El Libro del Día: 2015-11-23
Titulo: Portable Document Format Specification 1.7
Autor: Adobe
Editorial: Adobe
Nro Paginas: 756
Capítulos:
1. Scope
2. Conformance
3. Normative references
4. Terms and definitions
5. Notation
6. Version Designations
7. Syntax
8. Graphics
9. Text
10. Rendering
11. Transparency
12. Interactive Features
13. Multimedia Features
14. Document Interchange
Descarga:
Portable_Document_Format_Specification_1.7
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta Rendering. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Rendering. Mostrar todas las entradas
lunes, 23 de noviembre de 2015
El Libro del Día: Portable Document Format Specification 1.7
Etiquetas:
Adobe,
Conformance,
Definitions,
Designations,
Document Interchange,
Graphics,
Interactive,
Libros,
Multimedia,
Notations,
PDF,
References,
Rendering,
Scope,
Specification,
Syntax,
Terms,
Text,
Transparency
miércoles, 21 de octubre de 2015
El Libro del Día: Unity Virtual Reality Projects
El Libro del Día: 2015-10-19
Titulo: Unity Virtual Reality Projects
Autor: Jonathan Linowes
Editorial: Packt
Nro Paginas: 286
Capítulos:
Chapter 1: Virtually Everything for Everyone
Chapter 2: Objects and Scale
Chapter 3: VR Build and Run
Chapter 4: Gaze-based Control
Chapter 5: World Space UI
Chapter 6: First-person Character
Chapter 7: Physics and the Environment
Chapter 8: Walk-throughs and Rendering
Chapter 9: Using All 360 Degrees
Chapter 10: Social VR Metaverse
Descarga:
Unity_Virtual_Reality_Projects
Titulo: Unity Virtual Reality Projects
Autor: Jonathan Linowes
Editorial: Packt
Nro Paginas: 286
Capítulos:
Chapter 1: Virtually Everything for Everyone
Chapter 2: Objects and Scale
Chapter 3: VR Build and Run
Chapter 4: Gaze-based Control
Chapter 5: World Space UI
Chapter 6: First-person Character
Chapter 7: Physics and the Environment
Chapter 8: Walk-throughs and Rendering
Chapter 9: Using All 360 Degrees
Chapter 10: Social VR Metaverse
Descarga:
Unity_Virtual_Reality_Projects
Etiquetas:
360 Degrees,
Character,
Environment,
Gaze Control,
Jonathan Linowes,
Libros,
Objects,
Packt,
Physics,
Projects,
Rendering,
Run,
Scale,
Space UI,
Unity,
Virtual Reality,
VR Build,
VR Metaverse
viernes, 18 de septiembre de 2015
El Libro del Día: OpenGL Data Visualization Cookbook
El Libro del Día: 2015-09-18
Titulo: OpenGL Data Visualization Cookbook
Autor: Raymond CH Lo, William CY Lo
Editorial: Packt
Nro Paginas: 298
Capítulos:
Chapter 1: Getting Started with OpenGL
Chapter 2: OpenGL Primitives and 2D Data Visualization
Chapter 3: Interactive 3D Data Visualization
Chapter 4: Rendering 2D Images and Videos with Texture Mapping
Chapter 5: Rendering of Point Cloud Data for 3D Range sensing Cameras
Chapter 6: Rendering Stereoscopic 3D Models using OpenGL
Chapter 7: An Introduction to Realtime Graphics Rendering on a Mobile Platform using OpenGL ES 3.0
Chapter 8: Interactive Realtime Data Visualization on Mobile Devices
Chapter 9: Augmented Reality based Visualization on Mobile or Wearable Platforms
Descarga:
OpenGL_Data_Visualization_Cookbook
Titulo: OpenGL Data Visualization Cookbook
Autor: Raymond CH Lo, William CY Lo
Editorial: Packt
Nro Paginas: 298
Capítulos:
Chapter 1: Getting Started with OpenGL
Chapter 2: OpenGL Primitives and 2D Data Visualization
Chapter 3: Interactive 3D Data Visualization
Chapter 4: Rendering 2D Images and Videos with Texture Mapping
Chapter 5: Rendering of Point Cloud Data for 3D Range sensing Cameras
Chapter 6: Rendering Stereoscopic 3D Models using OpenGL
Chapter 7: An Introduction to Realtime Graphics Rendering on a Mobile Platform using OpenGL ES 3.0
Chapter 8: Interactive Realtime Data Visualization on Mobile Devices
Chapter 9: Augmented Reality based Visualization on Mobile or Wearable Platforms
Descarga:
OpenGL_Data_Visualization_Cookbook
Etiquetas:
2D,
3D,
Cameras,
Cookbook,
Data Visualization,
Graphics,
Images,
Libros,
Mapping,
Mobile,
Models,
OpenGL,
Packt,
Primitives,
Raymond CH Lo,
Realtime,
Rendering,
Texture,
Videos,
William CY Lo
martes, 6 de enero de 2015
El Libro del Día: WebGL Beginner's Guide
El Libro del Día: 2015-01-06
Titulo: WebGL Beginner's Guide
Autor: Diego Cantor, Brandon Jones
Editorial: Packt
Nro Paginas: 377
Capítulos:
Chapter 1: Getting Started with WebGL
Chapter 2: Rendering Geometry
Chapter 3: Lights
Chapter 4: Camera
Chapter 5: Action
Chapter 6: Colors, Depth Testing, and Alpha Blending
Chapter 7: Textures
Chapter 8: Picking
Chapter 9: Putting It All Together
Chapter 10: Advanced Techniques
Descarga:
WebGL_Beginner's_Guide
Titulo: WebGL Beginner's Guide
Autor: Diego Cantor, Brandon Jones
Editorial: Packt
Nro Paginas: 377
Capítulos:
Chapter 1: Getting Started with WebGL
Chapter 2: Rendering Geometry
Chapter 3: Lights
Chapter 4: Camera
Chapter 5: Action
Chapter 6: Colors, Depth Testing, and Alpha Blending
Chapter 7: Textures
Chapter 8: Picking
Chapter 9: Putting It All Together
Chapter 10: Advanced Techniques
Descarga:
WebGL_Beginner's_Guide
Etiquetas:
3D,
Action,
Alpha Blending,
Brandon Jones,
Camera,
Colors,
Depth Testing,
Diego Cantor,
Geometry,
HTML5,
Libros,
Lights,
Packt,
Picking,
Rendering,
Textures,
WebGL
lunes, 29 de diciembre de 2014
El Libro del Día: Programming 3D Applications with HTML5 and WebGL
El Libro del Día: 2014-12-29
Titulo: Programming 3D Applications with HTML5 and WebGL
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 403
Capítulos:
Part I. Foundations
1. Introduction
2. WebGL: Real-Time 3D Rendering
3. Three.js - A JavaScript 3D Engine
4. Graphics and Rendering in Three.js
5. 3D Animation
6. CSS3: Advanced Page Effects
7. Canvas: Universal 2D Drawing
Part II. Application Development Techniques
8. The 3D Content Pipeline
9. 3D Engines and Frameworks
10. Developing a Simple 3D Application
11. Developing a 3D Environment
12. Developing Mobile 3D Applications
A. Resources
Descarga:
Programming_3D_Applications_HTML5_WebGL
Titulo: Programming 3D Applications with HTML5 and WebGL
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 403
Capítulos:
Part I. Foundations
1. Introduction
2. WebGL: Real-Time 3D Rendering
3. Three.js - A JavaScript 3D Engine
4. Graphics and Rendering in Three.js
5. 3D Animation
6. CSS3: Advanced Page Effects
7. Canvas: Universal 2D Drawing
Part II. Application Development Techniques
8. The 3D Content Pipeline
9. 3D Engines and Frameworks
10. Developing a Simple 3D Application
11. Developing a 3D Environment
12. Developing Mobile 3D Applications
A. Resources
Descarga:
Programming_3D_Applications_HTML5_WebGL
Etiquetas:
3D,
Animation,
Canvas,
Content,
CSS3,
Engines,
Foundations,
Frameworks,
Graphics,
HTML5,
Introduction,
Javascript,
Libros,
Mobile,
O'Reilly,
Real-time,
Rendering,
Three.js,
Tony Parisi,
WebGL
lunes, 15 de diciembre de 2014
El Libro del Día: Pro SQL Server 2012 Reporting Services
El Libro del Día: 2014-12-15
Titulo: Pro SQL Server 2012 Reporting Services
Autor: Brian K. McDonald, Shawn McGehee, Rodney Landrum
Editorial: Apress
Nro Paginas: 506
Capítulos:
Chapter 1: Introducing the Reporting Services Architecture
Chapter 2: Report Authoring: Designing Efficient Queries
Chapter 3: Introduction to Reporting Services Design with SQL Server Data Tools
Chapter 4: Laying Out a Report
Chapter 5: Implementing Dashboard-Style Report Objects
Chapter 6: Building Reports
Chapter 7: Using Custom .NET Code with Reports
Chapter 8: Deploying Reports
Chapter 9: Rendering Reports from .NET Applications
Chapter 10: Managing Reports
Chapter 11: Securing Reports
Chapter 12: Delivering Business Intelligence with SSRS
Chapter 13: Creating Reports Using Report Builder 1.0, 2.0, and 3.0
Descarga:
Pro_SQL_Server_2012_Reporting_Services
Titulo: Pro SQL Server 2012 Reporting Services
Autor: Brian K. McDonald, Shawn McGehee, Rodney Landrum
Editorial: Apress
Nro Paginas: 506
Capítulos:
Chapter 1: Introducing the Reporting Services Architecture
Chapter 2: Report Authoring: Designing Efficient Queries
Chapter 3: Introduction to Reporting Services Design with SQL Server Data Tools
Chapter 4: Laying Out a Report
Chapter 5: Implementing Dashboard-Style Report Objects
Chapter 6: Building Reports
Chapter 7: Using Custom .NET Code with Reports
Chapter 8: Deploying Reports
Chapter 9: Rendering Reports from .NET Applications
Chapter 10: Managing Reports
Chapter 11: Securing Reports
Chapter 12: Delivering Business Intelligence with SSRS
Chapter 13: Creating Reports Using Report Builder 1.0, 2.0, and 3.0
Descarga:
Pro_SQL_Server_2012_Reporting_Services
Etiquetas:
.NET,
Apress,
Architecture,
BI,
Brian K. McDonald,
Dashboard,
Data Tools,
Deploying,
Laying,
Libros,
Managing,
Queries,
Rendering,
Report Builder,
Reporting Services,
Securing,
Shawn McGehee,
SQL Server 2012,
SSRS
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