El Libro del Día: 2016-09-27
Titulo: Map Scripting 101
Autor: Adam DuVander
Editorial: No Starch Press
Nro Paginas: 380
Capítulos:
Chapter 1: Mapping Basics
Chapter 2: Plotting Markers and Message Boxes
Chapter 3: Geocoding
Chapter 4: Layer It On
Chapter 5: Handle Map Events
Chapter 6: Explore Proximity
Chapter 7: User Location
Chapter 8: Data Formats
Chapter 9: Go Server-Side
Chapter 10: Mashup Projects
Appendix A: JavaScript Quick Start
Appendix B: Mapstraction Reference
Descarga:
Map_Scripting_101
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta Mapping. Mostrar todas las entradas
Mostrando las entradas con la etiqueta Mapping. Mostrar todas las entradas
martes, 27 de septiembre de 2016
El Libro del Día: Map Scripting 101
Etiquetas:
101,
Adam DuVander,
Data Formats,
Events,
Geocoding,
Javascript,
Layers,
Libros,
Location,
Map Scripting,
Mapping,
Maps,
Mapstraction,
Markers,
Message Boxes,
No Starch Press,
Plotting,
Projects,
Proximity,
Server Side
viernes, 18 de septiembre de 2015
El Libro del Día: OpenGL Data Visualization Cookbook
El Libro del Día: 2015-09-18
Titulo: OpenGL Data Visualization Cookbook
Autor: Raymond CH Lo, William CY Lo
Editorial: Packt
Nro Paginas: 298
Capítulos:
Chapter 1: Getting Started with OpenGL
Chapter 2: OpenGL Primitives and 2D Data Visualization
Chapter 3: Interactive 3D Data Visualization
Chapter 4: Rendering 2D Images and Videos with Texture Mapping
Chapter 5: Rendering of Point Cloud Data for 3D Range sensing Cameras
Chapter 6: Rendering Stereoscopic 3D Models using OpenGL
Chapter 7: An Introduction to Realtime Graphics Rendering on a Mobile Platform using OpenGL ES 3.0
Chapter 8: Interactive Realtime Data Visualization on Mobile Devices
Chapter 9: Augmented Reality based Visualization on Mobile or Wearable Platforms
Descarga:
OpenGL_Data_Visualization_Cookbook
Titulo: OpenGL Data Visualization Cookbook
Autor: Raymond CH Lo, William CY Lo
Editorial: Packt
Nro Paginas: 298
Capítulos:
Chapter 1: Getting Started with OpenGL
Chapter 2: OpenGL Primitives and 2D Data Visualization
Chapter 3: Interactive 3D Data Visualization
Chapter 4: Rendering 2D Images and Videos with Texture Mapping
Chapter 5: Rendering of Point Cloud Data for 3D Range sensing Cameras
Chapter 6: Rendering Stereoscopic 3D Models using OpenGL
Chapter 7: An Introduction to Realtime Graphics Rendering on a Mobile Platform using OpenGL ES 3.0
Chapter 8: Interactive Realtime Data Visualization on Mobile Devices
Chapter 9: Augmented Reality based Visualization on Mobile or Wearable Platforms
Descarga:
OpenGL_Data_Visualization_Cookbook
Etiquetas:
2D,
3D,
Cameras,
Cookbook,
Data Visualization,
Graphics,
Images,
Libros,
Mapping,
Mobile,
Models,
OpenGL,
Packt,
Primitives,
Raymond CH Lo,
Realtime,
Rendering,
Texture,
Videos,
William CY Lo
lunes, 28 de julio de 2014
El Libro del Día: Pro Windows Phone App Development
El Libro del Día: 2014-07-28
Titulo: Pro Windows Phone App Development
Autor: Falafel Software
Editorial: Apress
Nro Paginas: 551
Capítulos:
Chapter 1: Introduction
Chapter 2: Getting Started
Chapter 3: Building the UI with XAML
Chapter 4: Phone Controls
Chapter 5: Navigation
Chapter 6: Application Lifecycle
Chapter 7: Gestures
Chapter 8: Device Capabilities
Chapter 9: Mapping
Chapter 10: Live Tiles and Notifications
Chapter 11: Data Sources
Chapter 12: Using Data in the Cloud
Chapter 13: Designing In Blend
Chapter 14: Taking Your App to Market
Descarga:
Pro_WindowsPhone_AppDevelopment
Titulo: Pro Windows Phone App Development
Autor: Falafel Software
Editorial: Apress
Nro Paginas: 551
Capítulos:
Chapter 1: Introduction
Chapter 2: Getting Started
Chapter 3: Building the UI with XAML
Chapter 4: Phone Controls
Chapter 5: Navigation
Chapter 6: Application Lifecycle
Chapter 7: Gestures
Chapter 8: Device Capabilities
Chapter 9: Mapping
Chapter 10: Live Tiles and Notifications
Chapter 11: Data Sources
Chapter 12: Using Data in the Cloud
Chapter 13: Designing In Blend
Chapter 14: Taking Your App to Market
Descarga:
Pro_WindowsPhone_AppDevelopment
Etiquetas:
Apress,
Blend,
Cloud,
Data Sources,
Falafel Software,
Gestures,
Libros,
Lifecycle,
Live Tiles,
Mapping,
Navigation,
Notifications,
Phone Controls,
Windows Phone,
XAML
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