Mostrando las entradas con la etiqueta Jos Dirksen. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Jos Dirksen. Mostrar todas las entradas

miércoles, 16 de septiembre de 2015

El Libro del Día: Three.js Cookbook

El Libro del Día: 2015-09-16

Titulo: Three.js Cookbook
Autor: Jos Dirksen
Editorial: Packt
Nro Paginas: 300

Capítulos:
Chapter 1: Getting Started
Chapter 2: Geometries and Meshes
Chapter 3: Working with the Camera
Chapter 4: Materials and Textures
Chapter 5: Lights and Custom Shaders
Chapter 6: Point Clouds and Postprocessing
Chapter 7: Animation and Physics

Descarga:
Three.js_Cookbook

jueves, 8 de enero de 2015

El Libro del Día: Three.js Essentials

El Libro del Día: 2015-01-08

Titulo: Three.js Essentials
Autor: Jos Dirksen
Editorial: Packt
Nro Paginas: 198

Capítulos:
Chapter 1: Get Up and Running with Three.js
Chapter 2: Creating a 3D World Globe and Visualizing Open Data
Chapter 3: Navigate around a Randomly Generated Maze
Chapter 4: Visualizing Audio Data with a Particle System
Chapter 5: Programmatic Geometries
Chapter 6: Combining HTML and Three.js with CSS3DRenderer
Chapter 7: Loading and Animating External Models Using Blender

Descarga:
Three.js_Essentials

miércoles, 7 de enero de 2015

El Libro del Día: Learning Three.js The JavaScript 3D Library for WebGL

El Libro del Día: 2015-01-07

Titulo: Learning Three.js The JavaScript 3D Library for WebGL
Autor: Jos Dirksen
Editorial: Packt
Nro Paginas: 402

Capítulos:
Chapter 1: Creating Your First 3D Scene with Three.js
Chapter 2: Working with the Basic Components That Make Up a Three.js Scene
Chapter 3: Working with the Different Light Sources Available in Three.js
Chapter 4: Working with the Three.js Materials
Chapter 5: Learning to Work with Geometries
Chapter 6: Using Advanced Geometries and Binary Operations
Chapter 7: Particles and the Particle System
Chapter 8: Creating and Loading Advanced Meshes and Geometries
Chapter 9: Animations and Moving the Camera
Chapter 10: Loading and Working with Textures
Chapter 11: Custom Shaders and Render Post Processing
Chapter 12: Adding Physics to Your Scene with Physijs

Descarga:
Learning_Three.js_JavaScript_3D_Library_WebGL