El Libro del Día: 2015-09-16
Titulo: Three.js Cookbook
Autor: Jos Dirksen
Editorial: Packt
Nro Paginas: 300
Capítulos:
Chapter 1: Getting Started
Chapter 2: Geometries and Meshes
Chapter 3: Working with the Camera
Chapter 4: Materials and Textures
Chapter 5: Lights and Custom Shaders
Chapter 6: Point Clouds and Postprocessing
Chapter 7: Animation and Physics
Descarga:
Three.js_Cookbook
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta Camera. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Camera. Mostrar todas las entradas
miércoles, 16 de septiembre de 2015
El Libro del Día: Three.js Cookbook
Etiquetas:
Animation,
Camera,
Cookbook,
Custom Shaders,
Geometries,
Javascript,
Jos Dirksen,
Libros,
Lights,
Materials,
Meshes,
Packt,
Physics,
Point Clouds,
Postprocessing,
Textures,
Three.js
martes, 23 de junio de 2015
El Libro del Día: Beginning Google Glass Development
El Libro del Día: 2015-06-23
Titulo: Beginning Google Glass Development
Autor: Jeff Tang
Editorial: Apress
Nro Paginas: 358
Capítulos:
Chapter 1: Getting Started
Chapter 2: Hello, Glass Your First GDK App
Chapter 3: Glass User Interface
Chapter 4: Camera and Image Processing
Chapter 5: Video: Basics and Applications
Chapter 6: Voice and Audio
Chapter 7: Networking, Bluetooth, and Social
Chapter 8: Location, Map, and Sensors
Chapter 9: Graphics, Animation, and Games
Chapter 10: The Mirror API
Descarga:
Beginning_Google_Glass_Development
Titulo: Beginning Google Glass Development
Autor: Jeff Tang
Editorial: Apress
Nro Paginas: 358
Capítulos:
Chapter 1: Getting Started
Chapter 2: Hello, Glass Your First GDK App
Chapter 3: Glass User Interface
Chapter 4: Camera and Image Processing
Chapter 5: Video: Basics and Applications
Chapter 6: Voice and Audio
Chapter 7: Networking, Bluetooth, and Social
Chapter 8: Location, Map, and Sensors
Chapter 9: Graphics, Animation, and Games
Chapter 10: The Mirror API
Descarga:
Beginning_Google_Glass_Development
Etiquetas:
Animation,
Apress,
Audio,
Beginning,
Bluetooth,
Camera,
GDK,
Google Glass,
Graphics,
Image Processing,
Jeff Tang,
Libros,
Location,
Map,
Networking,
Sensors,
Social,
UI,
Video,
Voice
jueves, 26 de marzo de 2015
El Libro del Día: 20 Recipes for Programming PhoneGap
El Libro del Día: 2015-03-26
Titulo: 20 Recipes for Programming PhoneGap
Autor: Jamie Munro
Editorial: O'Reilly
Nro Paginas: 76
Capítulos:
1. Determining Whether the Device Is Ready
2. Retrieving Information About the Device
3. Creating a Persistent Navigation System
4. Detecting the Device’s Network Status
5. Detecting When the Network Status Changes
6. Executing a Callback Function Once the Device Is Ready
7. Detecting When the App Is Moved to the Background or Foreground
8. Using the GPS and Displaying a Position on a Map
9. Using the Compass to Help the User Navigate
10. Using the Accelerometer to Detect Motion
11. Displaying Table-View Data
12. Retrieving Contacts in the Address Book
13. Creating a New Contact in the Address Book
14. Accessing the Camera and Photo Album
15. Saving Data to a Remote Server
16. Capturing Audio and Video
17. Notifying the Device with Alert, Confirm, and Vibrate
18. Storing Data to the Device
19. Reading Data from the Device
20. Extending PhoneGap with Plug-ins
Descarga:
20_Recipes_for_Programming_PhoneGap
Titulo: 20 Recipes for Programming PhoneGap
Autor: Jamie Munro
Editorial: O'Reilly
Nro Paginas: 76
Capítulos:
1. Determining Whether the Device Is Ready
2. Retrieving Information About the Device
3. Creating a Persistent Navigation System
4. Detecting the Device’s Network Status
5. Detecting When the Network Status Changes
6. Executing a Callback Function Once the Device Is Ready
7. Detecting When the App Is Moved to the Background or Foreground
8. Using the GPS and Displaying a Position on a Map
9. Using the Compass to Help the User Navigate
10. Using the Accelerometer to Detect Motion
11. Displaying Table-View Data
12. Retrieving Contacts in the Address Book
13. Creating a New Contact in the Address Book
14. Accessing the Camera and Photo Album
15. Saving Data to a Remote Server
16. Capturing Audio and Video
17. Notifying the Device with Alert, Confirm, and Vibrate
18. Storing Data to the Device
19. Reading Data from the Device
20. Extending PhoneGap with Plug-ins
Descarga:
20_Recipes_for_Programming_PhoneGap
Etiquetas:
Accelerometer,
App Moved,
Audio,
Callback,
Camera,
Compass,
Contacts,
Device,
GPS,
Jamie Munro,
Libros,
Navigation,
Network,
O'Reilly,
PhoneGap,
Photo,
Position Map,
Recipes,
Table View,
Video
martes, 24 de marzo de 2015
El Libro del Día: Beginning PhoneGap
El Libro del Día: 2015-03-24
Titulo: Beginning PhoneGap
Autor: Thomas Myer
Editorial: Wrox
Nro Paginas: 388
Capítulos:
CHAPTER 1 Introducing PhoneGap
CHAPTER 2 Installing and Configuring PhoneGap
CHAPTER 3 Basic Walkthrough
CHAPTER 4 Events
CHAPTER 5 Working with the Device, the Network, and Notifications
CHAPTER 6 Accelerometer
CHAPTER 7 Compass
CHAPTER 8 Geolocation
CHAPTER 9 Media
CHAPTER 10 Camera
CHAPTER 11 Storage
CHAPTER 12 Files
CHAPTER 13 Contacts
CHAPTER 14 Capture
CHAPTER 15 Creating a Note-Taking Application
APPENDIX A Answers to Exercises
APPENDIX B Tools for PhoneGap
APPENDIX C PhoneGap.js
APPENDIX D PhoneGap Plug-ins
Descarga:
Beginning_PhoneGap
Titulo: Beginning PhoneGap
Autor: Thomas Myer
Editorial: Wrox
Nro Paginas: 388
Capítulos:
CHAPTER 1 Introducing PhoneGap
CHAPTER 2 Installing and Configuring PhoneGap
CHAPTER 3 Basic Walkthrough
CHAPTER 4 Events
CHAPTER 5 Working with the Device, the Network, and Notifications
CHAPTER 6 Accelerometer
CHAPTER 7 Compass
CHAPTER 8 Geolocation
CHAPTER 9 Media
CHAPTER 10 Camera
CHAPTER 11 Storage
CHAPTER 12 Files
CHAPTER 13 Contacts
CHAPTER 14 Capture
CHAPTER 15 Creating a Note-Taking Application
APPENDIX A Answers to Exercises
APPENDIX B Tools for PhoneGap
APPENDIX C PhoneGap.js
APPENDIX D PhoneGap Plug-ins
Descarga:
Beginning_PhoneGap
Etiquetas:
Accelerometer,
Beginning,
Camera,
Capture,
Compass,
Configuring,
Contacts,
Device,
Events,
Files,
Geolocation,
Installing,
Libros,
Media,
Network,
Notifications,
PhoneGap,
Storage,
Thomas Myer,
Wrox
lunes, 23 de marzo de 2015
El Libro del Día: Xamarin Cross-platform Application Development
El Libro del Día: 2015-03-23
Titulo: Xamarin Cross-platform Application Development
Autor: Jonathan Peppers
Editorial: Packt
Nro Paginas: 462
Capítulos:
1. Setting Up Xamarin
2. Hello, Platforms!
3. Code Sharing between iOS and Android
4. XamChat a Cross-platform App
5. XamChat for iOS
6. XamChat for Android
7. Deploying and Testing on Devices
8. Web Services with Push Notifications
9. Third-party Libraries
10. Contacts, Camera, and Location
11. Xamarin.Forms
12. App Store Submission
Descarga:
Xamarin_Cross_Platform_Application_Development
Titulo: Xamarin Cross-platform Application Development
Autor: Jonathan Peppers
Editorial: Packt
Nro Paginas: 462
Capítulos:
1. Setting Up Xamarin
2. Hello, Platforms!
3. Code Sharing between iOS and Android
4. XamChat a Cross-platform App
5. XamChat for iOS
6. XamChat for Android
7. Deploying and Testing on Devices
8. Web Services with Push Notifications
9. Third-party Libraries
10. Contacts, Camera, and Location
11. Xamarin.Forms
12. App Store Submission
Descarga:
Xamarin_Cross_Platform_Application_Development
Etiquetas:
Android,
Camera,
Contacts,
Cross-platform,
Deploying,
Development,
Devices,
iOS,
Jonathan Peppers,
Libraries,
Libros,
Location,
Notifications,
Packt,
Push,
Testing,
Web Services,
Xamarin,
Xamarin.Forms,
XamChat
viernes, 20 de marzo de 2015
El Libro del Día: Xamarin Mobile Application Development for Android
El Libro del Día: 2015-03-20
Titulo: Xamarin Mobile Application Development for Android
Autor: Mark Reynolds
Editorial: Packt
Nro Paginas: 168
Capítulos:
Chapter 1: The Anatomy of an Android App
Chapter 2: Xamarin.Android Architecture
Chapter 3: Creating the Points of Interest App
Chapter 4: Creating a Data Storage Mechanism
Chapter 5: Adding a List View
Chapter 6: Adding a Detail View
Chapter 7: Making POIApp Location Aware
Chapter 8: Adding Camera App Integration
Chapter 9: Deploying Your App
Descarga:
Xamarin_Mobile_Application_Development_for_Android
Titulo: Xamarin Mobile Application Development for Android
Autor: Mark Reynolds
Editorial: Packt
Nro Paginas: 168
Capítulos:
Chapter 1: The Anatomy of an Android App
Chapter 2: Xamarin.Android Architecture
Chapter 3: Creating the Points of Interest App
Chapter 4: Creating a Data Storage Mechanism
Chapter 5: Adding a List View
Chapter 6: Adding a Detail View
Chapter 7: Making POIApp Location Aware
Chapter 8: Adding Camera App Integration
Chapter 9: Deploying Your App
Descarga:
Xamarin_Mobile_Application_Development_for_Android
Etiquetas:
Android,
App,
Application,
Architecture,
Camera,
Data Storage,
Deploying,
Detail View,
Development,
Libros,
List View,
Location,
Mark Reynolds,
Mobile,
Packt,
POIApp,
Xamarin,
Xamarin.Android
miércoles, 7 de enero de 2015
El Libro del Día: Learning Three.js The JavaScript 3D Library for WebGL
El Libro del Día: 2015-01-07
Titulo: Learning Three.js The JavaScript 3D Library for WebGL
Autor: Jos Dirksen
Editorial: Packt
Nro Paginas: 402
Capítulos:
Chapter 1: Creating Your First 3D Scene with Three.js
Chapter 2: Working with the Basic Components That Make Up a Three.js Scene
Chapter 3: Working with the Different Light Sources Available in Three.js
Chapter 4: Working with the Three.js Materials
Chapter 5: Learning to Work with Geometries
Chapter 6: Using Advanced Geometries and Binary Operations
Chapter 7: Particles and the Particle System
Chapter 8: Creating and Loading Advanced Meshes and Geometries
Chapter 9: Animations and Moving the Camera
Chapter 10: Loading and Working with Textures
Chapter 11: Custom Shaders and Render Post Processing
Chapter 12: Adding Physics to Your Scene with Physijs
Descarga:
Learning_Three.js_JavaScript_3D_Library_WebGL
Titulo: Learning Three.js The JavaScript 3D Library for WebGL
Autor: Jos Dirksen
Editorial: Packt
Nro Paginas: 402
Capítulos:
Chapter 1: Creating Your First 3D Scene with Three.js
Chapter 2: Working with the Basic Components That Make Up a Three.js Scene
Chapter 3: Working with the Different Light Sources Available in Three.js
Chapter 4: Working with the Three.js Materials
Chapter 5: Learning to Work with Geometries
Chapter 6: Using Advanced Geometries and Binary Operations
Chapter 7: Particles and the Particle System
Chapter 8: Creating and Loading Advanced Meshes and Geometries
Chapter 9: Animations and Moving the Camera
Chapter 10: Loading and Working with Textures
Chapter 11: Custom Shaders and Render Post Processing
Chapter 12: Adding Physics to Your Scene with Physijs
Descarga:
Learning_Three.js_JavaScript_3D_Library_WebGL
Etiquetas:
3D,
Animations,
Binary,
Camera,
Geometries,
Javascript,
Jos Dirksen,
Libros,
Lights,
Materials,
Meshes,
Packt,
Particles,
Physijs,
Processing,
Scenes,
Shaders,
Textures,
Three.js,
WebGL
martes, 6 de enero de 2015
El Libro del Día: WebGL Beginner's Guide
El Libro del Día: 2015-01-06
Titulo: WebGL Beginner's Guide
Autor: Diego Cantor, Brandon Jones
Editorial: Packt
Nro Paginas: 377
Capítulos:
Chapter 1: Getting Started with WebGL
Chapter 2: Rendering Geometry
Chapter 3: Lights
Chapter 4: Camera
Chapter 5: Action
Chapter 6: Colors, Depth Testing, and Alpha Blending
Chapter 7: Textures
Chapter 8: Picking
Chapter 9: Putting It All Together
Chapter 10: Advanced Techniques
Descarga:
WebGL_Beginner's_Guide
Titulo: WebGL Beginner's Guide
Autor: Diego Cantor, Brandon Jones
Editorial: Packt
Nro Paginas: 377
Capítulos:
Chapter 1: Getting Started with WebGL
Chapter 2: Rendering Geometry
Chapter 3: Lights
Chapter 4: Camera
Chapter 5: Action
Chapter 6: Colors, Depth Testing, and Alpha Blending
Chapter 7: Textures
Chapter 8: Picking
Chapter 9: Putting It All Together
Chapter 10: Advanced Techniques
Descarga:
WebGL_Beginner's_Guide
Etiquetas:
3D,
Action,
Alpha Blending,
Brandon Jones,
Camera,
Colors,
Depth Testing,
Diego Cantor,
Geometry,
HTML5,
Libros,
Lights,
Packt,
Picking,
Rendering,
Textures,
WebGL
viernes, 2 de enero de 2015
El Libro del Día: WebGL Game Development
El Libro del Día: 2015-01-02
Titulo: WebGL Game Development
Autor: Sumeet Arora
Editorial: Packt
Nro Paginas: 418
Capítulos:
Chapter 1: Getting Started with WebGL Game Development
Chapter 2: Colors and Shading Languages
Chapter 3: Loading the Game Scene
Chapter 4: Applying Textures
Chapter 5: Camera and User Interaction
Chapter 6: Applying Textures and Simple Animations to Our Scene
Chapter 7: Physics and Terrains
Chapter 8: Skinning and Animations
Chapter 9: Ray Casting and Filters
Chapter 10: 2D Canvas and Multiplayer Games
Descarga:
WebGL_Game_Development
Titulo: WebGL Game Development
Autor: Sumeet Arora
Editorial: Packt
Nro Paginas: 418
Capítulos:
Chapter 1: Getting Started with WebGL Game Development
Chapter 2: Colors and Shading Languages
Chapter 3: Loading the Game Scene
Chapter 4: Applying Textures
Chapter 5: Camera and User Interaction
Chapter 6: Applying Textures and Simple Animations to Our Scene
Chapter 7: Physics and Terrains
Chapter 8: Skinning and Animations
Chapter 9: Ray Casting and Filters
Chapter 10: 2D Canvas and Multiplayer Games
Descarga:
WebGL_Game_Development
Etiquetas:
2D,
3D,
Animations,
Camera,
Canvas,
Colors,
Filters,
Games,
Libros,
Multiplayer,
Packt,
Physics,
Ray Casting,
Scene,
Shading,
Skinning,
Sumeet Arora,
Textures,
User Interaction,
WebGL
martes, 9 de septiembre de 2014
El Libro del Día: Beginning Windows Phone App Development
El Libro del Día: 2014-09-09
Titulo: Beginning Windows Phone App Development
Autor: Henry Lee, Eugene Chuvyrov
Editorial: Apress
Nro Paginas: 538
Capítulos:
Chapter 1: Introducing Windows Phone and the Windows Phone Platform
Chapter 2: Building Windows Phone Applications
Chapter 3: Building Windows Phone 7 Applications Using Cloud Services As Data Stores
Chapter 4: Catching and Debugging Errors
Chapter 5: Packaging, Publishing, and Managing Applications
Chapter 6: Working with the Accelerometer
Chapter 7: Application Bar
Chapter 8: The WebBrowser Control
Chapter 9: Working with Controls and Themes
Chapter 10: Integrating Applications with the Windows Phone OS
Chapter 11: Creating Trial Applications
Chapter 12: Internationalization
Chapter 13: Isolated Storage
Chapter 14: Using Location Services
Chapter 15: Media
Chapter 16: Working with the Camera and Photos
Chapter 17: Push Notifications
Chapter 18: Reactive Extensions for .NET
Chapter 19: Security
Descarga:
Beginning_WindowsPhone_AppDevelopment
Titulo: Beginning Windows Phone App Development
Autor: Henry Lee, Eugene Chuvyrov
Editorial: Apress
Nro Paginas: 538
Capítulos:
Chapter 1: Introducing Windows Phone and the Windows Phone Platform
Chapter 2: Building Windows Phone Applications
Chapter 3: Building Windows Phone 7 Applications Using Cloud Services As Data Stores
Chapter 4: Catching and Debugging Errors
Chapter 5: Packaging, Publishing, and Managing Applications
Chapter 6: Working with the Accelerometer
Chapter 7: Application Bar
Chapter 8: The WebBrowser Control
Chapter 9: Working with Controls and Themes
Chapter 10: Integrating Applications with the Windows Phone OS
Chapter 11: Creating Trial Applications
Chapter 12: Internationalization
Chapter 13: Isolated Storage
Chapter 14: Using Location Services
Chapter 15: Media
Chapter 16: Working with the Camera and Photos
Chapter 17: Push Notifications
Chapter 18: Reactive Extensions for .NET
Chapter 19: Security
Descarga:
Beginning_WindowsPhone_AppDevelopment
Etiquetas:
.NET,
Accelerometer,
Application Bar,
Apress,
Camera,
Cloud,
Debugging,
Eugene Chuvyrov,
Henry Lee,
Libros,
Location Services,
Media,
Packaging,
Photos,
Publishing,
Security,
Storage,
Themes,
WebBrowser,
Windows Phone
miércoles, 3 de septiembre de 2014
El Libro del Día: Beginning Windows Store Application Development
El Libro del Día: 2014-09-03
Titulo: Beginning Windows Store Application Development
Autor: Scott Isaacs, Kyle Burns
Editorial: Apress
Nro Paginas: 520
Capítulos:
Chapter 1: Welcome to a Touch-First World
Chapter 2: The Microsoft Design Language
Chapter 3: Designing Windows Store Applications
Chapter 4: Visual Studio 2012 and Windows Store Application Types
Chapter 5: HTML Controls
Chapter 6: WinJS Controls
Chapter 7: WinJS Collection Controls
Chapter 8: WinJS Custom Controls
Chapter 9: Building the User Interface
Chapter 10: Transitions and Animations
Chapter 11: Data-Binding Concepts
Chapter 12: Promises
Chapter 13: Web Workers
Chapter 14: Data Source Options
Chapter 15: Session State and Settings
Chapter 16: Files
Chapter 17: Handling State Changes
Chapter 18: External Libraries
Chapter 19: Search and Share Contracts
Chapter 20: Printing
Chapter 21: Notifications and Tiles
Chapter 22: Camera and Location
Chapter 23: Sharing Apps in the Windows Store
Descarga:
Beginning_WindowsStore_Application_Development
Titulo: Beginning Windows Store Application Development
Autor: Scott Isaacs, Kyle Burns
Editorial: Apress
Nro Paginas: 520
Capítulos:
Chapter 1: Welcome to a Touch-First World
Chapter 2: The Microsoft Design Language
Chapter 3: Designing Windows Store Applications
Chapter 4: Visual Studio 2012 and Windows Store Application Types
Chapter 5: HTML Controls
Chapter 6: WinJS Controls
Chapter 7: WinJS Collection Controls
Chapter 8: WinJS Custom Controls
Chapter 9: Building the User Interface
Chapter 10: Transitions and Animations
Chapter 11: Data-Binding Concepts
Chapter 12: Promises
Chapter 13: Web Workers
Chapter 14: Data Source Options
Chapter 15: Session State and Settings
Chapter 16: Files
Chapter 17: Handling State Changes
Chapter 18: External Libraries
Chapter 19: Search and Share Contracts
Chapter 20: Printing
Chapter 21: Notifications and Tiles
Chapter 22: Camera and Location
Chapter 23: Sharing Apps in the Windows Store
Descarga:
Beginning_WindowsStore_Application_Development
Etiquetas:
Animations,
Apress,
Camera,
Data Binding,
Files,
HTML,
Kyle Burns,
Libros,
Notifications,
Printing,
Scott Isaacs,
Search,
Session,
Settings,
Tiles,
Transitions,
VS2012,
Web Workers,
Windows Store,
WinJS
jueves, 7 de agosto de 2014
El Libro del Día: Windows Phone 8 Development Internals
El Libro del Día: 2014-08-07
Titulo: Windows Phone 8 Development Internals
Autor: Andrew Whitechapel, Sean McKenna
Editorial: Microsoft
Nro Paginas: 1046
Capítulos:
Part I CORE FEATURES
Chapter 1 Vision and architecture
Chapter 2 App model and navigation
Chapter 3 UI visuals and touch
Chapter 4 Data binding and MVVM
Chapter 5 Phone and media services
Chapter 6 Sensors
Chapter 7 Web connectivity
Chapter 8 Web services and the cloud
Chapter 9 Background agents
Chapter 10 Local storage and databases
Part II WINDOWS PHONE 7 TO WINDOWS PHONE 8
Chapter 11 App publication
Chapter 12 Profiling and diagnostics
Chapter 13 Porting to Windows Phone 8 and multitargeting
Chapter 14 Tiles and notifications
Chapter 15 Contacts and calendar
Chapter 16 Camera and photos
Chapter 17 Networking and proximity
Chapter 18 Location and maps
Part III NEW WINDOWS PHONE 8 FEATURES
Chapter 19 Speech
Chapter 20 The Wallet
Chapter 21 Monetizing your app
Chapter 22 Enterprise apps
Part IV NATIVE DEVELOPMENT AND WINDOWS PHONE 8
CONVERGENCE
Chapter 23 Native development
Chapter 24 Windows 8 convergence
Chapter 25 Games and Direct3D
Descarga:
WindowsPhone_8_Development_Internals
Titulo: Windows Phone 8 Development Internals
Autor: Andrew Whitechapel, Sean McKenna
Editorial: Microsoft
Nro Paginas: 1046
Capítulos:
Part I CORE FEATURES
Chapter 1 Vision and architecture
Chapter 2 App model and navigation
Chapter 3 UI visuals and touch
Chapter 4 Data binding and MVVM
Chapter 5 Phone and media services
Chapter 6 Sensors
Chapter 7 Web connectivity
Chapter 8 Web services and the cloud
Chapter 9 Background agents
Chapter 10 Local storage and databases
Part II WINDOWS PHONE 7 TO WINDOWS PHONE 8
Chapter 11 App publication
Chapter 12 Profiling and diagnostics
Chapter 13 Porting to Windows Phone 8 and multitargeting
Chapter 14 Tiles and notifications
Chapter 15 Contacts and calendar
Chapter 16 Camera and photos
Chapter 17 Networking and proximity
Chapter 18 Location and maps
Part III NEW WINDOWS PHONE 8 FEATURES
Chapter 19 Speech
Chapter 20 The Wallet
Chapter 21 Monetizing your app
Chapter 22 Enterprise apps
Part IV NATIVE DEVELOPMENT AND WINDOWS PHONE 8
CONVERGENCE
Chapter 23 Native development
Chapter 24 Windows 8 convergence
Chapter 25 Games and Direct3D
Descarga:
WindowsPhone_8_Development_Internals
Etiquetas:
Agents,
Andrew Whitechapel,
Camera,
Contacts,
Games,
Internals,
Libros,
Local Storage,
Maps,
Microsoft,
Monetizing,
Multitargeting,
MVVM,
Notifications,
Profiling,
Sean McKenna,
Sensors,
Speech,
Tiles,
Windows Phone
sábado, 26 de julio de 2014
El Libro del Día: Programming Windows Store Apps with C#
El Libro del Día: 2014-07-26
Titulo: Programming Windows Store Apps with C#
Autor: Matt Baxter-Reynolds, Iris Classon
Editorial: O'Reilly
Nro Paginas: 508
Capítulos:
1. Making the Transition from .NET (Part 1)
2. Making the Transition from .NET (Part 2)
3. Local Persistent Data
4. The App Bar
5. Notifications
6. Working with Files
7. Sharing
8. Searching
9. Settings
10. Location
11. Using the Camera
12. Responsive Design
13. Resources and Localization
14. Background Tasks and App Lifetime
15. Sideloading and Distribution
A. Cryptography and Hashing
B. Unit Testing Basics for Windows Store Apps
Descarga:
Programming_WindowsStore_AppsC#
Titulo: Programming Windows Store Apps with C#
Autor: Matt Baxter-Reynolds, Iris Classon
Editorial: O'Reilly
Nro Paginas: 508
Capítulos:
1. Making the Transition from .NET (Part 1)
2. Making the Transition from .NET (Part 2)
3. Local Persistent Data
4. The App Bar
5. Notifications
6. Working with Files
7. Sharing
8. Searching
9. Settings
10. Location
11. Using the Camera
12. Responsive Design
13. Resources and Localization
14. Background Tasks and App Lifetime
15. Sideloading and Distribution
A. Cryptography and Hashing
B. Unit Testing Basics for Windows Store Apps
Descarga:
Programming_WindowsStore_AppsC#
Etiquetas:
.NET,
App Bar,
C#,
Camera,
Files,
Iris Classon,
Libros,
Local Persistent Data,
Localization,
Location,
Matt Baxter-Reynolds,
Notifications,
O'Reilly,
Resources,
Searching,
Settings,
Sharing,
Tasks,
Windows Store
jueves, 24 de julio de 2014
El Libro del Día: Windows Phone 8 In Action
El Libro del Día: 2014-07-24
Titulo: Windows Phone 8 In Action
Autor: Timothy Binkley-Jones, Adam Benoit, Massimo Perga, Michael Sync
Editorial: Manning
Nro Paginas: 497
Capítulos:
PART 1 INTRODUCING WINDOWS PHONE
1 A new phone, a new operating system
2 Creating your first Windows Phone application
PART 2 CORE WINDOWS PHONE
3 Fast application switching and resume
4 Scheduled actions
5 Launching tasks and choosers
6 Contacts and calendars
7 Storing data
8 Working with the camera
9 Integrating with the Photos and Music + Videos Hubs
10 Using sensors
11 Network communication with push notifications
12 Using the Speech API
PART 3 XAML FOR WINDOWS PHONE
13 ApplicationBar and context menus
14 Panorama and pivot controls
15 Building a media player
16 Using Maps 369
17 Building HTML applications
18 Releasing and monetizing apps
Descarga:
WindowsPhone_8_InAction
Titulo: Windows Phone 8 In Action
Autor: Timothy Binkley-Jones, Adam Benoit, Massimo Perga, Michael Sync
Editorial: Manning
Nro Paginas: 497
Capítulos:
PART 1 INTRODUCING WINDOWS PHONE
1 A new phone, a new operating system
2 Creating your first Windows Phone application
PART 2 CORE WINDOWS PHONE
3 Fast application switching and resume
4 Scheduled actions
5 Launching tasks and choosers
6 Contacts and calendars
7 Storing data
8 Working with the camera
9 Integrating with the Photos and Music + Videos Hubs
10 Using sensors
11 Network communication with push notifications
12 Using the Speech API
PART 3 XAML FOR WINDOWS PHONE
13 ApplicationBar and context menus
14 Panorama and pivot controls
15 Building a media player
16 Using Maps 369
17 Building HTML applications
18 Releasing and monetizing apps
Descarga:
WindowsPhone_8_InAction
Etiquetas:
Adam Benoit,
Calendars,
Camera,
Contacts,
Libros,
Manning,
Massimo Perga,
Michael Sync,
Music,
Notifications,
Photos,
Scheduled,
Sensors,
Speech API,
Tasks,
Timothy Binkley-Jones,
Videos,
Windows Phone 8
lunes, 23 de junio de 2014
El Libro del Día: Windows Phone 8 Recipes
El Libro del Día: 2014-06-23
Titulo: Windows Phone 8 Recipes
Autor: Lori Lalonde, David R Totzke
Editorial: Apress
Nro Paginas: 417
Capítulos:
Chapter 1: Introduction to the Windows Phone SDK
Chapter 2: Multi-Resolution Support and Basic User Interface Components
Chapter 3: Gestures
Chapter 4: Tiles and Lock Screen
Chapter 5: Background Agents and Local Notifications
Chapter 6: Appointments and Contacts
Chapter 7: Camera, Photos, and Media
Chapter 8: Maps, Location, and Routing
Chapter 9: Communications and Speech
Chapter 10: Launching and Resuming Apps
Chapter 11: Data Storage
Chapter 12: Windows Azure Mobile Services
Chapter 13: Using the Microsoft Live SDK
Chapter 14: Publishing Your App
Descarga:
WindowsPhone8_Recipes
Titulo: Windows Phone 8 Recipes
Autor: Lori Lalonde, David R Totzke
Editorial: Apress
Nro Paginas: 417
Capítulos:
Chapter 1: Introduction to the Windows Phone SDK
Chapter 2: Multi-Resolution Support and Basic User Interface Components
Chapter 3: Gestures
Chapter 4: Tiles and Lock Screen
Chapter 5: Background Agents and Local Notifications
Chapter 6: Appointments and Contacts
Chapter 7: Camera, Photos, and Media
Chapter 8: Maps, Location, and Routing
Chapter 9: Communications and Speech
Chapter 10: Launching and Resuming Apps
Chapter 11: Data Storage
Chapter 12: Windows Azure Mobile Services
Chapter 13: Using the Microsoft Live SDK
Chapter 14: Publishing Your App
Descarga:
WindowsPhone8_Recipes
Etiquetas:
Apress,
Camera,
Data Storage,
David R Totzke,
Libros,
Lori Lalonde,
Maps,
Notifications,
Recipes,
Speech,
Tiles,
Windows Phone
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