El Libro del Día: 2016-04-06
Titulo: JavaScript Creativity
Autor: Shane Hudson
Editorial: Apress
Nro Paginas: 171
Capítulos:
Chapter 1: Introduction
Chapter 2: Canvas and Animation Basics
Chapter 3: Audio and Video Basics
Chapter 4: Beginning 3D
Chapter 5: Creating Music in the Browser
Chapter 6: The Music Player
Chapter 7: Real-time Collaboration with Node.js
Chapter 8: Video-to-Video Using WebRTC
Chapter 9: Motion Detection
Chapter 10: Interacting with the Browser Using Gestures
Chapter 11: Appendix
Descarga:
JavaScript_Creativity
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta 3D. Mostrar todas las entradas
Mostrando las entradas con la etiqueta 3D. Mostrar todas las entradas
miércoles, 6 de abril de 2016
El Libro del Día: JavaScript Creativity
Etiquetas:
3D,
Animation,
Appendix,
Apress,
Audio,
Browser,
Canvas,
Creativity,
Gestures,
HTML5,
Introduction,
Javascript,
Libros,
Motion Detection,
Music,
Node.js,
Real-time,
Shane Hudson,
Video,
WebRTC
miércoles, 25 de noviembre de 2015
El Libro del Día: Developing with PDF
El Libro del Día: 2015-11-25
Titulo: Developing with PDF
Autor: Leonard Rosenthol
Editorial: O'Reilly
Nro Paginas: 217
Capítulos:
1. PDF Syntax
2. PDF Imaging Model
3. Images
4. Text
5. Navigation
6. Annotations
7. AcroForms
8. Embedded Files
9. Multimedia and 3D
10. Optional Content
11. Tagging and Structure
12. Metadata
13. PDF Standards
Descarga:
Developing_with_PDF
Titulo: Developing with PDF
Autor: Leonard Rosenthol
Editorial: O'Reilly
Nro Paginas: 217
Capítulos:
1. PDF Syntax
2. PDF Imaging Model
3. Images
4. Text
5. Navigation
6. Annotations
7. AcroForms
8. Embedded Files
9. Multimedia and 3D
10. Optional Content
11. Tagging and Structure
12. Metadata
13. PDF Standards
Descarga:
Developing_with_PDF
Etiquetas:
3D,
AcroForms,
Adobe,
Annotations,
Developing,
Embedded,
Files,
Images,
Imaging Model,
Leonard Rosenthol,
Libros,
Metadata,
Multimedia,
Navigation,
O'Reilly,
PDF,
Structure,
Syntax,
Tagging,
Text
jueves, 22 de octubre de 2015
Videos - Conferencia Forward 3
Videos de la Conferencia Forward 3
Comparto con ustedes la Conferencia Forward 3 realizada el 29 de Julio del 2015 en San Francisco (USA), los temas tratados son sobre JavaScript, CSS3, HTML5, IoT, etc.
1. Signal Processing - Forward 3 Web Summit
2. JavaScript Tooling in the Future - Forward 3 Web Summit
3. Secure Execution of Untrusted Scripts - Forward 3 Web Summit
4. JS stacktraces: The good, the Bad, and the Ugly - Forward 3 Web Summit
5. Your 3D on the Web - Forward 3 Web Summit
6. Visualize.js: Harnessing the Power of Analytics - Forward 3 Web Summit
7. A Reference Data Infrastructure for IoT - Forward 3 Web Summit
8. Interaction Design for Data Visualization - Forward 3 Web Summit
9. States and Nomads: Handling Software Complexity - Forward 3 Web Summit
10. A Short History of Live Programming - Forward 3 Web Summit
11. Why You Should be Using Web Components Right Now. And How - Forward 3 Web Summit
12. Kyle Simpson: Breaking the Broken Web - Forward 3 Web Summit
13. Moving Node.js Forward - Forward 3 Web Summit
14. D3, React, and a little bit of Flux - Forward 3 Web Summit
15. High Performance in the Critical Rendering Path - Forward 3 Web Summit
16. Reactive All The Things - Forward 3 Web Summit
17. CSS? WTF! - Forward 3 Web Summit
18. WebGL: Down the Rabbit Hole - Forward 3 Web Summit
Comparto con ustedes la Conferencia Forward 3 realizada el 29 de Julio del 2015 en San Francisco (USA), los temas tratados son sobre JavaScript, CSS3, HTML5, IoT, etc.
1. Signal Processing - Forward 3 Web Summit
2. JavaScript Tooling in the Future - Forward 3 Web Summit
3. Secure Execution of Untrusted Scripts - Forward 3 Web Summit
4. JS stacktraces: The good, the Bad, and the Ugly - Forward 3 Web Summit
5. Your 3D on the Web - Forward 3 Web Summit
6. Visualize.js: Harnessing the Power of Analytics - Forward 3 Web Summit
7. A Reference Data Infrastructure for IoT - Forward 3 Web Summit
8. Interaction Design for Data Visualization - Forward 3 Web Summit
9. States and Nomads: Handling Software Complexity - Forward 3 Web Summit
10. A Short History of Live Programming - Forward 3 Web Summit
11. Why You Should be Using Web Components Right Now. And How - Forward 3 Web Summit
12. Kyle Simpson: Breaking the Broken Web - Forward 3 Web Summit
13. Moving Node.js Forward - Forward 3 Web Summit
14. D3, React, and a little bit of Flux - Forward 3 Web Summit
15. High Performance in the Critical Rendering Path - Forward 3 Web Summit
16. Reactive All The Things - Forward 3 Web Summit
17. CSS? WTF! - Forward 3 Web Summit
18. WebGL: Down the Rabbit Hole - Forward 3 Web Summit
Etiquetas:
3D,
Conferencias,
CSS3,
D3,
Flux,
Forward JS,
High Performance,
HTML5,
IoT,
Javascript,
Kyle Simpson,
Node.js,
React.js,
Signal Processing,
Videos,
Visualize.js,
Web Components,
WebGL,
WTF
viernes, 18 de septiembre de 2015
El Libro del Día: OpenGL Data Visualization Cookbook
El Libro del Día: 2015-09-18
Titulo: OpenGL Data Visualization Cookbook
Autor: Raymond CH Lo, William CY Lo
Editorial: Packt
Nro Paginas: 298
Capítulos:
Chapter 1: Getting Started with OpenGL
Chapter 2: OpenGL Primitives and 2D Data Visualization
Chapter 3: Interactive 3D Data Visualization
Chapter 4: Rendering 2D Images and Videos with Texture Mapping
Chapter 5: Rendering of Point Cloud Data for 3D Range sensing Cameras
Chapter 6: Rendering Stereoscopic 3D Models using OpenGL
Chapter 7: An Introduction to Realtime Graphics Rendering on a Mobile Platform using OpenGL ES 3.0
Chapter 8: Interactive Realtime Data Visualization on Mobile Devices
Chapter 9: Augmented Reality based Visualization on Mobile or Wearable Platforms
Descarga:
OpenGL_Data_Visualization_Cookbook
Titulo: OpenGL Data Visualization Cookbook
Autor: Raymond CH Lo, William CY Lo
Editorial: Packt
Nro Paginas: 298
Capítulos:
Chapter 1: Getting Started with OpenGL
Chapter 2: OpenGL Primitives and 2D Data Visualization
Chapter 3: Interactive 3D Data Visualization
Chapter 4: Rendering 2D Images and Videos with Texture Mapping
Chapter 5: Rendering of Point Cloud Data for 3D Range sensing Cameras
Chapter 6: Rendering Stereoscopic 3D Models using OpenGL
Chapter 7: An Introduction to Realtime Graphics Rendering on a Mobile Platform using OpenGL ES 3.0
Chapter 8: Interactive Realtime Data Visualization on Mobile Devices
Chapter 9: Augmented Reality based Visualization on Mobile or Wearable Platforms
Descarga:
OpenGL_Data_Visualization_Cookbook
Etiquetas:
2D,
3D,
Cameras,
Cookbook,
Data Visualization,
Graphics,
Images,
Libros,
Mapping,
Mobile,
Models,
OpenGL,
Packt,
Primitives,
Raymond CH Lo,
Realtime,
Rendering,
Texture,
Videos,
William CY Lo
jueves, 8 de enero de 2015
El Libro del Día: Three.js Essentials
El Libro del Día: 2015-01-08
Titulo: Three.js Essentials
Autor: Jos Dirksen
Editorial: Packt
Nro Paginas: 198
Capítulos:
Chapter 1: Get Up and Running with Three.js
Chapter 2: Creating a 3D World Globe and Visualizing Open Data
Chapter 3: Navigate around a Randomly Generated Maze
Chapter 4: Visualizing Audio Data with a Particle System
Chapter 5: Programmatic Geometries
Chapter 6: Combining HTML and Three.js with CSS3DRenderer
Chapter 7: Loading and Animating External Models Using Blender
Descarga:
Three.js_Essentials
Titulo: Three.js Essentials
Autor: Jos Dirksen
Editorial: Packt
Nro Paginas: 198
Capítulos:
Chapter 1: Get Up and Running with Three.js
Chapter 2: Creating a 3D World Globe and Visualizing Open Data
Chapter 3: Navigate around a Randomly Generated Maze
Chapter 4: Visualizing Audio Data with a Particle System
Chapter 5: Programmatic Geometries
Chapter 6: Combining HTML and Three.js with CSS3DRenderer
Chapter 7: Loading and Animating External Models Using Blender
Descarga:
Three.js_Essentials
Etiquetas:
3D,
Animating,
Audio Data,
Blender,
CSS3DRenderer,
Essentials,
Geometries,
HTML,
Javascript,
Jos Dirksen,
Libros,
Loading,
Maze,
Models,
Open Data,
Packt,
Particle System,
Randomly,
Three.js,
Visualizing
miércoles, 7 de enero de 2015
El Libro del Día: Learning Three.js The JavaScript 3D Library for WebGL
El Libro del Día: 2015-01-07
Titulo: Learning Three.js The JavaScript 3D Library for WebGL
Autor: Jos Dirksen
Editorial: Packt
Nro Paginas: 402
Capítulos:
Chapter 1: Creating Your First 3D Scene with Three.js
Chapter 2: Working with the Basic Components That Make Up a Three.js Scene
Chapter 3: Working with the Different Light Sources Available in Three.js
Chapter 4: Working with the Three.js Materials
Chapter 5: Learning to Work with Geometries
Chapter 6: Using Advanced Geometries and Binary Operations
Chapter 7: Particles and the Particle System
Chapter 8: Creating and Loading Advanced Meshes and Geometries
Chapter 9: Animations and Moving the Camera
Chapter 10: Loading and Working with Textures
Chapter 11: Custom Shaders and Render Post Processing
Chapter 12: Adding Physics to Your Scene with Physijs
Descarga:
Learning_Three.js_JavaScript_3D_Library_WebGL
Titulo: Learning Three.js The JavaScript 3D Library for WebGL
Autor: Jos Dirksen
Editorial: Packt
Nro Paginas: 402
Capítulos:
Chapter 1: Creating Your First 3D Scene with Three.js
Chapter 2: Working with the Basic Components That Make Up a Three.js Scene
Chapter 3: Working with the Different Light Sources Available in Three.js
Chapter 4: Working with the Three.js Materials
Chapter 5: Learning to Work with Geometries
Chapter 6: Using Advanced Geometries and Binary Operations
Chapter 7: Particles and the Particle System
Chapter 8: Creating and Loading Advanced Meshes and Geometries
Chapter 9: Animations and Moving the Camera
Chapter 10: Loading and Working with Textures
Chapter 11: Custom Shaders and Render Post Processing
Chapter 12: Adding Physics to Your Scene with Physijs
Descarga:
Learning_Three.js_JavaScript_3D_Library_WebGL
Etiquetas:
3D,
Animations,
Binary,
Camera,
Geometries,
Javascript,
Jos Dirksen,
Libros,
Lights,
Materials,
Meshes,
Packt,
Particles,
Physijs,
Processing,
Scenes,
Shaders,
Textures,
Three.js,
WebGL
martes, 6 de enero de 2015
El Libro del Día: WebGL Beginner's Guide
El Libro del Día: 2015-01-06
Titulo: WebGL Beginner's Guide
Autor: Diego Cantor, Brandon Jones
Editorial: Packt
Nro Paginas: 377
Capítulos:
Chapter 1: Getting Started with WebGL
Chapter 2: Rendering Geometry
Chapter 3: Lights
Chapter 4: Camera
Chapter 5: Action
Chapter 6: Colors, Depth Testing, and Alpha Blending
Chapter 7: Textures
Chapter 8: Picking
Chapter 9: Putting It All Together
Chapter 10: Advanced Techniques
Descarga:
WebGL_Beginner's_Guide
Titulo: WebGL Beginner's Guide
Autor: Diego Cantor, Brandon Jones
Editorial: Packt
Nro Paginas: 377
Capítulos:
Chapter 1: Getting Started with WebGL
Chapter 2: Rendering Geometry
Chapter 3: Lights
Chapter 4: Camera
Chapter 5: Action
Chapter 6: Colors, Depth Testing, and Alpha Blending
Chapter 7: Textures
Chapter 8: Picking
Chapter 9: Putting It All Together
Chapter 10: Advanced Techniques
Descarga:
WebGL_Beginner's_Guide
Etiquetas:
3D,
Action,
Alpha Blending,
Brandon Jones,
Camera,
Colors,
Depth Testing,
Diego Cantor,
Geometry,
HTML5,
Libros,
Lights,
Packt,
Picking,
Rendering,
Textures,
WebGL
viernes, 2 de enero de 2015
El Libro del Día: WebGL Game Development
El Libro del Día: 2015-01-02
Titulo: WebGL Game Development
Autor: Sumeet Arora
Editorial: Packt
Nro Paginas: 418
Capítulos:
Chapter 1: Getting Started with WebGL Game Development
Chapter 2: Colors and Shading Languages
Chapter 3: Loading the Game Scene
Chapter 4: Applying Textures
Chapter 5: Camera and User Interaction
Chapter 6: Applying Textures and Simple Animations to Our Scene
Chapter 7: Physics and Terrains
Chapter 8: Skinning and Animations
Chapter 9: Ray Casting and Filters
Chapter 10: 2D Canvas and Multiplayer Games
Descarga:
WebGL_Game_Development
Titulo: WebGL Game Development
Autor: Sumeet Arora
Editorial: Packt
Nro Paginas: 418
Capítulos:
Chapter 1: Getting Started with WebGL Game Development
Chapter 2: Colors and Shading Languages
Chapter 3: Loading the Game Scene
Chapter 4: Applying Textures
Chapter 5: Camera and User Interaction
Chapter 6: Applying Textures and Simple Animations to Our Scene
Chapter 7: Physics and Terrains
Chapter 8: Skinning and Animations
Chapter 9: Ray Casting and Filters
Chapter 10: 2D Canvas and Multiplayer Games
Descarga:
WebGL_Game_Development
Etiquetas:
2D,
3D,
Animations,
Camera,
Canvas,
Colors,
Filters,
Games,
Libros,
Multiplayer,
Packt,
Physics,
Ray Casting,
Scene,
Shading,
Skinning,
Sumeet Arora,
Textures,
User Interaction,
WebGL
martes, 30 de diciembre de 2014
El Libro del Día: WebGL Up and Running
El Libro del Día: 2014-12-30
Titulo: WebGL Up and Running
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 231
Capítulos:
1. An Introduction to WebGL
2. Your First WebGL Program
3. Graphics
4. Animation
5. Interaction
6. Integrating 2D and 3D
7. WebGL in Production
8. Your First WebGL Game
A. WebGL Resources
Descarga:
WebGL_Up_and_Running
Titulo: WebGL Up and Running
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 231
Capítulos:
1. An Introduction to WebGL
2. Your First WebGL Program
3. Graphics
4. Animation
5. Interaction
6. Integrating 2D and 3D
7. WebGL in Production
8. Your First WebGL Game
A. WebGL Resources
Descarga:
WebGL_Up_and_Running
Etiquetas:
2D,
3D,
Animation,
Game,
Graphics,
HTML5,
Interaction,
Introduction,
Libros,
O'Reilly,
Production,
Program,
Resources,
Tony Parisi,
WebGL
lunes, 29 de diciembre de 2014
El Libro del Día: Programming 3D Applications with HTML5 and WebGL
El Libro del Día: 2014-12-29
Titulo: Programming 3D Applications with HTML5 and WebGL
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 403
Capítulos:
Part I. Foundations
1. Introduction
2. WebGL: Real-Time 3D Rendering
3. Three.js - A JavaScript 3D Engine
4. Graphics and Rendering in Three.js
5. 3D Animation
6. CSS3: Advanced Page Effects
7. Canvas: Universal 2D Drawing
Part II. Application Development Techniques
8. The 3D Content Pipeline
9. 3D Engines and Frameworks
10. Developing a Simple 3D Application
11. Developing a 3D Environment
12. Developing Mobile 3D Applications
A. Resources
Descarga:
Programming_3D_Applications_HTML5_WebGL
Titulo: Programming 3D Applications with HTML5 and WebGL
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 403
Capítulos:
Part I. Foundations
1. Introduction
2. WebGL: Real-Time 3D Rendering
3. Three.js - A JavaScript 3D Engine
4. Graphics and Rendering in Three.js
5. 3D Animation
6. CSS3: Advanced Page Effects
7. Canvas: Universal 2D Drawing
Part II. Application Development Techniques
8. The 3D Content Pipeline
9. 3D Engines and Frameworks
10. Developing a Simple 3D Application
11. Developing a 3D Environment
12. Developing Mobile 3D Applications
A. Resources
Descarga:
Programming_3D_Applications_HTML5_WebGL
Etiquetas:
3D,
Animation,
Canvas,
Content,
CSS3,
Engines,
Foundations,
Frameworks,
Graphics,
HTML5,
Introduction,
Javascript,
Libros,
Mobile,
O'Reilly,
Real-time,
Rendering,
Three.js,
Tony Parisi,
WebGL
martes, 25 de noviembre de 2014
El Libro del Día: HTML5 Games Most Wanted
El Libro del Día: 2014-11-25
Titulo: HTML5 Games Most Wanted
Autor: Egor Kuryanovich, Shy Shalom, ...
Editorial: Friendsoft
Nro Paginas: 278
Capítulos:
Chapter 1: The State of Open Web Games
Chapter 2: Complexity from Simplicity
Chapter 3: How to Make Multi-Platform HTML5 Games from Scratch
Chapter 4: Creating, Saving, and Loading Tracks
Chapter 5: 3D CSS Tutorial
Chapter 6: Particle Systems
Chapter 7: Beginning WebGL
Chapter 8: CycleBlob: A WebGL Lightcycle Game
Chapter 9: A Real-Time Multiplayer Game Using WebSockets
Chapter 10: Hard-Pressed for a Choice of Technology
Descarga:
HTML5_Games_Most_Wanted
Titulo: HTML5 Games Most Wanted
Autor: Egor Kuryanovich, Shy Shalom, ...
Editorial: Friendsoft
Nro Paginas: 278
Capítulos:
Chapter 1: The State of Open Web Games
Chapter 2: Complexity from Simplicity
Chapter 3: How to Make Multi-Platform HTML5 Games from Scratch
Chapter 4: Creating, Saving, and Loading Tracks
Chapter 5: 3D CSS Tutorial
Chapter 6: Particle Systems
Chapter 7: Beginning WebGL
Chapter 8: CycleBlob: A WebGL Lightcycle Game
Chapter 9: A Real-Time Multiplayer Game Using WebSockets
Chapter 10: Hard-Pressed for a Choice of Technology
Descarga:
HTML5_Games_Most_Wanted
Etiquetas:
3D,
Creating,
CSS,
CycleBlob,
Egor Kuryanovich,
Friendsoft,
Games,
HTML5,
Libros,
Loading,
Multi-Platform,
Multiplayer,
Open Web,
Particle,
Real-time,
Saving,
Shy Shalom,
Tracks,
WebGL,
WebSockets
lunes, 17 de noviembre de 2014
El Libro del Día:Practical WPF Charts and Graphics
El Libro del Día: 2014-11-17
Titulo: Practical WPF Charts and Graphics
Autor: Jack Xu
Editorial: Apress
Nro Paginas: 709
Capítulos:
1. Overview of WPF Programming
2. 2D Transformations
3. WPF Graphics Basics in 2D
4. Colors and Brushes
5. 2D Line charts
6. Specialized 2D Charts
7. Stock Charts
8. Interactive 2D Charts
9. 2D Chart Controls
10. Data Interpolations
11. Curve Fitting
12. 3D Transformations
13. WPF Graphics Basics in 3D
14. 3D Charts with the WPF 3D Engine
15. 3D Charts Without the WPF 3D Engine
16. Specialized 3D Charts
Descarga:
Practical_WPF_Charts_Graphics
Titulo: Practical WPF Charts and Graphics
Autor: Jack Xu
Editorial: Apress
Nro Paginas: 709
Capítulos:
1. Overview of WPF Programming
2. 2D Transformations
3. WPF Graphics Basics in 2D
4. Colors and Brushes
5. 2D Line charts
6. Specialized 2D Charts
7. Stock Charts
8. Interactive 2D Charts
9. 2D Chart Controls
10. Data Interpolations
11. Curve Fitting
12. 3D Transformations
13. WPF Graphics Basics in 3D
14. 3D Charts with the WPF 3D Engine
15. 3D Charts Without the WPF 3D Engine
16. Specialized 3D Charts
Descarga:
Practical_WPF_Charts_Graphics
Etiquetas:
2D,
3D,
3D Charts,
3D Engine,
Apress,
Brushes,
Charts,
Colors,
Controls,
Curve,
Graphics,
Interactive,
Interpolations,
Jack Xu,
Libros,
Lines,
Specialized,
Stock,
Transformations,
WPF
jueves, 13 de noviembre de 2014
El Libro del Día: WPF 4 Unleashed
El Libro del Día: 2014-11-13
Titulo: WPF 4 Unleashed
Autor: Adam Nathan
Editorial: Sams
Nro Paginas: 844
Capítulos:
Part I Background
1 Why WPF, and What About Silverlight?
2 XAML Demystified
3 WPF Fundamentals
Part II Building a WPF Application
4 Sizing, Positioning, and Transforming Elements
5 Layout with Panels
6 Input Events: Keyboard, Mouse, Stylus, and Multi-Touch
7 Structuring and Deploying an Application
8 Exploiting Windows 7
Part III Controls
9 Content Controls
10 Items Controls
11 Images, Text, and Other Controls
Part IV Features for Professional Developers
12 Resources
13 Data Binding
14 Styles, Templates, Skins, and Themes
Part V Rich Media
15 2D Graphics
16 3D Graphics
17 Animation
18 Audio, Video, and Speech
Part VI Advanced Topics
19 Interoperability with Non-WPF Technologies
20 User Controls and Custom Controls
21 Layout with Custom Panels
Descarga:
WPF_4_Unleashed
Titulo: WPF 4 Unleashed
Autor: Adam Nathan
Editorial: Sams
Nro Paginas: 844
Capítulos:
Part I Background
1 Why WPF, and What About Silverlight?
2 XAML Demystified
3 WPF Fundamentals
Part II Building a WPF Application
4 Sizing, Positioning, and Transforming Elements
5 Layout with Panels
6 Input Events: Keyboard, Mouse, Stylus, and Multi-Touch
7 Structuring and Deploying an Application
8 Exploiting Windows 7
Part III Controls
9 Content Controls
10 Items Controls
11 Images, Text, and Other Controls
Part IV Features for Professional Developers
12 Resources
13 Data Binding
14 Styles, Templates, Skins, and Themes
Part V Rich Media
15 2D Graphics
16 3D Graphics
17 Animation
18 Audio, Video, and Speech
Part VI Advanced Topics
19 Interoperability with Non-WPF Technologies
20 User Controls and Custom Controls
21 Layout with Custom Panels
Descarga:
WPF_4_Unleashed
martes, 11 de noviembre de 2014
El Libro del Día: WPF 4.5 in C#
El Libro del Día: 2014-11-11
Titulo: Pro WPF 4.5 in C#
Autor: Matthew MacDonald
Editorial: Apress
Nro Paginas: 1095
Capítulos:
Part I: Fundamentals
Chapter 1: Introducing WPF
Chapter 2: XAML
Chapter 3: Layout
Chapter 4: Dependency Properties
Chapter 5: Routed Events
Part II: Deeper Into WPF
Chapter 6: Controls
Chapter 7: The Application
Chapter 8: Element Binding
Chapter 9: Commands
Chapter 10: Resources
Chapter 11: Styles and Behaviors
Part III: Drawing and Animation
Chapter 12: Shapes, Brushes, and Transforms
Chapter 13: Geometries and Drawings
Chapter 14: Effects and Visuals
Chapter 15: Animation Basics
Chapter 16: Advanced Animation
Part IV: Templates and Custom Elements
Chapter 17: Control Templates
Chapter 18: Custom Elements
Part V: Data
Chapter 19: Data Binding
Chapter 20: Formatting Bound Data
Chapter 21: Data Views
Chapter 22: Lists, Trees, and Grids
Part VI: Windows, Pages, and Rich Controls
Chapter 23: Windows
Chapter 24: Pages and Navigation
Chapter 25: Menus, Toolbars, and Ribbons
Chapter 26: Sound and Video
Chapter 27: 3-D Drawing
Part VII: Documents and Printing
Chapter 28: Documents
Chapter 29: Printing
Part VIII: Additional Topics
Chapter 30: Interacting with Windows Forms
Chapter 31: Multithreading
Chapter 32: The Add-in Model
Chapter 33: ClickOnce Deployment
Descarga:
Pro_WPF_4.5_C#
Titulo: Pro WPF 4.5 in C#
Autor: Matthew MacDonald
Editorial: Apress
Nro Paginas: 1095
Capítulos:
Part I: Fundamentals
Chapter 1: Introducing WPF
Chapter 2: XAML
Chapter 3: Layout
Chapter 4: Dependency Properties
Chapter 5: Routed Events
Part II: Deeper Into WPF
Chapter 6: Controls
Chapter 7: The Application
Chapter 8: Element Binding
Chapter 9: Commands
Chapter 10: Resources
Chapter 11: Styles and Behaviors
Part III: Drawing and Animation
Chapter 12: Shapes, Brushes, and Transforms
Chapter 13: Geometries and Drawings
Chapter 14: Effects and Visuals
Chapter 15: Animation Basics
Chapter 16: Advanced Animation
Part IV: Templates and Custom Elements
Chapter 17: Control Templates
Chapter 18: Custom Elements
Part V: Data
Chapter 19: Data Binding
Chapter 20: Formatting Bound Data
Chapter 21: Data Views
Chapter 22: Lists, Trees, and Grids
Part VI: Windows, Pages, and Rich Controls
Chapter 23: Windows
Chapter 24: Pages and Navigation
Chapter 25: Menus, Toolbars, and Ribbons
Chapter 26: Sound and Video
Chapter 27: 3-D Drawing
Part VII: Documents and Printing
Chapter 28: Documents
Chapter 29: Printing
Part VIII: Additional Topics
Chapter 30: Interacting with Windows Forms
Chapter 31: Multithreading
Chapter 32: The Add-in Model
Chapter 33: ClickOnce Deployment
Descarga:
Pro_WPF_4.5_C#
miércoles, 15 de octubre de 2014
El Libro del Día: Windows 8 and Windows Phone 8 Game Development
El Libro del Día: 2014-10-15
Titulo: Windows 8 and Windows Phone 8 Game Development
Autor: Adam Dawes
Editorial: Apress
Nro Paginas: 499
Capítulos:
Chapter 1: Getting Started
Chapter 2: Getting Started with MonoGame
Chapter 3: Creating a Game Framework
Chapter 4: User Input
Chapter 5: Sounding Out with Game Audio
Chapter 6: Drawing with Vertices and Matrices
Chapter 7: The World of 3-D Graphics
Chapter 8: Further 3-D Features and Techniques
Chapter 9: Enhancing Your Game
Chapter 10: Application Management
Chapter 11: Getting Started with XAML
Chapter 12: XAML Controls and Pages
Chapter 13: Mixing XAML and MonoGame
Chapter 14: Distributing Your Game
Descarga:
Windows8_WindowsPhone8_GameDevelopment
Titulo: Windows 8 and Windows Phone 8 Game Development
Autor: Adam Dawes
Editorial: Apress
Nro Paginas: 499
Capítulos:
Chapter 1: Getting Started
Chapter 2: Getting Started with MonoGame
Chapter 3: Creating a Game Framework
Chapter 4: User Input
Chapter 5: Sounding Out with Game Audio
Chapter 6: Drawing with Vertices and Matrices
Chapter 7: The World of 3-D Graphics
Chapter 8: Further 3-D Features and Techniques
Chapter 9: Enhancing Your Game
Chapter 10: Application Management
Chapter 11: Getting Started with XAML
Chapter 12: XAML Controls and Pages
Chapter 13: Mixing XAML and MonoGame
Chapter 14: Distributing Your Game
Descarga:
Windows8_WindowsPhone8_GameDevelopment
Etiquetas:
3D,
Adam Dawes,
Apress,
Audio,
C#,
Controls,
Distributing,
Framework,
Game Development,
Libros,
Matrices,
MonoGame,
Pages,
User Input,
Vertices,
Windows 8,
Windows Phone 8,
XAML
viernes, 29 de agosto de 2014
El Libro del Día: Pro CSS3 Animation
El Libro del Día: 2014-08-29
Titulo: Pro CSS3 Animation
Autor: Dudley Storey
Editorial: Apress
Nro Paginas: 168
Capítulos:
Chapter 1: CSS3 Fundamentals
Chapter 2: CSS3 Transforms and Transitions
Chapter 3: CSS3 Transitions for Images
Chapter 4: CSS3 Transitions for UI Elements
Chapter 5: CSS3 Keyframe Animations
Chapter 6: CSS3 Keyframe Animations for Web Content
Chapter 7: Integrating CSS3 Animations with SVG and Filters
Chapter 8: Integrating CSS3 Animation with Responsive Web Design and JavaScript
Chapter 9: CSS3 3D Transforms, Transitions, and Animations
Chapter 10: Tools, Technologies, and the Future of CSS Animation
Descarga:
Pro_CSS3_Animation
Titulo: Pro CSS3 Animation
Autor: Dudley Storey
Editorial: Apress
Nro Paginas: 168
Capítulos:
Chapter 1: CSS3 Fundamentals
Chapter 2: CSS3 Transforms and Transitions
Chapter 3: CSS3 Transitions for Images
Chapter 4: CSS3 Transitions for UI Elements
Chapter 5: CSS3 Keyframe Animations
Chapter 6: CSS3 Keyframe Animations for Web Content
Chapter 7: Integrating CSS3 Animations with SVG and Filters
Chapter 8: Integrating CSS3 Animation with Responsive Web Design and JavaScript
Chapter 9: CSS3 3D Transforms, Transitions, and Animations
Chapter 10: Tools, Technologies, and the Future of CSS Animation
Descarga:
Pro_CSS3_Animation
Etiquetas:
3D,
Animation,
Apress,
CSS3,
Dudley Storey,
Elements,
Filters,
Fundamentals,
Images,
Javascript,
Keyframes,
Libros,
Responsive Web Design,
SVG,
Technologies,
Tools,
Transforms,
Transitions,
Web Content
jueves, 14 de agosto de 2014
El Libro del Día: Pro Silverlight 5 in C#
El Libro del Día: 2014-08-14
Titulo: Pro Silverlight 5 in C# (4th Edition)
Autor: Matthew MacDonald
Editorial: Apress
Nro Paginas: 970
Capítulos:
Chapter 1: Introducing Silverlight
Chapter 2: XAML
Chapter 3: Layout
Chapter 4: Dependency Properties and Routed Events
Chapter 5: Elements
Chapter 6: The Application Model
Chapter 7: Navigation
Chapter 8: Shapes and Transforms
Chapter 9: Brushes, Bitmaps, and Printing
Chapter 10: Animation Basics
Chapter 11: Advanced Animation
Chapter 12: Sound, Video, and Deep Zoom
Chapter 13: Silverlight 3D
Chapter 14: Styles and Behaviors
Chapter 15: Control Templates
Chapter 16: Multithreading
Chapter 17: Browser Integration
Chapter 18: Out-of-Browser Applications
Chapter 19: ASP.NET Web Services
Chapter 20: Data Binding
Chapter 21: Data Controls
Chapter 22: File Access
Chapter 23: Networking
Descarga:
Pro_Silverlight_5_C#
Titulo: Pro Silverlight 5 in C# (4th Edition)
Autor: Matthew MacDonald
Editorial: Apress
Nro Paginas: 970
Capítulos:
Chapter 1: Introducing Silverlight
Chapter 2: XAML
Chapter 3: Layout
Chapter 4: Dependency Properties and Routed Events
Chapter 5: Elements
Chapter 6: The Application Model
Chapter 7: Navigation
Chapter 8: Shapes and Transforms
Chapter 9: Brushes, Bitmaps, and Printing
Chapter 10: Animation Basics
Chapter 11: Advanced Animation
Chapter 12: Sound, Video, and Deep Zoom
Chapter 13: Silverlight 3D
Chapter 14: Styles and Behaviors
Chapter 15: Control Templates
Chapter 16: Multithreading
Chapter 17: Browser Integration
Chapter 18: Out-of-Browser Applications
Chapter 19: ASP.NET Web Services
Chapter 20: Data Binding
Chapter 21: Data Controls
Chapter 22: File Access
Chapter 23: Networking
Descarga:
Pro_Silverlight_5_C#
Etiquetas:
3D,
Animation,
Apress,
Bitmaps,
Brushes,
C#,
Elements,
Layouts,
Libros,
Matthew MacDonald,
Multithreading,
Navigation,
Printing,
Routed Events,
Shapes,
Silverlight,
Styles,
Templates,
Transforms,
XAML
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