Mostrando las entradas con la etiqueta Loading. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Loading. Mostrar todas las entradas

martes, 10 de febrero de 2015

El Libro del Día: jQuery 2.0 Development Cookbook

El Libro del Día: 2015-02-10

Titulo: jQuery 2.0 Development Cookbook
Autor: Leon Revill
Editorial: Packt
Nro Paginas: 410

Capítulos:
Chapter 1: Document Object Model Manipulation
Chapter 2: Interacting with the User by Making Use of jQuery Events
Chapter 3: Loading and Manipulating Dynamic Content with AJAX and JSON
Chapter 4: Adding Attractive Visuals with jQuery Effects
Chapter 5: Form Handling
Chapter 6: User Interface
Chapter 7: User Interface Animation
Chapter 8: Understanding Plugin Development
Chapter 9: jQuery UI
Chapter 10: Working with jQuery Mobile

Descarga:
jQuery_2.0_Development_Cookbook

jueves, 15 de enero de 2015

El Libro del Día: Async Javascript

El Libro del Día: 2015-01-15

Titulo: Async Javascript
Autor: Trevor Burnham
Editorial: The Pragmatic Programmers
Nro Paginas: 97



Capítulos:
1. Understanding JavaScript Events
2. Distributing Events
3. Promises and Deferreds
4. Flow Control with Async.js
5. Multithreading with Workers
6. Async Script Loading
A1. Tools for Taming JavaScript

Descarga:
Async_Javascript

jueves, 8 de enero de 2015

El Libro del Día: Three.js Essentials

El Libro del Día: 2015-01-08

Titulo: Three.js Essentials
Autor: Jos Dirksen
Editorial: Packt
Nro Paginas: 198

Capítulos:
Chapter 1: Get Up and Running with Three.js
Chapter 2: Creating a 3D World Globe and Visualizing Open Data
Chapter 3: Navigate around a Randomly Generated Maze
Chapter 4: Visualizing Audio Data with a Particle System
Chapter 5: Programmatic Geometries
Chapter 6: Combining HTML and Three.js with CSS3DRenderer
Chapter 7: Loading and Animating External Models Using Blender

Descarga:
Three.js_Essentials

martes, 25 de noviembre de 2014

El Libro del Día: HTML5 Games Most Wanted

El Libro del Día: 2014-11-25

Titulo: HTML5 Games Most Wanted
Autor: Egor Kuryanovich, Shy Shalom, ...
Editorial: Friendsoft
Nro Paginas: 278

Capítulos:
Chapter 1: The State of Open Web Games
Chapter 2: Complexity from Simplicity
Chapter 3: How to Make Multi-Platform HTML5 Games from Scratch
Chapter 4: Creating, Saving, and Loading Tracks
Chapter 5: 3D CSS Tutorial
Chapter 6: Particle Systems
Chapter 7: Beginning WebGL
Chapter 8: CycleBlob: A WebGL Lightcycle Game
Chapter 9: A Real-Time Multiplayer Game Using WebSockets
Chapter 10: Hard-Pressed for a Choice of Technology

Descarga:
HTML5_Games_Most_Wanted