El Libro del Día: 2016-12-24
Titulo: Learning Virtual Reality
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 128
Capítulos:
1. Introduction
2. Virtual Reality Hardware
3. Going Native: Developing for Oculus Rift on the Desktop
4. Going Mobile: Developing for Gear VR
5. WebVR: Browser-Based Virtual Reality in HTML5
6. VR Everywhere: Google Cardboard for Low-Cost Mobile Virtual Reality
Descarga:
Learning_Virtual_Reality
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta Tony Parisi. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Tony Parisi. Mostrar todas las entradas
sábado, 24 de diciembre de 2016
El Libro del Día: Learning Virtual Reality
Etiquetas:
Browser-Based,
Cardboard,
Desktop,
Developing,
Gear VR,
Going Native,
Google,
Hardware,
HTML5,
Introduction,
Javascript,
Learning,
Libros,
Mobile,
O'Reilly,
Oculus Rift,
Tony Parisi,
Virtual Reality,
VR,
WebVR
martes, 30 de diciembre de 2014
El Libro del Día: WebGL Up and Running
El Libro del Día: 2014-12-30
Titulo: WebGL Up and Running
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 231
Capítulos:
1. An Introduction to WebGL
2. Your First WebGL Program
3. Graphics
4. Animation
5. Interaction
6. Integrating 2D and 3D
7. WebGL in Production
8. Your First WebGL Game
A. WebGL Resources
Descarga:
WebGL_Up_and_Running
Titulo: WebGL Up and Running
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 231
Capítulos:
1. An Introduction to WebGL
2. Your First WebGL Program
3. Graphics
4. Animation
5. Interaction
6. Integrating 2D and 3D
7. WebGL in Production
8. Your First WebGL Game
A. WebGL Resources
Descarga:
WebGL_Up_and_Running
Etiquetas:
2D,
3D,
Animation,
Game,
Graphics,
HTML5,
Interaction,
Introduction,
Libros,
O'Reilly,
Production,
Program,
Resources,
Tony Parisi,
WebGL
lunes, 29 de diciembre de 2014
El Libro del Día: Programming 3D Applications with HTML5 and WebGL
El Libro del Día: 2014-12-29
Titulo: Programming 3D Applications with HTML5 and WebGL
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 403
Capítulos:
Part I. Foundations
1. Introduction
2. WebGL: Real-Time 3D Rendering
3. Three.js - A JavaScript 3D Engine
4. Graphics and Rendering in Three.js
5. 3D Animation
6. CSS3: Advanced Page Effects
7. Canvas: Universal 2D Drawing
Part II. Application Development Techniques
8. The 3D Content Pipeline
9. 3D Engines and Frameworks
10. Developing a Simple 3D Application
11. Developing a 3D Environment
12. Developing Mobile 3D Applications
A. Resources
Descarga:
Programming_3D_Applications_HTML5_WebGL
Titulo: Programming 3D Applications with HTML5 and WebGL
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 403
Capítulos:
Part I. Foundations
1. Introduction
2. WebGL: Real-Time 3D Rendering
3. Three.js - A JavaScript 3D Engine
4. Graphics and Rendering in Three.js
5. 3D Animation
6. CSS3: Advanced Page Effects
7. Canvas: Universal 2D Drawing
Part II. Application Development Techniques
8. The 3D Content Pipeline
9. 3D Engines and Frameworks
10. Developing a Simple 3D Application
11. Developing a 3D Environment
12. Developing Mobile 3D Applications
A. Resources
Descarga:
Programming_3D_Applications_HTML5_WebGL
Etiquetas:
3D,
Animation,
Canvas,
Content,
CSS3,
Engines,
Foundations,
Frameworks,
Graphics,
HTML5,
Introduction,
Javascript,
Libros,
Mobile,
O'Reilly,
Real-time,
Rendering,
Three.js,
Tony Parisi,
WebGL
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