El Libro del Día: 2015-09-18
Titulo: OpenGL Data Visualization Cookbook
Autor: Raymond CH Lo, William CY Lo
Editorial: Packt
Nro Paginas: 298
Capítulos:
Chapter 1: Getting Started with OpenGL
Chapter 2: OpenGL Primitives and 2D Data Visualization
Chapter 3: Interactive 3D Data Visualization
Chapter 4: Rendering 2D Images and Videos with Texture Mapping
Chapter 5: Rendering of Point Cloud Data for 3D Range sensing Cameras
Chapter 6: Rendering Stereoscopic 3D Models using OpenGL
Chapter 7: An Introduction to Realtime Graphics Rendering on a Mobile Platform using OpenGL ES 3.0
Chapter 8: Interactive Realtime Data Visualization on Mobile Devices
Chapter 9: Augmented Reality based Visualization on Mobile or Wearable Platforms
Descarga:
OpenGL_Data_Visualization_Cookbook
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
Mostrando las entradas con la etiqueta 2D. Mostrar todas las entradas
Mostrando las entradas con la etiqueta 2D. Mostrar todas las entradas
viernes, 18 de septiembre de 2015
El Libro del Día: OpenGL Data Visualization Cookbook
Etiquetas:
2D,
3D,
Cameras,
Cookbook,
Data Visualization,
Graphics,
Images,
Libros,
Mapping,
Mobile,
Models,
OpenGL,
Packt,
Primitives,
Raymond CH Lo,
Realtime,
Rendering,
Texture,
Videos,
William CY Lo
viernes, 2 de enero de 2015
El Libro del Día: WebGL Game Development
El Libro del Día: 2015-01-02
Titulo: WebGL Game Development
Autor: Sumeet Arora
Editorial: Packt
Nro Paginas: 418
Capítulos:
Chapter 1: Getting Started with WebGL Game Development
Chapter 2: Colors and Shading Languages
Chapter 3: Loading the Game Scene
Chapter 4: Applying Textures
Chapter 5: Camera and User Interaction
Chapter 6: Applying Textures and Simple Animations to Our Scene
Chapter 7: Physics and Terrains
Chapter 8: Skinning and Animations
Chapter 9: Ray Casting and Filters
Chapter 10: 2D Canvas and Multiplayer Games
Descarga:
WebGL_Game_Development
Titulo: WebGL Game Development
Autor: Sumeet Arora
Editorial: Packt
Nro Paginas: 418
Capítulos:
Chapter 1: Getting Started with WebGL Game Development
Chapter 2: Colors and Shading Languages
Chapter 3: Loading the Game Scene
Chapter 4: Applying Textures
Chapter 5: Camera and User Interaction
Chapter 6: Applying Textures and Simple Animations to Our Scene
Chapter 7: Physics and Terrains
Chapter 8: Skinning and Animations
Chapter 9: Ray Casting and Filters
Chapter 10: 2D Canvas and Multiplayer Games
Descarga:
WebGL_Game_Development
Etiquetas:
2D,
3D,
Animations,
Camera,
Canvas,
Colors,
Filters,
Games,
Libros,
Multiplayer,
Packt,
Physics,
Ray Casting,
Scene,
Shading,
Skinning,
Sumeet Arora,
Textures,
User Interaction,
WebGL
martes, 30 de diciembre de 2014
El Libro del Día: WebGL Up and Running
El Libro del Día: 2014-12-30
Titulo: WebGL Up and Running
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 231
Capítulos:
1. An Introduction to WebGL
2. Your First WebGL Program
3. Graphics
4. Animation
5. Interaction
6. Integrating 2D and 3D
7. WebGL in Production
8. Your First WebGL Game
A. WebGL Resources
Descarga:
WebGL_Up_and_Running
Titulo: WebGL Up and Running
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 231
Capítulos:
1. An Introduction to WebGL
2. Your First WebGL Program
3. Graphics
4. Animation
5. Interaction
6. Integrating 2D and 3D
7. WebGL in Production
8. Your First WebGL Game
A. WebGL Resources
Descarga:
WebGL_Up_and_Running
Etiquetas:
2D,
3D,
Animation,
Game,
Graphics,
HTML5,
Interaction,
Introduction,
Libros,
O'Reilly,
Production,
Program,
Resources,
Tony Parisi,
WebGL
lunes, 17 de noviembre de 2014
El Libro del Día:Practical WPF Charts and Graphics
El Libro del Día: 2014-11-17
Titulo: Practical WPF Charts and Graphics
Autor: Jack Xu
Editorial: Apress
Nro Paginas: 709
Capítulos:
1. Overview of WPF Programming
2. 2D Transformations
3. WPF Graphics Basics in 2D
4. Colors and Brushes
5. 2D Line charts
6. Specialized 2D Charts
7. Stock Charts
8. Interactive 2D Charts
9. 2D Chart Controls
10. Data Interpolations
11. Curve Fitting
12. 3D Transformations
13. WPF Graphics Basics in 3D
14. 3D Charts with the WPF 3D Engine
15. 3D Charts Without the WPF 3D Engine
16. Specialized 3D Charts
Descarga:
Practical_WPF_Charts_Graphics
Titulo: Practical WPF Charts and Graphics
Autor: Jack Xu
Editorial: Apress
Nro Paginas: 709
Capítulos:
1. Overview of WPF Programming
2. 2D Transformations
3. WPF Graphics Basics in 2D
4. Colors and Brushes
5. 2D Line charts
6. Specialized 2D Charts
7. Stock Charts
8. Interactive 2D Charts
9. 2D Chart Controls
10. Data Interpolations
11. Curve Fitting
12. 3D Transformations
13. WPF Graphics Basics in 3D
14. 3D Charts with the WPF 3D Engine
15. 3D Charts Without the WPF 3D Engine
16. Specialized 3D Charts
Descarga:
Practical_WPF_Charts_Graphics
Etiquetas:
2D,
3D,
3D Charts,
3D Engine,
Apress,
Brushes,
Charts,
Colors,
Controls,
Curve,
Graphics,
Interactive,
Interpolations,
Jack Xu,
Libros,
Lines,
Specialized,
Stock,
Transformations,
WPF
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