Mostrando las entradas con la etiqueta Textures. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Textures. Mostrar todas las entradas

viernes, 23 de octubre de 2015

El Libro del Día: SVG Colors, Patterns & Gradients

El Libro del Día: 2015-10-23

Titulo: SVG Colors, Patterns & Gradients
Autor: Amelia Bellamy-Royds, Kurt Cagle
Editorial: O'Reilly
Nro Paginas: 309

Capítulos:
1. Things You Should Already Know
2. The Painter’s Model
3. Creating Colors
4. Becoming Transparent
5. Serving Paint
6. Simple Gradients
7. Gradients in All Shapes and Sizes
8. And Repeat
9. Radial Gradients
10. Tiles and Textures
11. Picture-Perfect Patterns
12. Textured Text
13. Painting Lines
14. Motion Pictures
A. Color Keywords and Syntax
B. Elements, Attributes, and Style Properties

Descarga:
SVG_Colors_Patterns_Gradients

miércoles, 16 de septiembre de 2015

El Libro del Día: Three.js Cookbook

El Libro del Día: 2015-09-16

Titulo: Three.js Cookbook
Autor: Jos Dirksen
Editorial: Packt
Nro Paginas: 300

Capítulos:
Chapter 1: Getting Started
Chapter 2: Geometries and Meshes
Chapter 3: Working with the Camera
Chapter 4: Materials and Textures
Chapter 5: Lights and Custom Shaders
Chapter 6: Point Clouds and Postprocessing
Chapter 7: Animation and Physics

Descarga:
Three.js_Cookbook

miércoles, 7 de enero de 2015

El Libro del Día: Learning Three.js The JavaScript 3D Library for WebGL

El Libro del Día: 2015-01-07

Titulo: Learning Three.js The JavaScript 3D Library for WebGL
Autor: Jos Dirksen
Editorial: Packt
Nro Paginas: 402

Capítulos:
Chapter 1: Creating Your First 3D Scene with Three.js
Chapter 2: Working with the Basic Components That Make Up a Three.js Scene
Chapter 3: Working with the Different Light Sources Available in Three.js
Chapter 4: Working with the Three.js Materials
Chapter 5: Learning to Work with Geometries
Chapter 6: Using Advanced Geometries and Binary Operations
Chapter 7: Particles and the Particle System
Chapter 8: Creating and Loading Advanced Meshes and Geometries
Chapter 9: Animations and Moving the Camera
Chapter 10: Loading and Working with Textures
Chapter 11: Custom Shaders and Render Post Processing
Chapter 12: Adding Physics to Your Scene with Physijs

Descarga:
Learning_Three.js_JavaScript_3D_Library_WebGL

martes, 6 de enero de 2015

El Libro del Día: WebGL Beginner's Guide

El Libro del Día: 2015-01-06

Titulo: WebGL Beginner's Guide
Autor: Diego Cantor, Brandon Jones
Editorial: Packt
Nro Paginas: 377

Capítulos:
Chapter 1: Getting Started with WebGL
Chapter 2: Rendering Geometry
Chapter 3: Lights
Chapter 4: Camera
Chapter 5: Action
Chapter 6: Colors, Depth Testing, and Alpha Blending
Chapter 7: Textures
Chapter 8: Picking
Chapter 9: Putting It All Together
Chapter 10: Advanced Techniques

Descarga:
WebGL_Beginner's_Guide

viernes, 2 de enero de 2015

El Libro del Día: WebGL Game Development

El Libro del Día: 2015-01-02

Titulo: WebGL Game Development
Autor: Sumeet Arora
Editorial: Packt
Nro Paginas: 418

Capítulos:
Chapter 1: Getting Started with WebGL Game Development
Chapter 2: Colors and Shading Languages
Chapter 3: Loading the Game Scene
Chapter 4: Applying Textures
Chapter 5: Camera and User Interaction
Chapter 6: Applying Textures and Simple Animations to Our Scene
Chapter 7: Physics and Terrains
Chapter 8: Skinning and Animations
Chapter 9: Ray Casting and Filters
Chapter 10: 2D Canvas and Multiplayer Games

Descarga:
WebGL_Game_Development

domingo, 31 de agosto de 2014

El Libro del Día: Beginning WebGL for HTML5

El Libro del Día: 2014-08-31

Titulo: Beginning WebGL for HTML5
Autor: Brian Danchilla
Editorial: Apress
Nro Paginas: 348

Capítulos:
Chapter 1: Setting the Scene
Chapter 2: Shaders 101
Chapter 3: Textures and Lighting
Chapter 4: Increasing Realism
Chapter 5: Physics
Chapter 6: Fractals, Height Maps, and Particle Systems
Chapter 7: Three.js Framework
Chapter 8: Productivity Tools
Chapter 9: Debugging and Performance
Chapter 10: Effects, Tips, and Tricks
Afterword: The Future of WebGL
Appendix A: Essential HTML5 and JavaScript
Appendix B: Graphics Refresher
Appendix C: WebGL Spec. Odds and Ends
Appendix D: Additional Resources

Descarga:
Beginning_WebGL_HTML5