El Libro del Día: 2016-02-26
Titulo: Android TV Apps Development
Autor: Paul Trebilcox-Ruiz
Editorial: Apress
Nro Paginas: 127
Capítulos:
Chapter 1: Getting Started
Chapter 2: Planning Your App
Chapter 3: Building a Media App
Chapter 4: Enriching Your Media Apps
Chapter 5: The Android TV Platform for Game Development
Chapter 6: Android TV App Publishing
Descarga:
Android_TV_Apps_Development
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta Publishing. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Publishing. Mostrar todas las entradas
viernes, 26 de febrero de 2016
El Libro del Día: Android TV Apps Development
Etiquetas:
Android,
Apps,
Apress,
Building,
Development,
Enriching,
Games,
Google,
Libros,
Media,
Multimedia,
Paul Trebilcox-Ruiz,
Planning,
Platform,
Publishing,
TV
viernes, 22 de enero de 2016
El Libro del Día: Xamarin Mobile Development for Android Cookbook
El Libro del Día: 2016-01-22
Titulo: Xamarin Mobile Development for Android Cookbook
Autor: Matthew Leibowitz
Editorial: Packt
Nro Paginas: 456
Capítulos:
Chapter 1: Working with Xamarin.Android
Chapter 2: Showing Views and Handling Fragments
Chapter 3: Managing App Data
Chapter 4: Presenting App Data
Chapter 5: Communicating with the Outside World
Chapter 6: Using Background Tasks
Chapter 7: Notifying Users
Chapter 8: Interacting with Other Apps
Chapter 9: Presenting Multimedia
Chapter 10: Responding to the User
Chapter 11: Connecting to Wearables
Chapter 12: Adding In-App Billing
Chapter 13: Publishing Apps
Descarga:
Xamarin_Mobile_Development_for_Android_Cookbook
Titulo: Xamarin Mobile Development for Android Cookbook
Autor: Matthew Leibowitz
Editorial: Packt
Nro Paginas: 456
Capítulos:
Chapter 1: Working with Xamarin.Android
Chapter 2: Showing Views and Handling Fragments
Chapter 3: Managing App Data
Chapter 4: Presenting App Data
Chapter 5: Communicating with the Outside World
Chapter 6: Using Background Tasks
Chapter 7: Notifying Users
Chapter 8: Interacting with Other Apps
Chapter 9: Presenting Multimedia
Chapter 10: Responding to the User
Chapter 11: Connecting to Wearables
Chapter 12: Adding In-App Billing
Chapter 13: Publishing Apps
Descarga:
Xamarin_Mobile_Development_for_Android_Cookbook
Etiquetas:
Android,
App Data,
Apps,
Background,
Billing,
Cookbook,
Development,
Fragments,
Libros,
Matthew Leibowitz,
Mobile,
Multimedia,
Packt,
Publishing,
Tasks,
Users,
Views,
Wearables,
Xamarin,
Xamarin.Android
jueves, 21 de enero de 2016
El Libro del Día: Xamarin Studio for Android Programming
El Libro del Día: 2016-01-21
Titulo: Xamarin Studio for Android Programming
Autor: Mathieu Nayrolles
Editorial: Packt
Nro Paginas: 298
Capítulos:
Chapter 1: Getting Started
Chapter 2: Mastering the Life and Death of Android Apps
Chapter 3: Building a GUI
Chapter 4: Using Android Resources
Chapter 5: Using On-Phone Data
Chapter 6: Populating Your GUI with Data
Chapter 7: Using Android Services
Chapter 8: Mastering Intents – A Walkthrough
Chapter 9: Playing with Advanced Graphics
Chapter 10: Taking Advantage of the Android Platform
Chapter 11: Using Hardware Interactions
Chapter 12: Debugging and Testing
Chapter 13: Monetizing and Publishing Your Applications
Appendix: Mono – The Underlying Technology
Descarga:
Xamarin_Studio_for_Android_Programming
Titulo: Xamarin Studio for Android Programming
Autor: Mathieu Nayrolles
Editorial: Packt
Nro Paginas: 298
Capítulos:
Chapter 1: Getting Started
Chapter 2: Mastering the Life and Death of Android Apps
Chapter 3: Building a GUI
Chapter 4: Using Android Resources
Chapter 5: Using On-Phone Data
Chapter 6: Populating Your GUI with Data
Chapter 7: Using Android Services
Chapter 8: Mastering Intents – A Walkthrough
Chapter 9: Playing with Advanced Graphics
Chapter 10: Taking Advantage of the Android Platform
Chapter 11: Using Hardware Interactions
Chapter 12: Debugging and Testing
Chapter 13: Monetizing and Publishing Your Applications
Appendix: Mono – The Underlying Technology
Descarga:
Xamarin_Studio_for_Android_Programming
Etiquetas:
Android,
Apps,
Data,
Debugging,
Graphics,
GUI,
Interactions,
Libros,
Mathieu Nayrolles,
Monetizing,
Mono,
Packt,
Platform,
Programming,
Publishing,
Resources,
Services,
Studio,
Testing,
Xamarin
jueves, 11 de septiembre de 2014
El Libro del Día: Introduction to Android Application Development
El Libro del Día: 2014-09-11
Titulo: Introduction to Android Application Development
Autor: Joseph Annuzzi, Lauren Darcey, Shane Conder
Editorial: Addison Wesley
Nro Paginas: 665
Capítulos:
I: An Overview of the Android Platform
1 Introducing Android
2 Setting Up Your Android Development Environment
3 Writing Your First Android Application
II: Android Application Basics
4 Understanding the Anatomy of an Android Application
5 Defining Your Application Using the Android Manifest File
6 Managing Application Resources
III: Android User Interface Design Essentials
7 Exploring User Interface Building Blocks
8 Designing with Layouts
9 Partitioning the User Interface with Fragments
10 Displaying Dialogs
IV: Android Application Design Essentials
11 Using Android Preferences
12 Working with Files and Directories
13 Leveraging Content Providers
14 Designing Compatible Applications
V: Publishing and Distributing Android Applications
15 Learning the Android Software Development Process
16 Designing and Developing Bulletproof Android Applications
17 Planning the Android Application Experience
18 Testing Android Applications
19 Publishing Your Android Application
VI: Appendixes
A Mastering the Android Development Tools
B Quick-Start Guide: The Android Emulator
C Quick-Start Guide: Android DDMS
D Android IDE and Eclipse Tips and Tricks
E Answers to Quiz Questions
Descarga:
Introduction_Android_Application_Development
Titulo: Introduction to Android Application Development
Autor: Joseph Annuzzi, Lauren Darcey, Shane Conder
Editorial: Addison Wesley
Nro Paginas: 665
Capítulos:
I: An Overview of the Android Platform
1 Introducing Android
2 Setting Up Your Android Development Environment
3 Writing Your First Android Application
II: Android Application Basics
4 Understanding the Anatomy of an Android Application
5 Defining Your Application Using the Android Manifest File
6 Managing Application Resources
III: Android User Interface Design Essentials
7 Exploring User Interface Building Blocks
8 Designing with Layouts
9 Partitioning the User Interface with Fragments
10 Displaying Dialogs
IV: Android Application Design Essentials
11 Using Android Preferences
12 Working with Files and Directories
13 Leveraging Content Providers
14 Designing Compatible Applications
V: Publishing and Distributing Android Applications
15 Learning the Android Software Development Process
16 Designing and Developing Bulletproof Android Applications
17 Planning the Android Application Experience
18 Testing Android Applications
19 Publishing Your Android Application
VI: Appendixes
A Mastering the Android Development Tools
B Quick-Start Guide: The Android Emulator
C Quick-Start Guide: Android DDMS
D Android IDE and Eclipse Tips and Tricks
E Answers to Quiz Questions
Descarga:
Introduction_Android_Application_Development
Etiquetas:
Addison Wesley,
Android,
DDMS,
Dialogs,
Directories,
Eclipse,
Emulators,
Files,
Fragments,
Joseph Annuzzi,
Lauren Darcey,
Layouts,
Libros,
Manifest File,
Preferences,
Publishing,
Resources,
Shane Conder,
Testing,
Tools
martes, 9 de septiembre de 2014
El Libro del Día: Beginning Windows Phone App Development
El Libro del Día: 2014-09-09
Titulo: Beginning Windows Phone App Development
Autor: Henry Lee, Eugene Chuvyrov
Editorial: Apress
Nro Paginas: 538
Capítulos:
Chapter 1: Introducing Windows Phone and the Windows Phone Platform
Chapter 2: Building Windows Phone Applications
Chapter 3: Building Windows Phone 7 Applications Using Cloud Services As Data Stores
Chapter 4: Catching and Debugging Errors
Chapter 5: Packaging, Publishing, and Managing Applications
Chapter 6: Working with the Accelerometer
Chapter 7: Application Bar
Chapter 8: The WebBrowser Control
Chapter 9: Working with Controls and Themes
Chapter 10: Integrating Applications with the Windows Phone OS
Chapter 11: Creating Trial Applications
Chapter 12: Internationalization
Chapter 13: Isolated Storage
Chapter 14: Using Location Services
Chapter 15: Media
Chapter 16: Working with the Camera and Photos
Chapter 17: Push Notifications
Chapter 18: Reactive Extensions for .NET
Chapter 19: Security
Descarga:
Beginning_WindowsPhone_AppDevelopment
Titulo: Beginning Windows Phone App Development
Autor: Henry Lee, Eugene Chuvyrov
Editorial: Apress
Nro Paginas: 538
Capítulos:
Chapter 1: Introducing Windows Phone and the Windows Phone Platform
Chapter 2: Building Windows Phone Applications
Chapter 3: Building Windows Phone 7 Applications Using Cloud Services As Data Stores
Chapter 4: Catching and Debugging Errors
Chapter 5: Packaging, Publishing, and Managing Applications
Chapter 6: Working with the Accelerometer
Chapter 7: Application Bar
Chapter 8: The WebBrowser Control
Chapter 9: Working with Controls and Themes
Chapter 10: Integrating Applications with the Windows Phone OS
Chapter 11: Creating Trial Applications
Chapter 12: Internationalization
Chapter 13: Isolated Storage
Chapter 14: Using Location Services
Chapter 15: Media
Chapter 16: Working with the Camera and Photos
Chapter 17: Push Notifications
Chapter 18: Reactive Extensions for .NET
Chapter 19: Security
Descarga:
Beginning_WindowsPhone_AppDevelopment
Etiquetas:
.NET,
Accelerometer,
Application Bar,
Apress,
Camera,
Cloud,
Debugging,
Eugene Chuvyrov,
Henry Lee,
Libros,
Location Services,
Media,
Packaging,
Photos,
Publishing,
Security,
Storage,
Themes,
WebBrowser,
Windows Phone
lunes, 21 de julio de 2014
El Libro del Día: Start Here Build Windows 8 Apps with HTML5 and JavaScript
El Libro del Día: 2014-07-21
Titulo: Start Here Build Windows 8 Apps with HTML5 and JavaScript
Autor: Dino Esposito, Francesco Esposito
Editorial: Microsoft
Nro Paginas: 388
Capítulos:
Chapter 1 Using Visual Studio 2012 Express edition for Windows 8
Chapter 2 Making sense of HTML5
Chapter 3 Making sense of CSS
Chapter 4 Making sense of JavaScript
Chapter 5 First steps with Windows 8 development
Chapter 6 The user interface of Windows Store applications
Chapter 7 Navigating through multimedia content
Chapter 8 States of a Windows 8 application
Chapter 9 Integrating with the Windows 8 environment
Chapter 10 Adding persistent data to applications
Chapter 11 Working with remote data
Chapter 12 Accessing devices and sensors
Chapter 13 Adding Live tiles
Chapter 14 Publishing an application
Descarga:
StartHere_Build_Windows8_Apps_HTML5_JavaScript
Titulo: Start Here Build Windows 8 Apps with HTML5 and JavaScript
Autor: Dino Esposito, Francesco Esposito
Editorial: Microsoft
Nro Paginas: 388
Capítulos:
Chapter 1 Using Visual Studio 2012 Express edition for Windows 8
Chapter 2 Making sense of HTML5
Chapter 3 Making sense of CSS
Chapter 4 Making sense of JavaScript
Chapter 5 First steps with Windows 8 development
Chapter 6 The user interface of Windows Store applications
Chapter 7 Navigating through multimedia content
Chapter 8 States of a Windows 8 application
Chapter 9 Integrating with the Windows 8 environment
Chapter 10 Adding persistent data to applications
Chapter 11 Working with remote data
Chapter 12 Accessing devices and sensors
Chapter 13 Adding Live tiles
Chapter 14 Publishing an application
Descarga:
StartHere_Build_Windows8_Apps_HTML5_JavaScript
Etiquetas:
CSS,
Devices,
Dino Esposito,
Francesco Esposito,
HTML5,
Javascript,
Libros,
Live Tiles,
Microsoft,
Multimedia,
Persistent Data,
Publishing,
Remote Data,
Sensors,
Visual Studio,
Windows 8,
Windows Store
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