El Libro del Día: 2016-12-26
Titulo: WebGL Programming Guide
Autor: Kouichi Matsuda, Rodger Lea
Editorial: Addison Wesley
Nro Paginas: 544
Capítulos:
1. Overview of WebGL
2. Your First Step with WebGL
3. Drawing and Transforming Triangles
4. More Transformations and Basic Animation
5. Using Colors and Texture Images
6. The OpenGL ES Shading Language (GLSL ES)
7. Toward the 3D World
8. Lighting Objects
9. Hierarchical Objects
10. Advanced Techniques
Anexos:
A. No Need to Swap Buffers in WebGL
B. Built-in Functions of GLSL ES 1.0
C. Projection Matrices
D. WebGL/OpenGL: Left or Right Handed
E. The Inverse Transpose Matrix
F. Load Shader Programs from Files
G. World Coordinate System Versus Local Coordinate System
H. Web Browser Settings for WebGL
Descarga:
WebGL_Programming_Guide
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta OpenGL. Mostrar todas las entradas
Mostrando las entradas con la etiqueta OpenGL. Mostrar todas las entradas
lunes, 26 de diciembre de 2016
El Libro del Día: WebGL Programming Guide
Etiquetas:
3D World,
Addison Wesley,
Animations,
Colors,
Drawing,
Hierarchical,
Kouichi Matsuda,
Libros,
Lighting,
Matrices,
Objects,
OpenGL,
Programming Guide,
Rodger Lea,
Texture Images,
Transformations,
Triangles,
WebGL
viernes, 18 de septiembre de 2015
El Libro del Día: OpenGL Data Visualization Cookbook
El Libro del Día: 2015-09-18
Titulo: OpenGL Data Visualization Cookbook
Autor: Raymond CH Lo, William CY Lo
Editorial: Packt
Nro Paginas: 298
Capítulos:
Chapter 1: Getting Started with OpenGL
Chapter 2: OpenGL Primitives and 2D Data Visualization
Chapter 3: Interactive 3D Data Visualization
Chapter 4: Rendering 2D Images and Videos with Texture Mapping
Chapter 5: Rendering of Point Cloud Data for 3D Range sensing Cameras
Chapter 6: Rendering Stereoscopic 3D Models using OpenGL
Chapter 7: An Introduction to Realtime Graphics Rendering on a Mobile Platform using OpenGL ES 3.0
Chapter 8: Interactive Realtime Data Visualization on Mobile Devices
Chapter 9: Augmented Reality based Visualization on Mobile or Wearable Platforms
Descarga:
OpenGL_Data_Visualization_Cookbook
Titulo: OpenGL Data Visualization Cookbook
Autor: Raymond CH Lo, William CY Lo
Editorial: Packt
Nro Paginas: 298
Capítulos:
Chapter 1: Getting Started with OpenGL
Chapter 2: OpenGL Primitives and 2D Data Visualization
Chapter 3: Interactive 3D Data Visualization
Chapter 4: Rendering 2D Images and Videos with Texture Mapping
Chapter 5: Rendering of Point Cloud Data for 3D Range sensing Cameras
Chapter 6: Rendering Stereoscopic 3D Models using OpenGL
Chapter 7: An Introduction to Realtime Graphics Rendering on a Mobile Platform using OpenGL ES 3.0
Chapter 8: Interactive Realtime Data Visualization on Mobile Devices
Chapter 9: Augmented Reality based Visualization on Mobile or Wearable Platforms
Descarga:
OpenGL_Data_Visualization_Cookbook
Etiquetas:
2D,
3D,
Cameras,
Cookbook,
Data Visualization,
Graphics,
Images,
Libros,
Mapping,
Mobile,
Models,
OpenGL,
Packt,
Primitives,
Raymond CH Lo,
Realtime,
Rendering,
Texture,
Videos,
William CY Lo
lunes, 15 de septiembre de 2014
El Libro del Día: Expert Android
El Libro del Día: 2014-09-15
Titulo: Expert Android
Autor: Satya Komatineni, Dave MacLean
Editorial: Apress
Nro Paginas: 425
Capítulos:
Chapter 1: Exploring Custom Views
Chapter 2: Exploring Compound Controls
Chapter 3: Principles and Practice of Custom Layouts
Chapter 4: JSON for On-Device Persistence
Chapter 5: Programming for Multiple Devices
Chapter 6: Advanced Form Processing
Chapter 7: Using the Telephony APIs
Chapter 8: Advanced Debugging and Analysis
Chapter 9: Programming 3D Graphics with OpenGL
Chapter 10: Introduction to Android Search
Chapter 11: Simple Search Suggestion Provider
Chapter 12: Custom Search Suggestion Provider
Chapter 13: Introduction to Cloud Storage with Parse
Chapter 14: Enhancing Parse with Parcelables
Chapter 15: Exploring Push Notifications with Parse
Descarga:
Expert_Android
Titulo: Expert Android
Autor: Satya Komatineni, Dave MacLean
Editorial: Apress
Nro Paginas: 425
Capítulos:
Chapter 1: Exploring Custom Views
Chapter 2: Exploring Compound Controls
Chapter 3: Principles and Practice of Custom Layouts
Chapter 4: JSON for On-Device Persistence
Chapter 5: Programming for Multiple Devices
Chapter 6: Advanced Form Processing
Chapter 7: Using the Telephony APIs
Chapter 8: Advanced Debugging and Analysis
Chapter 9: Programming 3D Graphics with OpenGL
Chapter 10: Introduction to Android Search
Chapter 11: Simple Search Suggestion Provider
Chapter 12: Custom Search Suggestion Provider
Chapter 13: Introduction to Cloud Storage with Parse
Chapter 14: Enhancing Parse with Parcelables
Chapter 15: Exploring Push Notifications with Parse
Descarga:
Expert_Android
Etiquetas:
Advanced Form,
Android,
Android Search,
Apress,
Compound Controls,
Custom Layouts,
Custom Views,
Dave MacLean,
Debugging,
Devices,
JSON,
Libros,
OpenGL,
Parcelables,
Parse,
Satya Komatineni,
Telephony APIs
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