El Libro del Día: 2016-12-21
Titulo: WebRTC Cookbook
Autor: Andrii Sergiienko
Editorial: Packt
Nro Paginas: 230
Capítulos:
Chapter 1: Peer Connections
Chapter 2: Supporting Security
Chapter 3: Integrating WebRTC
Chapter 4: Debugging a WebRTC Application
Chapter 5: Working with Filters
Chapter 6: Native Applications
Chapter 7: Third-party Libraries
Chapter 8: Advanced Functions
Descarga:
WebRTC_Cookbook
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta Real-time. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Real-time. Mostrar todas las entradas
miércoles, 21 de diciembre de 2016
El Libro del Día: WebRTC Cookbook
Etiquetas:
Advanced,
Andrii Sergiienko,
Application,
Communication,
Cookbook,
Debugging,
Filters,
Functions,
HTML5,
Integrating,
Javascript,
Libraries,
Libros,
Native Apps,
Packt,
Peer Connections,
Real-time,
Security,
WebRTC
martes, 20 de diciembre de 2016
El Libro del Día: Getting Started with WebRTC
El Libro del Día: 2016-12-20
Titulo: Getting Started with WebRTC
Autor: Rob Manson
Editorial: Packt
Nro Paginas: 114
Capítulos:
Chapter 1: An Introduction to Web-based Real-Time Communication
Chapter 2: A More Technical Introduction to Web-based Real-Time Communication
Chapter 3: Creating a Real-time Video Call
Chapter 4: Creating an Audio Only Call
Chapter 5: Adding Text-based Chat
Chapter 6: Adding File Sharing
Chapter 7: Example Application 1 – Education and E-learning
Chapter 8: Example Application 2 – Team Communication
Descarga:
Getting_Started_with_WebRTC
Titulo: Getting Started with WebRTC
Autor: Rob Manson
Editorial: Packt
Nro Paginas: 114
Capítulos:
Chapter 1: An Introduction to Web-based Real-Time Communication
Chapter 2: A More Technical Introduction to Web-based Real-Time Communication
Chapter 3: Creating a Real-time Video Call
Chapter 4: Creating an Audio Only Call
Chapter 5: Adding Text-based Chat
Chapter 6: Adding File Sharing
Chapter 7: Example Application 1 – Education and E-learning
Chapter 8: Example Application 2 – Team Communication
Descarga:
Getting_Started_with_WebRTC
Etiquetas:
API,
Application,
Audio Only Call,
Chat,
Communication,
E-learning,
Example,
File Sharing,
Getting Started,
HTML5,
Javascript,
Libros,
Packt,
Peer-to-Peer,
Real-time,
Rob Manson,
Text-based,
Video Call,
WebRTC
viernes, 8 de abril de 2016
El Libro del Día: Sails.js Essentials
El Libro del Día: 2016-04-08
Titulo: Sails.js Essentials
Autor: Shaikh Shahid
Editorial: Packt
Nro Paginas: 108
Capítulos:
Chapter 1: Revisiting Node.js Concepts
Chapter 2: Developing Node.js Web Server
Chapter 3: Introduction to Sails.js and MVC Concepts
Chapter 4: Developing REST API Using Sails.js
Chapter 5: Build a Chat System Using Sails.js
Chapter 6: Building a Real-Time News Feed App Using Sails.js
Chapter 7: Creating a TODO Single-Page Application
Chapter 8: Sails.js Production Checklist
Descarga:
Sails.js_Essentials
Titulo: Sails.js Essentials
Autor: Shaikh Shahid
Editorial: Packt
Nro Paginas: 108
Capítulos:
Chapter 1: Revisiting Node.js Concepts
Chapter 2: Developing Node.js Web Server
Chapter 3: Introduction to Sails.js and MVC Concepts
Chapter 4: Developing REST API Using Sails.js
Chapter 5: Build a Chat System Using Sails.js
Chapter 6: Building a Real-Time News Feed App Using Sails.js
Chapter 7: Creating a TODO Single-Page Application
Chapter 8: Sails.js Production Checklist
Descarga:
Sails.js_Essentials
Etiquetas:
Chat System,
Checklist,
Concepts,
Developing,
Essentials,
Framework,
Javascript,
Libros,
MVC,
Node.js,
Packt,
Production,
Real-time,
REST API,
Sails.js,
Shaikh Shahid,
SPA,
TODO,
Tutorial,
Web Server
miércoles, 6 de abril de 2016
El Libro del Día: JavaScript Creativity
El Libro del Día: 2016-04-06
Titulo: JavaScript Creativity
Autor: Shane Hudson
Editorial: Apress
Nro Paginas: 171
Capítulos:
Chapter 1: Introduction
Chapter 2: Canvas and Animation Basics
Chapter 3: Audio and Video Basics
Chapter 4: Beginning 3D
Chapter 5: Creating Music in the Browser
Chapter 6: The Music Player
Chapter 7: Real-time Collaboration with Node.js
Chapter 8: Video-to-Video Using WebRTC
Chapter 9: Motion Detection
Chapter 10: Interacting with the Browser Using Gestures
Chapter 11: Appendix
Descarga:
JavaScript_Creativity
Titulo: JavaScript Creativity
Autor: Shane Hudson
Editorial: Apress
Nro Paginas: 171
Capítulos:
Chapter 1: Introduction
Chapter 2: Canvas and Animation Basics
Chapter 3: Audio and Video Basics
Chapter 4: Beginning 3D
Chapter 5: Creating Music in the Browser
Chapter 6: The Music Player
Chapter 7: Real-time Collaboration with Node.js
Chapter 8: Video-to-Video Using WebRTC
Chapter 9: Motion Detection
Chapter 10: Interacting with the Browser Using Gestures
Chapter 11: Appendix
Descarga:
JavaScript_Creativity
Etiquetas:
3D,
Animation,
Appendix,
Apress,
Audio,
Browser,
Canvas,
Creativity,
Gestures,
HTML5,
Introduction,
Javascript,
Libros,
Motion Detection,
Music,
Node.js,
Real-time,
Shane Hudson,
Video,
WebRTC
lunes, 25 de enero de 2016
El Libro del Día: Learning Node.js for Mobile Application Development
El Libro del Día: 2016-01-25
Titulo: Learning Node.js for Mobile Application Development
Autor: Stefan Buttigieg, Milorad Jevdjenic
Editorial: Packt
Nro Paginas: 248
Capítulos:
Chapter 1: Setting Up Your Workspace
Chapter 2: Configuring Persistence with MongoDB
Chapter 3: Creating an API
Chapter 4: Securing Your Backend
Chapter 5: Real-Time Data and WebSockets
Chapter 6: Introducing Ionic
Chapter 7: Building User Interfaces
Chapter 8: Making Our App Interactive
Chapter 9: Accessing Native Phone Features
Chapter 10: Working with APIs
Chapter 11: Working with Security
Chapter 12: Working with Real-Time Data
Chapter 13: Building an Advanced Chat App
Chapter 14: Creating an E-Commerce Application Using the Ionic Framework
Descarga:
Learning_Node.js_for_Mobile_Application_Development
Titulo: Learning Node.js for Mobile Application Development
Autor: Stefan Buttigieg, Milorad Jevdjenic
Editorial: Packt
Nro Paginas: 248
Capítulos:
Chapter 1: Setting Up Your Workspace
Chapter 2: Configuring Persistence with MongoDB
Chapter 3: Creating an API
Chapter 4: Securing Your Backend
Chapter 5: Real-Time Data and WebSockets
Chapter 6: Introducing Ionic
Chapter 7: Building User Interfaces
Chapter 8: Making Our App Interactive
Chapter 9: Accessing Native Phone Features
Chapter 10: Working with APIs
Chapter 11: Working with Security
Chapter 12: Working with Real-Time Data
Chapter 13: Building an Advanced Chat App
Chapter 14: Creating an E-Commerce Application Using the Ionic Framework
Descarga:
Learning_Node.js_for_Mobile_Application_Development
Etiquetas:
APIs,
Application,
Chat,
Development,
Interactive,
Ionic,
Learning,
Libros,
Milorad Jevdjenic,
Mobile,
MongoDB,
Native Phone,
Node.js,
Packt,
Real-time,
Securing,
Security,
Stefan Buttigieg,
WebSockets,
Workspace
sábado, 3 de enero de 2015
El Libro del Día: Real-Time Communication with WebRTC
El Libro del Día: 2015-01-03
Titulo: Real-Time Communication with WebRTC
Autor: Salvatore Loreto, Simon Pietro Romano
Editorial: O'Reilly
Nro Paginas: 163
Capítulos:
1. Introduction
2. Handling Media in the Browser
3. Building the Browser RTC Trapezoid: A Local Perspective
4. The Need for a Signaling Channel
5. Putting It All Together: Your First WebRTC System from Scratch
6. An Introduction to WebRTC API’s Advanced Features
A. WebRTC 1.0 APIs
Descarga:
Real_Time_Communication_WebRTC
Titulo: Real-Time Communication with WebRTC
Autor: Salvatore Loreto, Simon Pietro Romano
Editorial: O'Reilly
Nro Paginas: 163
Capítulos:
1. Introduction
2. Handling Media in the Browser
3. Building the Browser RTC Trapezoid: A Local Perspective
4. The Need for a Signaling Channel
5. Putting It All Together: Your First WebRTC System from Scratch
6. An Introduction to WebRTC API’s Advanced Features
A. WebRTC 1.0 APIs
Descarga:
Real_Time_Communication_WebRTC
Etiquetas:
Advanced,
APIs,
Browser,
Channel,
Communication,
HTML5,
Introduction,
Libros,
Media,
O'Reilly,
Real-time,
RTC,
Salvatore Loreto,
Scratch,
Signaling,
Simon Pietro Romano,
WebRTC
lunes, 29 de diciembre de 2014
El Libro del Día: Programming 3D Applications with HTML5 and WebGL
El Libro del Día: 2014-12-29
Titulo: Programming 3D Applications with HTML5 and WebGL
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 403
Capítulos:
Part I. Foundations
1. Introduction
2. WebGL: Real-Time 3D Rendering
3. Three.js - A JavaScript 3D Engine
4. Graphics and Rendering in Three.js
5. 3D Animation
6. CSS3: Advanced Page Effects
7. Canvas: Universal 2D Drawing
Part II. Application Development Techniques
8. The 3D Content Pipeline
9. 3D Engines and Frameworks
10. Developing a Simple 3D Application
11. Developing a 3D Environment
12. Developing Mobile 3D Applications
A. Resources
Descarga:
Programming_3D_Applications_HTML5_WebGL
Titulo: Programming 3D Applications with HTML5 and WebGL
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 403
Capítulos:
Part I. Foundations
1. Introduction
2. WebGL: Real-Time 3D Rendering
3. Three.js - A JavaScript 3D Engine
4. Graphics and Rendering in Three.js
5. 3D Animation
6. CSS3: Advanced Page Effects
7. Canvas: Universal 2D Drawing
Part II. Application Development Techniques
8. The 3D Content Pipeline
9. 3D Engines and Frameworks
10. Developing a Simple 3D Application
11. Developing a 3D Environment
12. Developing Mobile 3D Applications
A. Resources
Descarga:
Programming_3D_Applications_HTML5_WebGL
Etiquetas:
3D,
Animation,
Canvas,
Content,
CSS3,
Engines,
Foundations,
Frameworks,
Graphics,
HTML5,
Introduction,
Javascript,
Libros,
Mobile,
O'Reilly,
Real-time,
Rendering,
Three.js,
Tony Parisi,
WebGL
jueves, 18 de diciembre de 2014
El Libro del Día: Pro ASP.NET SignalR
El Libro del Día: 2014-12-18
Titulo: Pro ASP.NET SignalR
Autor: Keyvan Nayyeri, Darren White
Editorial: Apress
Nro Paginas: 347
Capítulos:
Chapter 1: Introduction to the Real-Time Web and ASP.NET SignalR
Chapter 2: Overview of SignalR
Chapter 3: Developing SignalR Applications Using Hubs
Chapter 4: Developing SignalR Applications Using Persistent Connections
Chapter 5: Troubleshooting ASP.NET SignalR Applications
Chapter 6: An Overview of the Clients that Support SignalR
Chapter 7: How to Extend and Customize SignalR Functionality
Chapter 8: Configuration, Deployment, and Security Aspects of SignalR
Chapter 9: Case Study 1: Stock Ticker
Chapter 10: Building a Collaborative Drawing Application
Descarga:
Pro_ASPNET_SignalR
Titulo: Pro ASP.NET SignalR
Autor: Keyvan Nayyeri, Darren White
Editorial: Apress
Nro Paginas: 347
Capítulos:
Chapter 1: Introduction to the Real-Time Web and ASP.NET SignalR
Chapter 2: Overview of SignalR
Chapter 3: Developing SignalR Applications Using Hubs
Chapter 4: Developing SignalR Applications Using Persistent Connections
Chapter 5: Troubleshooting ASP.NET SignalR Applications
Chapter 6: An Overview of the Clients that Support SignalR
Chapter 7: How to Extend and Customize SignalR Functionality
Chapter 8: Configuration, Deployment, and Security Aspects of SignalR
Chapter 9: Case Study 1: Stock Ticker
Chapter 10: Building a Collaborative Drawing Application
Descarga:
Pro_ASPNET_SignalR
Etiquetas:
Apress,
ASP.NET,
Clients,
Collaborative,
Configuration,
Customize,
Darren White,
Deployment,
Hubs,
Keyvan Nayyeri,
Libros,
Persistent Connections,
Real-time,
Security,
SignalR,
Stock Ticker,
Troubleshooting,
Web
martes, 25 de noviembre de 2014
El Libro del Día: HTML5 Games Most Wanted
El Libro del Día: 2014-11-25
Titulo: HTML5 Games Most Wanted
Autor: Egor Kuryanovich, Shy Shalom, ...
Editorial: Friendsoft
Nro Paginas: 278
Capítulos:
Chapter 1: The State of Open Web Games
Chapter 2: Complexity from Simplicity
Chapter 3: How to Make Multi-Platform HTML5 Games from Scratch
Chapter 4: Creating, Saving, and Loading Tracks
Chapter 5: 3D CSS Tutorial
Chapter 6: Particle Systems
Chapter 7: Beginning WebGL
Chapter 8: CycleBlob: A WebGL Lightcycle Game
Chapter 9: A Real-Time Multiplayer Game Using WebSockets
Chapter 10: Hard-Pressed for a Choice of Technology
Descarga:
HTML5_Games_Most_Wanted
Titulo: HTML5 Games Most Wanted
Autor: Egor Kuryanovich, Shy Shalom, ...
Editorial: Friendsoft
Nro Paginas: 278
Capítulos:
Chapter 1: The State of Open Web Games
Chapter 2: Complexity from Simplicity
Chapter 3: How to Make Multi-Platform HTML5 Games from Scratch
Chapter 4: Creating, Saving, and Loading Tracks
Chapter 5: 3D CSS Tutorial
Chapter 6: Particle Systems
Chapter 7: Beginning WebGL
Chapter 8: CycleBlob: A WebGL Lightcycle Game
Chapter 9: A Real-Time Multiplayer Game Using WebSockets
Chapter 10: Hard-Pressed for a Choice of Technology
Descarga:
HTML5_Games_Most_Wanted
Etiquetas:
3D,
Creating,
CSS,
CycleBlob,
Egor Kuryanovich,
Friendsoft,
Games,
HTML5,
Libros,
Loading,
Multi-Platform,
Multiplayer,
Open Web,
Particle,
Real-time,
Saving,
Shy Shalom,
Tracks,
WebGL,
WebSockets
lunes, 7 de julio de 2014
El Libro del Día: SignalR Programming in Microsoft ASP.NET
El Libro del Día: 2014-07-07
Titulo: SignalR Programming in Microsoft ASP.NET
Autor: José M Aguilar
Editorial: Microsoft
Nro Paginas: 279
Capítulos:
CHAPTER 1 Internet, asynchrony, multiuser…wow!
CHAPTER 2 HTTP: You are the client, and you are the boss
CHAPTER 3 Introducing SignalR
CHAPTER 4 Persistent connections
CHAPTER 5 Hubs
CHAPTER 6 Persistent connections and hubs from other threads
CHAPTER 7 Real-time multiplatform applications
CHAPTER 8 Deploying and scaling SignalR
CHAPTER 9 Advanced topics
Descarga:
SignalR_Programming_ASP.NET
Titulo: SignalR Programming in Microsoft ASP.NET
Autor: José M Aguilar
Editorial: Microsoft
Nro Paginas: 279
Capítulos:
CHAPTER 1 Internet, asynchrony, multiuser…wow!
CHAPTER 2 HTTP: You are the client, and you are the boss
CHAPTER 3 Introducing SignalR
CHAPTER 4 Persistent connections
CHAPTER 5 Hubs
CHAPTER 6 Persistent connections and hubs from other threads
CHAPTER 7 Real-time multiplatform applications
CHAPTER 8 Deploying and scaling SignalR
CHAPTER 9 Advanced topics
Descarga:
SignalR_Programming_ASP.NET
Etiquetas:
ASP .NET,
Asynchronous,
Hubs,
José M Aguilar,
Libros,
Microsoft,
Real-time,
SignalR,
Threading
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