El Libro del Día: 2016-01-28
Titulo: Getting MEAN with Mongo, Express, Angular, and Node
Autor: Simon Holmes
Editorial: Manning
Nro Paginas: 442
Capítulos:
Part 1: Setting the BaseLine
1. Introducing full stack development
2. Designing a MEAN stack architecture
Part 2: Building a Node Web Application
3. Creating and setting up a MEAN project
4. Building a static site with Node and Express
5. Building a data model with MongoDB and Mongoose
6. Writing a REST API: Exposing the MongoDB database to the application
7. Consuming a REST API: Using an API from inside Express
Part 3: Adding a Dynamic Front End with Angular
8. Adding Angular components to an Express application
9. Building a single page application with Angular: Foundations
10. Building an SPA with Angular: The next level
Part 4: Managing authentication and user sessions
11. Authenticating users, managing sessions, and securing APIs
Descarga:
Getting_MEAN_with_Mongo,_Express,_Angular,_and_Node
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta Foundations. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Foundations. Mostrar todas las entradas
jueves, 28 de enero de 2016
El Libro del Día: Getting MEAN with Mongo, Express, Angular, and Node
Etiquetas:
Angular,
Architecture,
Authentication,
Data Model,
Express,
Express App,
Foundations,
Libros,
Manning,
MEAN,
Mongo,
Mongoose,
Node,
Project,
REST API,
Sessions,
Simon Holmes,
SPA,
static site,
Web App
lunes, 29 de diciembre de 2014
El Libro del Día: Programming 3D Applications with HTML5 and WebGL
El Libro del Día: 2014-12-29
Titulo: Programming 3D Applications with HTML5 and WebGL
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 403
Capítulos:
Part I. Foundations
1. Introduction
2. WebGL: Real-Time 3D Rendering
3. Three.js - A JavaScript 3D Engine
4. Graphics and Rendering in Three.js
5. 3D Animation
6. CSS3: Advanced Page Effects
7. Canvas: Universal 2D Drawing
Part II. Application Development Techniques
8. The 3D Content Pipeline
9. 3D Engines and Frameworks
10. Developing a Simple 3D Application
11. Developing a 3D Environment
12. Developing Mobile 3D Applications
A. Resources
Descarga:
Programming_3D_Applications_HTML5_WebGL
Titulo: Programming 3D Applications with HTML5 and WebGL
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 403
Capítulos:
Part I. Foundations
1. Introduction
2. WebGL: Real-Time 3D Rendering
3. Three.js - A JavaScript 3D Engine
4. Graphics and Rendering in Three.js
5. 3D Animation
6. CSS3: Advanced Page Effects
7. Canvas: Universal 2D Drawing
Part II. Application Development Techniques
8. The 3D Content Pipeline
9. 3D Engines and Frameworks
10. Developing a Simple 3D Application
11. Developing a 3D Environment
12. Developing Mobile 3D Applications
A. Resources
Descarga:
Programming_3D_Applications_HTML5_WebGL
Etiquetas:
3D,
Animation,
Canvas,
Content,
CSS3,
Engines,
Foundations,
Frameworks,
Graphics,
HTML5,
Introduction,
Javascript,
Libros,
Mobile,
O'Reilly,
Real-time,
Rendering,
Three.js,
Tony Parisi,
WebGL
miércoles, 12 de noviembre de 2014
El Libro del Día: Windows Presentation Foundation 4.5 Cookbook
El Libro del Día: 2014-11-12
Titulo: Windows Presentation Foundation 4.5 Cookbook
Autor: Pavel Yosifovich
Editorial: Packt
Nro Paginas: 464
Capítulos:
Chapter 1: Foundations
Chapter 2: Resources
Chapter 3: Layout and Panels
Chapter 4: Using Standard Controls
Chapter 5: Application and Windows
Chapter 6: Data Binding
Chapter 7: Commands and MVVM
Chapter 8: Styles, Triggers, and Control Templates
Chapter 9: Graphics and Animation
Chapter 10: Custom Elements
Chapter 11: Threading
Descarga:
Windows_Presentation_Foundation_4.5_Cookbook
Titulo: Windows Presentation Foundation 4.5 Cookbook
Autor: Pavel Yosifovich
Editorial: Packt
Nro Paginas: 464
Capítulos:
Chapter 1: Foundations
Chapter 2: Resources
Chapter 3: Layout and Panels
Chapter 4: Using Standard Controls
Chapter 5: Application and Windows
Chapter 6: Data Binding
Chapter 7: Commands and MVVM
Chapter 8: Styles, Triggers, and Control Templates
Chapter 9: Graphics and Animation
Chapter 10: Custom Elements
Chapter 11: Threading
Descarga:
Windows_Presentation_Foundation_4.5_Cookbook
Etiquetas:
Animation,
Application,
Commands,
Controls,
Data Binding,
Foundations,
Graphics,
Layout,
Libros,
MVVM,
Packt,
Panels,
Pavel Yosifovich,
Resources,
Styles,
Templates,
Threading,
Triggers,
Windows,
WPF
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