7: Physics and the Environment
Chapter 8: Walk-throughs and Rendering
Chapter 9: Using All 360 Degrees
Chapter 10: Social VR Metaverse
Descarga:
Unity_Virtual_Reality_Projects
Titulo: Unity Virtual Reality Projects
Autor: Jonathan Linowes
Editorial: Packt
Nro Paginas: 286
Capítulos:
Chapter 1: Virtually Everything for Everyone
Chapter 2: Objects and Scale
Chapter 3: VR Build and Run
Chapter 4: Gaze-based Control
Chapter 5: World Space UI
Chapter 6: First-person Character
Chapter 7: Physics and the Environment
Chapter 8: Walk-throughs and Rendering
Chapter 9: Using All 360 Degrees
Chapter 10: Social VR Metaverse
Descarga:
Unity_Virtual_Reality_Projects
Etiquetas:
360 Degrees,
Character,
Environment,
Gaze Control,
Jonathan Linowes,
Libros,
Objects,
Packt,
Physics,
Projects,
Rendering,
Run,
Scale,
Space UI,
Unity,
Virtual Reality,
VR Build,
VR Metaverse
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