jueves, 11 de septiembre de 2014

El Libro del Día: Introduction to Android Application Development

El Libro del Día: 2014-09-11

Titulo: Introduction to Android Application Development
Autor: Joseph Annuzzi, Lauren Darcey, Shane Conder
Editorial: Addison Wesley
Nro Paginas: 665

Capítulos:
I: An Overview of the Android Platform
1 Introducing Android
2 Setting Up Your Android Development Environment
3 Writing Your First Android Application
II: Android Application Basics
4 Understanding the Anatomy of an Android Application
5 Defining Your Application Using the Android Manifest File
6 Managing Application Resources
III: Android User Interface Design Essentials
7 Exploring User Interface Building Blocks
8 Designing with Layouts
9 Partitioning the User Interface with Fragments
10 Displaying Dialogs
IV: Android Application Design Essentials
11 Using Android Preferences
12 Working with Files and Directories
13 Leveraging Content Providers
14 Designing Compatible Applications
V: Publishing and Distributing Android Applications
15 Learning the Android Software Development Process
16 Designing and Developing Bulletproof Android Applications
17 Planning the Android Application Experience
18 Testing Android Applications
19 Publishing Your Android Application
VI: Appendixes
A Mastering the Android Development Tools
B Quick-Start Guide: The Android Emulator
C Quick-Start Guide: Android DDMS
D Android IDE and Eclipse Tips and Tricks
E Answers to Quiz Questions

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Introduction_Android_Application_Development

miércoles, 10 de septiembre de 2014

El Libro del Día: C# 5.0 Programmer's Reference

El Libro del Día: 2014-09-10

Titulo: C# 5.0 Programmer's Reference
Autor: Rod Stephens
Editorial: Wrox
Nro Paginas: 962

Capítulos:
Part I T he C# Ecosystem
Chapter 1 The C# Environment
Chapter 2 Writing a First Program
Chapter 3 Program and Code File Structure
Part II C# Language Elements
Chapter 4 Data Types, Variables, and Constants
Chapter 5 Operators
Chapter 6 Methods
Chapter 7 Program Control Statements
Chapter 8 LINQ
Chapter 9 Error Handling
Chapter 10 Tracing and Debugging
Part III Object Oriented Programming
Chapter 11 OOP Concepts
Chapter 12 Classes and Structures
Chapter 13 Namespaces
Chapter 14 Collection Classes
Chapter 15 Generics
Part IV Interacting with the Environment
Chapter 16 Printing
Chapter 17 Configuration and Resources
Chapter 18 Streams
Chapter 19 File System Objects
Chapter 20 Networking
Part V Advanced Topics
Chapter 21 Regular Expressions
Chapter 22 Parallel Programming
Chapter 23 ADO.NET
Chapter 24 XML
Chapter 25 Serialization
Chapter 26 Reflection
Chapter 27 Cryptography
Part VI Appendices
Appendix A Solutions to Exercises
Appendix B Data Types
Appendix C Variable Declarations
Appendix D Constant Declarations
Appendix E Operators
Appendix F Method Declarations
Appendix G Useful Attributes
Appendix H Control Statements
Appendix I Error Handling
Appendix J LINQ
Appendix K Classes and Structures
Appendix L Collection Classes
Appendix M Generic Declarations
Appendix N Printing and Graphics
Appendix O Useful Exception Classes
Appendix P Date and Time Format Specifiers
Appendix Q Other Format Specifiers
Appendix R Streams
Appendix S Filesystem Classes
Appendix T Regular Expressions
Appendix U Parallel Programming
Appendix V XML
Appendix W Serialization
Appendix X Reflection

Descarga:
C#_5.0_Programmers_Reference

martes, 9 de septiembre de 2014

El Libro del Día: Beginning Windows Phone App Development

El Libro del Día: 2014-09-09

Titulo: Beginning Windows Phone App Development
Autor: Henry Lee, Eugene Chuvyrov
Editorial: Apress
Nro Paginas: 538

Capítulos:
Chapter 1: Introducing Windows Phone and the Windows Phone Platform
Chapter 2: Building Windows Phone Applications
Chapter 3: Building Windows Phone 7 Applications Using Cloud Services As Data Stores
Chapter 4: Catching and Debugging Errors
Chapter 5: Packaging, Publishing, and Managing Applications
Chapter 6: Working with the Accelerometer
Chapter 7: Application Bar
Chapter 8: The WebBrowser Control
Chapter 9: Working with Controls and Themes
Chapter 10: Integrating Applications with the Windows Phone OS
Chapter 11: Creating Trial Applications
Chapter 12: Internationalization
Chapter 13: Isolated Storage
Chapter 14: Using Location Services
Chapter 15: Media
Chapter 16: Working with the Camera and Photos
Chapter 17: Push Notifications
Chapter 18: Reactive Extensions for .NET
Chapter 19: Security

Descarga:
Beginning_WindowsPhone_AppDevelopment

lunes, 8 de septiembre de 2014

El Libro del Día: Programming Windows Store Apps with HTML, CSS, and JavaScript

El Libro del Día: 2014-09-08

Titulo: Programming Windows Store Apps with HTML, CSS, and JavaScript
Autor: Kraig Brockschmidt
Editorial: Microsoft
Nro Paginas: 1311

Capítulos:
Chapter 1 The Life Story of a Windows Store App: Characteristics of the Windows Platform
Chapter 2 Quickstart
Chapter 3 App Anatomy and Performance Fundamentals
Chapter 4 Web Content and Services
Chapter 5 Controls and Control Styling
Chapter 6 Data Binding, Templates, and Collections
Chapter 7 Collection Controls
Chapter 8 Layout and Views
Chapter 9 Commanding UI
Chapter 10 The Story of State, Part 1: App Data and Settings
Chapter 11 The Story of State, Part 2: User Data, Files, and OneDrive
Chapter 12 Input and Sensors
Chapter 13 Media
Chapter 14 Purposeful Animations
Chapter 15 Contracts
Chapter 16 Alive with Activity: Tiles, Notifications, the Lock Screen, and Background Tasks
Chapter 17 Devices and Printing
Chapter 18 WinRT Components: An Introduction
Chapter 19 Apps for Everyone, Part 1: Accessibility and World-Readiness
Chapter 20 Apps for Everyone, Part 2: The Windows Store
Appendix A Demystifying Promises
Appendix B WinJS Extras
Appendix C Additional Networking Topics
Appendix D Provider-Side Contracts

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Programming_WindowsStore_Apps_HTML_CSS_JavaScript

viernes, 5 de septiembre de 2014

El Libro del Día: Building Windows 8.1 Apps from the Ground Up

El Libro del Día: 2014-09-05

Titulo: Building Windows 8.1 Apps from the Ground Up
Autor: Emanuele Garofalo, Antonio Liccardi, Michele Aponte
Editorial: Apress
Nro Paginas: 377

Capítulos:
Chapter 1: Introduction to Windows 8.1
Chapter 2: Windows Runtime Environment
Chapter 3: Designing the User Experience
Chapter 4: Choose Your Way
Chapter 5: Managing the Application Life Cycle
Chapter 6: Start Up Your App
Chapter 7: Take Advantage of the Environment
Chapter 8: Data Management
Chapter 9: Listening to the World
Chapter 10: Accessibility and Globalization
Chapter 11: Sell Your App
Appendix A: Live Tile and Toast Templates
Appendix B: Windows Store Developer Account

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Building_Windows8.1_Apps_GroundUp

jueves, 4 de septiembre de 2014

El Libro del Día: Windows Store App Development

El Libro del Día: 2014-09-04

Titulo: Windows Store App Development
Autor: Pete Brown
Editorial: Manning
Nro Paginas: 624

Capítulos:
1 Hello, Modern Windows
2 The Modern UI
3 The Windows Runtime and .NET
4 XAML
5 Layout
6 Panels
7 Brushes, graphics, styles, and resources
8 Displaying beautiful text
9 Controls, binding, and MVVM
10 View controls, Semantic Zoom, and navigation
11 The app bar
12 The splash screen, app tile, and notifications
13 View states
14 Contracts: playing nicely with others
15 Working with files
16 Asynchronous everywhere
17 Networking with SOAP and RESTful services
18 A chat app using sockets
19 A little UI work: user controls and Blend
20 Networking player location
21 Keyboards, mice, touch, accelerometers, and gamepads
22 App settings and suspend/resume
23 Deploying and selling your app

Descarga:
WindowsStore_AppDevelopment

miércoles, 3 de septiembre de 2014

El Libro del Día: Beginning Windows Store Application Development

El Libro del Día: 2014-09-03

Titulo: Beginning Windows Store Application Development
Autor: Scott Isaacs, Kyle Burns
Editorial: Apress
Nro Paginas: 520

Capítulos:
Chapter 1: Welcome to a Touch-First World
Chapter 2: The Microsoft Design Language
Chapter 3: Designing Windows Store Applications
Chapter 4: Visual Studio 2012 and Windows Store Application Types
Chapter 5: HTML Controls
Chapter 6: WinJS Controls
Chapter 7: WinJS Collection Controls
Chapter 8: WinJS Custom Controls
Chapter 9: Building the User Interface
Chapter 10: Transitions and Animations
Chapter 11: Data-Binding Concepts
Chapter 12: Promises
Chapter 13: Web Workers
Chapter 14: Data Source Options
Chapter 15: Session State and Settings
Chapter 16: Files
Chapter 17: Handling State Changes
Chapter 18: External Libraries
Chapter 19: Search and Share Contracts
Chapter 20: Printing
Chapter 21: Notifications and Tiles
Chapter 22: Camera and Location
Chapter 23: Sharing Apps in the Windows Store

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Beginning_WindowsStore_Application_Development