El Libro del Día: 2015-02-10
Titulo: jQuery 2.0 Development Cookbook
Autor: Leon Revill
Editorial: Packt
Nro Paginas: 410
Capítulos:
Chapter 1: Document Object Model Manipulation
Chapter 2: Interacting with the User by Making Use of jQuery Events
Chapter 3: Loading and Manipulating Dynamic Content with AJAX and JSON
Chapter 4: Adding Attractive Visuals with jQuery Effects
Chapter 5: Form Handling
Chapter 6: User Interface
Chapter 7: User Interface Animation
Chapter 8: Understanding Plugin Development
Chapter 9: jQuery UI
Chapter 10: Working with jQuery Mobile
Descarga:
jQuery_2.0_Development_Cookbook
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
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Mostrando las entradas con la etiqueta Loading. Mostrar todas las entradas
martes, 10 de febrero de 2015
El Libro del Día: jQuery 2.0 Development Cookbook
Etiquetas:
AJAX,
Animation,
Cookbook,
Development,
DOM,
Dynamic Content,
Effects,
Events,
Form,
jQuery,
jQuery Mobile,
jQuery UI,
JSON,
Leon Revill,
Libros,
Loading,
Packt,
Plugin,
User Interface,
Visuals
jueves, 15 de enero de 2015
El Libro del Día: Async Javascript
El Libro del Día: 2015-01-15
Titulo: Async Javascript
Autor: Trevor Burnham
Editorial: The Pragmatic Programmers
Nro Paginas: 97
Capítulos:
1. Understanding JavaScript Events
2. Distributing Events
3. Promises and Deferreds
4. Flow Control with Async.js
5. Multithreading with Workers
6. Async Script Loading
A1. Tools for Taming JavaScript
Descarga:
Async_Javascript
Titulo: Async Javascript
Autor: Trevor Burnham
Editorial: The Pragmatic Programmers
Nro Paginas: 97
Capítulos:
1. Understanding JavaScript Events
2. Distributing Events
3. Promises and Deferreds
4. Flow Control with Async.js
5. Multithreading with Workers
6. Async Script Loading
A1. Tools for Taming JavaScript
Descarga:
Async_Javascript
Etiquetas:
Async,
Async.js,
Asynchronous,
Deferreds,
Distributing,
Events,
Flow Control,
Javascript,
Libros,
Loading,
Multithreading,
Promises,
Taming,
The Pragmatic Programmers,
Tools,
Trevor Burnham,
Web Workers,
Workers
jueves, 8 de enero de 2015
El Libro del Día: Three.js Essentials
El Libro del Día: 2015-01-08
Titulo: Three.js Essentials
Autor: Jos Dirksen
Editorial: Packt
Nro Paginas: 198
Capítulos:
Chapter 1: Get Up and Running with Three.js
Chapter 2: Creating a 3D World Globe and Visualizing Open Data
Chapter 3: Navigate around a Randomly Generated Maze
Chapter 4: Visualizing Audio Data with a Particle System
Chapter 5: Programmatic Geometries
Chapter 6: Combining HTML and Three.js with CSS3DRenderer
Chapter 7: Loading and Animating External Models Using Blender
Descarga:
Three.js_Essentials
Titulo: Three.js Essentials
Autor: Jos Dirksen
Editorial: Packt
Nro Paginas: 198
Capítulos:
Chapter 1: Get Up and Running with Three.js
Chapter 2: Creating a 3D World Globe and Visualizing Open Data
Chapter 3: Navigate around a Randomly Generated Maze
Chapter 4: Visualizing Audio Data with a Particle System
Chapter 5: Programmatic Geometries
Chapter 6: Combining HTML and Three.js with CSS3DRenderer
Chapter 7: Loading and Animating External Models Using Blender
Descarga:
Three.js_Essentials
Etiquetas:
3D,
Animating,
Audio Data,
Blender,
CSS3DRenderer,
Essentials,
Geometries,
HTML,
Javascript,
Jos Dirksen,
Libros,
Loading,
Maze,
Models,
Open Data,
Packt,
Particle System,
Randomly,
Three.js,
Visualizing
martes, 25 de noviembre de 2014
El Libro del Día: HTML5 Games Most Wanted
El Libro del Día: 2014-11-25
Titulo: HTML5 Games Most Wanted
Autor: Egor Kuryanovich, Shy Shalom, ...
Editorial: Friendsoft
Nro Paginas: 278
Capítulos:
Chapter 1: The State of Open Web Games
Chapter 2: Complexity from Simplicity
Chapter 3: How to Make Multi-Platform HTML5 Games from Scratch
Chapter 4: Creating, Saving, and Loading Tracks
Chapter 5: 3D CSS Tutorial
Chapter 6: Particle Systems
Chapter 7: Beginning WebGL
Chapter 8: CycleBlob: A WebGL Lightcycle Game
Chapter 9: A Real-Time Multiplayer Game Using WebSockets
Chapter 10: Hard-Pressed for a Choice of Technology
Descarga:
HTML5_Games_Most_Wanted
Titulo: HTML5 Games Most Wanted
Autor: Egor Kuryanovich, Shy Shalom, ...
Editorial: Friendsoft
Nro Paginas: 278
Capítulos:
Chapter 1: The State of Open Web Games
Chapter 2: Complexity from Simplicity
Chapter 3: How to Make Multi-Platform HTML5 Games from Scratch
Chapter 4: Creating, Saving, and Loading Tracks
Chapter 5: 3D CSS Tutorial
Chapter 6: Particle Systems
Chapter 7: Beginning WebGL
Chapter 8: CycleBlob: A WebGL Lightcycle Game
Chapter 9: A Real-Time Multiplayer Game Using WebSockets
Chapter 10: Hard-Pressed for a Choice of Technology
Descarga:
HTML5_Games_Most_Wanted
Etiquetas:
3D,
Creating,
CSS,
CycleBlob,
Egor Kuryanovich,
Friendsoft,
Games,
HTML5,
Libros,
Loading,
Multi-Platform,
Multiplayer,
Open Web,
Particle,
Real-time,
Saving,
Shy Shalom,
Tracks,
WebGL,
WebSockets
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