El Libro del Día: 2016-02-26
Titulo: Android TV Apps Development
Autor: Paul Trebilcox-Ruiz
Editorial: Apress
Nro Paginas: 127
Capítulos:
Chapter 1: Getting Started
Chapter 2: Planning Your App
Chapter 3: Building a Media App
Chapter 4: Enriching Your Media Apps
Chapter 5: The Android TV Platform for Game Development
Chapter 6: Android TV App Publishing
Descarga:
Android_TV_Apps_Development
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta Platform. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Platform. Mostrar todas las entradas
viernes, 26 de febrero de 2016
El Libro del Día: Android TV Apps Development
Etiquetas:
Android,
Apps,
Apress,
Building,
Development,
Enriching,
Games,
Google,
Libros,
Media,
Multimedia,
Paul Trebilcox-Ruiz,
Planning,
Platform,
Publishing,
TV
jueves, 21 de enero de 2016
El Libro del Día: Xamarin Studio for Android Programming
El Libro del Día: 2016-01-21
Titulo: Xamarin Studio for Android Programming
Autor: Mathieu Nayrolles
Editorial: Packt
Nro Paginas: 298
Capítulos:
Chapter 1: Getting Started
Chapter 2: Mastering the Life and Death of Android Apps
Chapter 3: Building a GUI
Chapter 4: Using Android Resources
Chapter 5: Using On-Phone Data
Chapter 6: Populating Your GUI with Data
Chapter 7: Using Android Services
Chapter 8: Mastering Intents – A Walkthrough
Chapter 9: Playing with Advanced Graphics
Chapter 10: Taking Advantage of the Android Platform
Chapter 11: Using Hardware Interactions
Chapter 12: Debugging and Testing
Chapter 13: Monetizing and Publishing Your Applications
Appendix: Mono – The Underlying Technology
Descarga:
Xamarin_Studio_for_Android_Programming
Titulo: Xamarin Studio for Android Programming
Autor: Mathieu Nayrolles
Editorial: Packt
Nro Paginas: 298
Capítulos:
Chapter 1: Getting Started
Chapter 2: Mastering the Life and Death of Android Apps
Chapter 3: Building a GUI
Chapter 4: Using Android Resources
Chapter 5: Using On-Phone Data
Chapter 6: Populating Your GUI with Data
Chapter 7: Using Android Services
Chapter 8: Mastering Intents – A Walkthrough
Chapter 9: Playing with Advanced Graphics
Chapter 10: Taking Advantage of the Android Platform
Chapter 11: Using Hardware Interactions
Chapter 12: Debugging and Testing
Chapter 13: Monetizing and Publishing Your Applications
Appendix: Mono – The Underlying Technology
Descarga:
Xamarin_Studio_for_Android_Programming
Etiquetas:
Android,
Apps,
Data,
Debugging,
Graphics,
GUI,
Interactions,
Libros,
Mathieu Nayrolles,
Monetizing,
Mono,
Packt,
Platform,
Programming,
Publishing,
Resources,
Services,
Studio,
Testing,
Xamarin
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