El Libro del Día: 2015-01-02
Titulo: WebGL Game Development
Autor: Sumeet Arora
Editorial: Packt
Nro Paginas: 418
Capítulos:
Chapter 1: Getting Started with WebGL Game Development
Chapter 2: Colors and Shading Languages
Chapter 3: Loading the Game Scene
Chapter 4: Applying Textures
Chapter 5: Camera and User Interaction
Chapter 6: Applying Textures and Simple Animations to Our Scene
Chapter 7: Physics and Terrains
Chapter 8: Skinning and Animations
Chapter 9: Ray Casting and Filters
Chapter 10: 2D Canvas and Multiplayer Games
Descarga:
WebGL_Game_Development
Blog de Luis Dueñas dedicado a la difusión del Desarrollo en Microsoft .NET, Visual Studio, WinForms, WebForms, MVC, ASP .NET, jQuery, AJAX, HTML5, JavaScript, Móviles, etc. Encontrarás Libros, Demos, Artículos Técnicos, Entrenamiento.
viernes, 2 de enero de 2015
El Libro del Día: WebGL Game Development
Etiquetas:
2D,
3D,
Animations,
Camera,
Canvas,
Colors,
Filters,
Games,
Libros,
Multiplayer,
Packt,
Physics,
Ray Casting,
Scene,
Shading,
Skinning,
Sumeet Arora,
Textures,
User Interaction,
WebGL
miércoles, 31 de diciembre de 2014
El Libro del Día: WebGL HOTSHOT
El Libro del Día: 2014-12-31
Titulo: WebGL HOTSHOT
Autor: Mitch Williams
Editorial: Packt
Nro Paginas: 306
Capítulos:
Project 1: Building Great Web3D
Project 2: WebGL for E-Commerce
Project 3: User experience, Story, Character, Visual Design, and Interactivity
Project 4: Mobile and Web3D Gaming
Project 5: Social Media Meets Its Destiny
Project 6: 3D Reveals More Information
Project 7: Adapting Architecture, Medical, and Mechanical Enginieering to Web3D
Project 8: 3D Websites
Project 9: Education in the Third Dimension
Project 10: The New World of 3D Art
Descarga:
WebGL_HOTSHOT
Titulo: WebGL HOTSHOT
Autor: Mitch Williams
Editorial: Packt
Nro Paginas: 306
Capítulos:
Project 1: Building Great Web3D
Project 2: WebGL for E-Commerce
Project 3: User experience, Story, Character, Visual Design, and Interactivity
Project 4: Mobile and Web3D Gaming
Project 5: Social Media Meets Its Destiny
Project 6: 3D Reveals More Information
Project 7: Adapting Architecture, Medical, and Mechanical Enginieering to Web3D
Project 8: 3D Websites
Project 9: Education in the Third Dimension
Project 10: The New World of 3D Art
Descarga:
WebGL_HOTSHOT
Etiquetas:
Architecture,
Art,
Character,
E-Commerce,
Education,
Gaming,
HOTSHOT,
HTML5,
Interactivity,
Libros,
Mitch Williams,
Mobile,
Packt,
Social Media,
Story,
Visual Design,
Web3D,
WebGL,
Websites
martes, 30 de diciembre de 2014
El Libro del Día: WebGL Up and Running
El Libro del Día: 2014-12-30
Titulo: WebGL Up and Running
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 231
Capítulos:
1. An Introduction to WebGL
2. Your First WebGL Program
3. Graphics
4. Animation
5. Interaction
6. Integrating 2D and 3D
7. WebGL in Production
8. Your First WebGL Game
A. WebGL Resources
Descarga:
WebGL_Up_and_Running
Titulo: WebGL Up and Running
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 231
Capítulos:
1. An Introduction to WebGL
2. Your First WebGL Program
3. Graphics
4. Animation
5. Interaction
6. Integrating 2D and 3D
7. WebGL in Production
8. Your First WebGL Game
A. WebGL Resources
Descarga:
WebGL_Up_and_Running
Etiquetas:
2D,
3D,
Animation,
Game,
Graphics,
HTML5,
Interaction,
Introduction,
Libros,
O'Reilly,
Production,
Program,
Resources,
Tony Parisi,
WebGL
lunes, 29 de diciembre de 2014
El Libro del Día: Programming 3D Applications with HTML5 and WebGL
El Libro del Día: 2014-12-29
Titulo: Programming 3D Applications with HTML5 and WebGL
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 403
Capítulos:
Part I. Foundations
1. Introduction
2. WebGL: Real-Time 3D Rendering
3. Three.js - A JavaScript 3D Engine
4. Graphics and Rendering in Three.js
5. 3D Animation
6. CSS3: Advanced Page Effects
7. Canvas: Universal 2D Drawing
Part II. Application Development Techniques
8. The 3D Content Pipeline
9. 3D Engines and Frameworks
10. Developing a Simple 3D Application
11. Developing a 3D Environment
12. Developing Mobile 3D Applications
A. Resources
Descarga:
Programming_3D_Applications_HTML5_WebGL
Titulo: Programming 3D Applications with HTML5 and WebGL
Autor: Tony Parisi
Editorial: O'Reilly
Nro Paginas: 403
Capítulos:
Part I. Foundations
1. Introduction
2. WebGL: Real-Time 3D Rendering
3. Three.js - A JavaScript 3D Engine
4. Graphics and Rendering in Three.js
5. 3D Animation
6. CSS3: Advanced Page Effects
7. Canvas: Universal 2D Drawing
Part II. Application Development Techniques
8. The 3D Content Pipeline
9. 3D Engines and Frameworks
10. Developing a Simple 3D Application
11. Developing a 3D Environment
12. Developing Mobile 3D Applications
A. Resources
Descarga:
Programming_3D_Applications_HTML5_WebGL
Etiquetas:
3D,
Animation,
Canvas,
Content,
CSS3,
Engines,
Foundations,
Frameworks,
Graphics,
HTML5,
Introduction,
Javascript,
Libros,
Mobile,
O'Reilly,
Real-time,
Rendering,
Three.js,
Tony Parisi,
WebGL
domingo, 28 de diciembre de 2014
El Libro del Día: Dart in Action
El Libro del Día: 2014-12-28
Titulo: Dart in Action
Autor: Chris Buckett
Editorial: Manning
Nro Paginas: 426
Capítulos:
PART 1 INTRODUCING DART
1 Hello Dart
2 “Hello World” with Dart tools
3 Building and testing your own Dart app
PART 2 CORE DART
4 Functional first-class functions and closures
5 Understanding libraries and privacy
6 Constructing classes and interfaces
7 Extending classes and interfaces
8 Collections of richer classes
9 Asynchronous programming with callbacks and futures
PART 3 CLIENT-SIDE DART APPS
10 Building a Dart web app
11 Navigating offline data
12 Communicating with other systems and languages
PART 4 SERVER-SIDE DART
13 Server interaction with files and HTTP
14 Sending, syncing, and storing data
15 Concurrency with isolates
Descarga:
Dart_in_Action
Titulo: Dart in Action
Autor: Chris Buckett
Editorial: Manning
Nro Paginas: 426
Capítulos:
PART 1 INTRODUCING DART
1 Hello Dart
2 “Hello World” with Dart tools
3 Building and testing your own Dart app
PART 2 CORE DART
4 Functional first-class functions and closures
5 Understanding libraries and privacy
6 Constructing classes and interfaces
7 Extending classes and interfaces
8 Collections of richer classes
9 Asynchronous programming with callbacks and futures
PART 3 CLIENT-SIDE DART APPS
10 Building a Dart web app
11 Navigating offline data
12 Communicating with other systems and languages
PART 4 SERVER-SIDE DART
13 Server interaction with files and HTTP
14 Sending, syncing, and storing data
15 Concurrency with isolates
Descarga:
Dart_in_Action
Etiquetas:
Asynchronous,
CallBacks,
Chris Buckett,
Classes,
Closures,
Collections,
Concurrency,
Dart,
Files,
Functions,
HTTP,
Interfaces,
Libraries,
Libros,
Manning,
Navigating,
Offline,
Storing Data,
Testing,
Tools
sábado, 27 de diciembre de 2014
El Libro del Día: Dart Up and Running
El Libro del Día: 2014-12-27
Titulo: Dart Up and Running
Autor: Kathy Walrath, Seth Ladd
Editorial: O'Reilly
Nro Paginas: 136
Capítulos:
1. Quick Start
2. A Tour of the Dart Language
3. A Tour of the Dart Libraries
4. Tools
5. Walkthrough: Dart Chat
Descarga:
Dart_Up_and_Running
Titulo: Dart Up and Running
Autor: Kathy Walrath, Seth Ladd
Editorial: O'Reilly
Nro Paginas: 136
Capítulos:
1. Quick Start
2. A Tour of the Dart Language
3. A Tour of the Dart Libraries
4. Tools
5. Walkthrough: Dart Chat
Descarga:
Dart_Up_and_Running
viernes, 26 de diciembre de 2014
El Libro del Día: Dart for Absolute Beginners
El Libro del Día: 2014-12-26
Titulo: Dart for Absolute Beginners
Autor: David Kopec
Editorial: Apress
Nro Paginas: 320
Capítulos:
Chapter 1: Getting Set Up
Chapter 2: Your First Dart Programs
Chapter 3: Some Programming Fundamentals
Chapter 4: Five Small Programs to Showcase Fundamentals in Dart
Chapter 5: Functions
Chapter 6: Data Structures
Chapter 7: How Does the Web Work?
Chapter 8: Using Dart to Interact with HTML
Chapter 9: Hangman
Chapter 10: Object-Oriented Programming Fundamentals
Chapter 11: Object-Oriented Design
Chapter 12: Advanced Dart Concepts
Chapter 13: Testing Your Work
Chapter 14: Concurrency
Chapter 15: Tools of the Trade
Chapter 16: Putting It All Together
Chapter 17: Where to Go from Here
Chapter 18: Interview with Dart’s Creators
Appendix A: Dart Cheat Sheet
Appendix B: History of Web Programming
Appendix C: Dart Timeline
Appendix D: Great Resources
Descarga:
Dart_Absolute_Beginners
Titulo: Dart for Absolute Beginners
Autor: David Kopec
Editorial: Apress
Nro Paginas: 320
Capítulos:
Chapter 1: Getting Set Up
Chapter 2: Your First Dart Programs
Chapter 3: Some Programming Fundamentals
Chapter 4: Five Small Programs to Showcase Fundamentals in Dart
Chapter 5: Functions
Chapter 6: Data Structures
Chapter 7: How Does the Web Work?
Chapter 8: Using Dart to Interact with HTML
Chapter 9: Hangman
Chapter 10: Object-Oriented Programming Fundamentals
Chapter 11: Object-Oriented Design
Chapter 12: Advanced Dart Concepts
Chapter 13: Testing Your Work
Chapter 14: Concurrency
Chapter 15: Tools of the Trade
Chapter 16: Putting It All Together
Chapter 17: Where to Go from Here
Chapter 18: Interview with Dart’s Creators
Appendix A: Dart Cheat Sheet
Appendix B: History of Web Programming
Appendix C: Dart Timeline
Appendix D: Great Resources
Descarga:
Dart_Absolute_Beginners
Etiquetas:
Apress,
Concepts,
Concurrency,
Dart,
David Kopec,
Functions,
Fundamentals,
Google,
Hangman,
History,
HTML,
Libros,
OOD,
OOP,
Resources,
Structures,
Testing,
Timeline,
Tools,
Web Work
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